Foon → Ludum Dare Explorer → LD22 → Feedback comment stats → ACodeGerm

ACodeGerm

Feedback comments for LD22

← LD20

ACodeGerm's games and stats for all events →

TimestampSince previousGameACodeGerm's comment
Dec 22 14:31:00 Run Away Clever gameplay, good level design. Reminds me of a masochistic Tiny Hawk. <br/> <br/>Definitely put this out on mobile, maybe slow it down a tad. With cleaned up graphics this would also be better than a lot of the XBLIG games too.
Dec 24 16:34:00 50h 03m Alone in Red-F Labs Like the concept, needs a little more variety in terms of the enemies. Crashed three times for me, never managed to find a weapon.
Dec 24 16:36:00 2m 00s Snowfall "Could not find the main class: Snowfall. Program will exit." <br/> <br/>That title screen looks intriguing though : /
Dec 24 16:41:00 5m 00s Solitude-76 Same problem bach had, except I don't know if the intro was fine for me, I get a count down and all I see is "Is Waiting"
Dec 24 17:21:00 40m 00s Leave me alone Neat concept, would make a nice little flash game.
Dec 25 03:10:00 9h 49m Dig Dig Dig! Echoing EatThePath's comments. <br/> <br/>As someone who's making a mining game in the style of motherload/miner dig deep/miner VGA (Coincidently also named Dig Dig Dig! :P). I've got a ton of love for the genre too. <br/> <br/>Slashing the goal will do a great deal to improve the game. Adding another mechanic around the midway point would be great to help break up tedium a little bit too. <br/> <br/>Spent a bunch of time boosting out in space hoping for an ending :P
Dec 25 12:58:00 9h 48m You Only Help Yourself Gave up after I got a game maker error, when "blockifying" one of the starting characters. I think I triggered it because a few particles from the end of a beam hit one of the characters, then I hit him with a new beam while he was transforming. <br/> <br/>Neat concept, very cute for your first LD. The controls are a pain though : /
Dec 25 13:57:00 59m 00s Are We Alone? Heart breaking... <br/> <br/>After a few rough starts I was finally on my way to clearing out all of the solar systems easily. With only two solar systems left, I hop into one of them. <br/> <br/>"Oh hey, I'm basically on top of a planet *click*. Save a tiny bit of fuel..." <br/> <br/>The ship then circled the planet until I ran out of fuel. <br/> <br/>Nice concept, pretty well explored, great flavour. Probably the best "Mood" of any of the games so far, along with being the best entry I've played. <br/> <br/>Would make a rocking little Flash game.
Dec 25 17:54:00 3h 57m Bomb Defuse I was promised a soundtrack of the year...
Dec 25 18:07:00 13m 00s Soulroom Great first game :P Played through for the different story branches. <br/> <br/>Neat little piece of IF for a Ludum Dare.
Dec 25 18:12:00 5m 00s Viking Cricket on the High Seas Oh man, the controls got the better of me. <br/> <br/>Like the concept though. Maybe once hitting the max charge for the flashlight, it doesn't lose it's charge so soon? Between recharging it and managing the controls, ack!
Jan 1 22:15:00 172h 03m Run Justin, Run Cute art, yay for track and field.
Jan 2 03:27:00 5h 12m Will I always be Mollone? Cute, simple, short and sweet. <br/> <br/>Fancy art.
Jan 2 06:16:00 2h 49m L'Joe Locked in his Basement...Alone with his imagination Pretty rough. <br/> <br/>I'd suggest avoiding using tweens for your movement in AS3. Just work on changing the .x and .y values using your own logic.
Jan 2 06:33:00 17m 00s Apollo Kepler-22b First impression "Exploring terrain, the 3D equivalent of a 2D platformer". So I was happy to see the second level. <br/> <br/>Lots of effort, fits the theme really well, good mood. <br/> <br/>And don't listen to them, the difficulty is fine. One of the only 3D games so far I could play comfortably with a touchpad.
Jan 2 06:46:00 13m 00s No One Left Nice concept, not a big fan of Knytt style games, but this was short and sweet. <br/> <br/>Nice twist at the end :P
Jan 2 20:24:00 13h 38m Super Smash Lander Suicide Party, Bro? Love the graphics! <br/> <br/>Great complete package, controls are a little confusing at first, you give the player lots of leeway. Aside from Borking the theme, this is a pretty awesome entry! Great first LD!
Jan 3 00:04:00 3h 40m A.I.one Love the music, really sets the tone, definitely the stand out feature. <br/> <br/>How to tell if you're progressing is a bit of a pain. Also spawning in the middle of a bunch of defense drones sucks : / Combat could be fleshed out a bit better. <br/> <br/>Really nice foundation for a game, I'd definitely play a more complete version of this.
Jan 5 05:00:00 52h 56m Alone in the Crane Ouch, I'm glad I didn't get such a sour first post... At least hit him with some constructive criticism. <br/> <br/>For those complaining about this not being innovative or comparing it to an earlier LD entry from this year. Check out Tuper Tario Tros. from 2009. It's an awesome Tetris/Platformer experiment, goes beyond just using the Tetrominos as platforms, and includes Tetris gameplay! It was also a precursor to Blocks That Matter. <br/> <br/>The More You Know * <br/> <br/>I'm really curious as to where this will fall for innovation in the ranking... <br/> <br/>As far as this game goes... <br/> <br/>The graphics might look great, but the changes you make to the lighting make the game ugly. Visually, something is off about the colour scheme, maybe someone more artsy than I, can put their finger on it. <br/> <br/>Controls are awkward and involved, maybe consider doing something similar to Tuper Tario Tros. and swap between game modes. That might also help with the awkward camera once the tower gets too tall. <br/> <br/>Would have loved to see a post-mortem on this. Technically it's a fully realized idea, but everything "off" just enough to sap the game of it's "fun". <br/> <br/>Awesome little jam game with a bit of flair, humour, and a nice spin on platformer genre. With some polish and a few more features this would be a fun little time waster.
Jan 5 05:52:00 52m 00s You Don't Need To Be Alone Went on for a beat too long, but it's an ambitious idea. Like the concept of mini-games interspersed between dating sim sequences. Wait... You had an army of kids working on a dating sim? <br/> <br/>A post-mortem of this might be neat. What your plans would be for a full scope version of this game + spoiling the other endings :P
Jan 9 22:11:00 112h 19m Alone Didn't get the gun until I died and restarted.... very confusing....
Jan 10 00:58:00 2h 47m Head South Great audio, nice aesthetic. <br/> <br/>I'm torn. Not a fan of the gameplay at all, but it does nail the theme very well.