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Feedback comments for LD20
ACodeGerm's games and stats for all events →
| Timestamp | Since previous | Game | ACodeGerm's comment |
|---|---|---|---|
| May 2 16:37:00 | Lonely Fortress | Neat concept, but the mouse look killed it for me too. <br/> <br/>The Efreet really makes this! <br/> <br/>Not sure if all unity web based browser games do this, but a minor gripe. <br/> <br/>Loaded up your game in a seperate tab while waiting for it to finish loading. Forgot about it and came back to my pc to see my cursor was missing (Unity loading in an inactive tab up and hid my cursor on both monitors). | |
| May 2 17:03:00 | 26m 00s | Throwbots | Fun game, had to restart it twice(pushed to the start room by first elevator and like Daniel). A suicide button would have been handy. <br/> <br/>Definitely some potential in the mechanic. Cute story, nice art(can't believe you were dogging yourself for it in your journal). <br/> <br/>A nice chiptune would really set the mood and tone for the game. <br/> <br/>Good stuff! |
| May 2 17:12:00 | 9m 00s | Pathfinder | There really aren't enough games that use the mouse like this (made me think of the old slap the monkey flash game). <br/> <br/>Collision/speed on the main character were a little painful. <br/> <br/>Pretty good for a "learning AS3" game! |
| May 16 01:28:00 | 320h 16m | Zom-key-bot-calypse | Woo for putting together an XNA game :P Also bonus points for tossing it together as a Silverlight title! <br/> <br/>A tutorial splash would have helped. And I wasn't quite sure about the small belt pouch with my items in it as well. <br/> <br/>Also, I guess as a ninja I'd want to kill everything? Especially with such a cast of killable antagonists :P Just from a thematic stand point as well, you don't expect a ninja to be so immobile and without attacks. <br/> <br/>Definitely an interesting concept if elaborated on. |
| May 16 02:01:00 | 33m 00s | Danger at US Robotics | Can't run the exe : / |
| May 16 02:17:00 | 16m 00s | Myrktorch | Great job. Love the aesthetic and colour palette. Even though I died a few times getting into it, it wasn't frustrating, even without checkpoints. Good stuff! |
| May 16 02:26:00 | 9m 00s | Boomerang ! | Odd that I'm the only one getting this problem, but once I get to the third screen it seems as if the screen buffer stops clearing. <br/> <br/>Yay for the timelapses! |
| May 16 02:37:00 | 11m 00s | SpaceJump | Nice aesthetic. Love how non sequitur it all is. <br/> <br/>Had some weird graphical tearing occasionally. |
| May 16 02:49:00 | 12m 00s | Elidia | The voice made it! <br/> <br/>Nice twist on the move "mouse to dodge stuff" genre. |
| May 16 03:09:00 | 20m 00s | Don't Go Alone | Favorite LD game so far. <br/> <br/>You absolutely nailed the aesthetic (both the retro bit, and atmosphere). Great execution. Having the shots slowly switch over was a nice touch. <br/> <br/>Simple, solid atmosphere, nice little plot. This is the game I wish I would have made. |
| May 16 03:35:00 | 26m 00s | Pitch In | Nice and polished, neat mechanic to put together within a jam. Hope you toss this up on a portal somewhere! <br/> <br/>Congrats on your first LD! |
| May 18 18:14:00 | 62h 39m | Clone Wolf | Ugh I guess the three wolf moon shirt fits with the game. <br/> <br/>Awesome graphics. Gameplay got a little repetitive, but the concept/story is fun. <br/> <br/>The updated non-compo version seems a bit more frustrating, between enemies coming up behind you and having to charge the coin. <br/> <br/>Good stuff! |
| May 19 06:39:00 | 12h 25m | My little selling shop on Earth | Hit the bug too : / <br/> <br/>Sweet art and parralax scrolling, good stuff! |
| May 19 08:53:00 | 2h 14m | A Steampunk Axebot Supply Run | Loving the concept! As is it's relatively painful. But this would be a perfect Kongregate game with an upgrade system tossed in(pay for a fuel upgrade, buy rocket brakes or thrusters, buy an entire map refuel, buy some combat aids for axe bots, etc). <br/> <br/>As far as the profit goes, I wouldn't worry about making rockets cost anything for the player to fire. This is pretty bare bones, and it's already hard enough to keep track of everything thats going on (steambots health + their location + trying to get to them). Just basing the profit off of the amount of health the bots have at the end of the level seems like it would fit. <br/> <br/>Very nifty, hoping something comes out of this :P |
| May 19 09:01:00 | 8m 00s | Better You Than ME! | Awesome execution on the cloning concept! A reset button would be great for when you occasionally get stuck <br/> <br/>A few more obstacles that discourage clone spam would be a really nice add. <br/> <br/>With a little polish(and fancy music) this would totally be up there with Robot Unicorn and Canabalt. |
| May 23 06:36:00 | 93h 35m | The Heart is Safe | One of my favorite entries this LD. Nice, simple and polished. <br/> <br/>Usually not a big fan of avoidance games, but THIS is just the right amount of forgiving. Great AI, the art, audio and gameplay fit together extremely well. Can't wait to see this up on a portal. |
| May 23 07:33:00 | 57m 00s | Officer Alfred | Mmm, very nifty puzzles. Great aesthetic. Only game so far that I've tagged with five stars for innovation. <br/> <br/>Amazing for 48 hours. |
| May 23 08:23:00 | 50m 00s | Thank You Hobo | Fun game, loved your post-mortem, excellent points on LD themes. |
| May 23 09:22:00 | 59m 00s | Innocence | I feel like this isn't getting enough love. <br/> <br/>The real genius here is the point/health system(losing at least 10K each time you're hit) and the highscore table. <br/> <br/>Bullet hell games are hard to tweak for a wide audience, but the synergy between those two features really put this game over the top. Great stuff! |
| May 23 23:17:00 | 13h 55m | LD #20 - Never Let Go, Sam! | Good job on your first LD :P <br/> <br/>If only you fixed that loading issue. Fancy art! |
| May 23 23:18:00 | 1m 00s | Wait For Me | Glad you included the source :P |