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Feedback comments for LD21
jonbro's games and stats for all events →
| Timestamp | Since previous | Game | jonbro's comment |
|---|---|---|---|
| Aug 22 08:56:00 | Stratus | whoa! this is beautiful! | |
| Aug 22 09:04:00 | 8m 00s | Asplosions! | nice man. I got stuck on the "build a tower to escape" level. Really good concept though! |
| Aug 22 09:10:00 | 6m 00s | SurfN-2-Sur5 | Awesome! reminds me a ton of the surfing section in california games. |
| Aug 22 12:17:00 | 3h 07m | Escape from Ludum Dare | oh my goodness, this is incredible. I couldn't beat the protect the princess. |
| Aug 22 13:37:00 | 1h 20m | Skank | lol, I can't figure out what is happening! |
| Aug 22 15:44:00 | 2h 07m | The Complex | pretty awesome, it would have been cool to have checkpoints so that you don't go all the way back when you die. |
| Aug 22 15:47:00 | 3m 00s | Fuck El Dorado! Let's get the hell outta here!!1 | awesome graphics, way to continue a series of games. Love the little messages at the bottom of the screen as well. |
| Aug 22 18:06:00 | 2h 19m | Flee Buster | pretty great take on the micro game. I like it a ton. |
| Aug 22 18:09:00 | 3m 00s | Escape from the Tower | it seemed like I couldn't die! The graphics are great. |
| Aug 23 12:48:00 | 18h 39m | Hello?? | I liked the way the room changed as the person described it to you. However, I wonder if the game could have a bit more going on puzzle wise. |
| Aug 23 12:53:00 | 5m 00s | =-=Solar Escape=-= | Ha! this reminds me of www.kongregate.com/games/FreakyZoid/run-from-the-sun but in a more simplified control way. <br/> <br/>I like the natural difficulty of the planets getting harder to hit the faster you are, but man does it get really really hard up there toward esc velocity. maybe increase the rate of earths as the velocity goes higher? |
| Aug 23 13:19:00 | 26m 00s | / ESCAPE \ | Amazing graphics and sound. I like the single button too. Things seem to be a little bit unfair at a certain point though. |
| Aug 24 15:47:00 | 26h 28m | Freeway escape | super cool! I liked the graphics and the damage effects. I wonder if by making the traffic more sparse, and adding more cops and good samaritans that came out of nowhere and tried to run you off the road if that would make it more exciting. Also ocasional intersections, or the opportunity to jump the median and run against trafic. <br/> <br/>haha, tons of dumb ideas from me... too many police chases on tv. |
| Aug 24 18:24:00 | 2h 37m | Mindbane | holy crap, what a game. <br/> <br/>Super punishing, but a really nice progression of difficulty as well. I liked / hated the blind jumps at the end. <br/> <br/>The only two quibbles I have were the hitbox seemed about 3 pixels too big (that may have just been the difficulty though) and I couldn't figure out the difference between the down and up keys. |
| Aug 24 18:30:00 | 6m 00s | Escape from Dr. Evilface's Maze | I also had difficulty with this game, it seems like the gun didn't work? Was ammo required? <br/> <br/>I managed to get up to 205 though just by running around. |
| Aug 24 20:59:00 | 2h 29m | The Life of Borgy | what were your problems with lua? <br/> <br/>I really liked the background graphics, I think you could change the foreground to match them. Now that you have the first level of the game, I would like to see where you can go with the mechanics that you have setup. |
| Aug 24 21:15:00 | 16m 00s | A tale about life, death and a looser. | nice visual comic book... I wanted to exhaust the tree, but I didn't want to wait for fade ins. I wonder if there is a way to fix that without killing the mood. |
| Aug 24 21:22:00 | 7m 00s | Crystal Conduit | this was really really hard. I couldn't beat it. I gave up because I kept having to redo a ton of level without so much payoff. Perhaps you could add checkpoints near the various challenges. (was that what the red balls were?) <br/> <br/>Graphics wise, there was a ton there, the only feedback I could give is perhaps you could distinguish what is background and foreground a bit, things sometimes seemed to be walls that were not. |
| Aug 25 12:08:00 | 14h 46m | Mountain above the clouds | super beautiful. I bet you could make this into a winning iphone game without too much work. It might be cool to make it a endless arcade style thing, rather than a bunch of level. |
| Aug 25 12:16:00 | 8m 00s | Streetlights, People | I was actually able to get it to build using xcode 3 somehow. A cute game, but it seemed like there wasn't too much of a challenge. I was able to make it a ton through the levels without things getting hard. I think that would be the number one thing to do with this if you could. |
| Aug 25 12:34:00 | 18m 00s | Escape from Dorf Bay | I couldn't get past the fridge, there wasn't an arrow there... was this something I should keep clicking on? |
| Aug 25 12:51:00 | 17m 00s | FuhFuhFire! | I had difficulty with both the extinguisher, and finding the victims, but I did really enjoy the graphics and the audio. I think something like a minimap to help me find the next person would be really awesome. Great job! |
| Aug 25 14:33:00 | 1h 42m | Daring Do! | I like the level design, but it seems a bit less frantic than it should. The scene that you are covering here made it seem like indy was barely in control. Otherwise a nice start! |
| Aug 25 14:46:00 | 13m 00s | We'd like it if you Stay | I think that you could speed up the game a whole ton without much problem. I don't know how unity works, but I imagine that it would be nice if there was a one to one mouse move to brick move speed. <br/> <br/>Cool puzzles though, I would like to see this get taken further. |