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Feedback comments for LD19
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| Timestamp | Since previous | Game | k_wright's comment |
|---|---|---|---|
| Dec 20 06:13:00 | Land of the Fishies | Yeah the hard failure is pretty harsh, maybe a "stamina" system like so many sim date game. But I agree with Furyhunter, the music was amazing, I was bopping back and forth the whole time. | |
| Dec 20 08:40:00 | 2h 27m | Quest for the Four Altars! | Even though mostly everyone used sfxr, it really fit the art and gameplay in this case. The jump noise is oddly satisfying. Overall very reminiscent of classic NES adventure games. Definitely has potential. Good job. |
| Dec 21 00:12:00 | 15h 32m | .WormFood. | That first level is intense. I do like how each one requires a different thought process but the difficulty seems to be in reverse. |
| Dec 21 06:54:00 | 6h 42m | dis_covery | All elements work very nicely together, really well done. I'm not sure if I know what some of those things did though, guess I'll have to play it again :P. |
| Dec 21 19:03:00 | 12h 09m | Anacalypse | I love the music and the generator, kind of like a top down minecraft. Though I would have like some sort of lose state, maybe some enemies running around or a stamina bar. Though telling the player how much there is to discover was a good idea, I actually didn't stop until I found them all... and found out how big the map was. |
| Dec 21 19:19:00 | 16m 00s | Where am I? | Argh, your game is so hard I think I broke down into tears during the fourth level. Really love it though. Great twist on the classic maze game. The subtle sound effect is a nice "WRONG" to the player, excellent feedback. My only concern is with some of the more complex levels its hard to know which direction you are heading in... which I guess is part of the challenge, so that might just be my lack of skill. ANYWAY, great job. I'm going to try to finish it later. |
| Dec 21 19:43:00 | 24m 00s | Stripes | I don't know why but for some reason I did not have audio. I'm not too sure what the objective was and I kept not getting anything for a long period of time. Still, a good effort, needs improvement. |
| Dec 21 19:54:00 | 11m 00s | DisGRAVery | Really brutal game. The controls were hard to master and I think I died about 10 times before actually understanding what I was doing. Not for the faint of heart but definitely something I can see being fun once you understand it. <br/> <br/>The sound effects worked well with the graphics. <br/> <br/>I'll have to put this on my "try again later" list. |
| Dec 21 20:45:00 | 51m 00s | Grand Mystic Quest of Discovery | Great overall game. One of the better classic adventure games I've seen in this compo. The spells work really well together and the level design. <br/> <br/>The keyboard layout was a bit hard to handle during the more precise timing, I found myself hitting the wrong key a lot of times. <br/> <br/>Great difficulty ramping... <br/> <br/>**SPOILER** <br/> <br/>I spent about 20 minutes in the feather room. The ladder behavior was a bit annoying when you have to jump and most in quick concession. But that's all part of the focus on timing. <br/> <br/>**SPOILER** <br/> <br/>The graphics are great, all of the art fits the style. <br/> <br/>Very minimal bugs. <br/> <br/>Awesome job! |
| Dec 21 21:47:00 | 1h 02m | Land of Discovery | Overall really good game. Don't get too down about the restarting bug, stuff like that is to be expected in a 48 hour timeframe. <br/> <br/>The camera is a little jumpy and kind of annoying, especially when trying to cast a fireball. <br/> <br/>The tooltips are REALLY annoying, some way of closing them without waiting would help a lot. <br/> <br/>The audio is good, it provides some player feedback which helps a lot. Could use some more visual feedback when fighting, I wasn't sure if it was me or the ball taking damage. <br/> <br/>There is another bug I found, once you have gotten the priest's alter you can continue to run into him for experience. <br/> <br/>Other than that, I love the concept, the world creation made for a unique experience every time. Great job! |
| Dec 21 22:07:00 | 20m 00s | Science Tycoon! | :( I was so looking forward to playing your game. I wanted to get all of the Science. Had a lot of potential. <br/> <br/>Better luck next time. |
| Dec 21 22:16:00 | 9m 00s | The Amazing Discovery of a Blob Named Harold | YEAH TOAST! Not a bad little platformer. Overly simple level design but the art style and audio was cute enough that it made up for it. |
| Dec 21 22:40:00 | 24m 00s | Dey See Me Fallin' | Dey See Me Fallin'... Dey Hatin' <br/> <br/>Um, yeah. Not bad. The intro was pretty cool, I had no idea what to expect. The main game isn't too spectacular but definitely a few minutes well spent. <br/> <br/>You need some way of getting out of the game in fullscreen. I had to ctrl-alt-del out. |
| Dec 22 08:27:00 | 9h 47m | Where can I go now? | Fun little game. I almost felt bad when I build a power plant on my cute little planet. <br/> <br/>The music was really southing and peaceful, though the BGM loops a little weird, sounds like a record needle being moved back into place. <br/> <br/>The enemies felt like they didn't really provide a challenge other than being roadblocks when you get fast enough. <br/> <br/>I could do with a logbook or the ability to replay the data logs, I did end up forgetting where I had to go. <br/> <br/>All-in-all a fun few minutes spent, great job! |
| Dec 22 20:20:00 | 11h 53m | Looney Ladders | Not bad. The graphics are kind of meh but that doesn't really matter. <br/> <br/>The game itself is fairly simple but well implemented. <br/> <br/>The audio is pretty silly which fits with the rest of the style. <br/> <br/>I do like how you increased the range of the ladders to make the game a lot more easy and not frustrating. <br/> <br/>My only big issue is the generator sometimes creates an elevator that leads to a room with noting in it. So it ends up being useless. But as I type this I realize you could use it in a pinch to escape a robot... so nevermind. <br/> <br/>Simple but great job. |
| Dec 22 20:25:00 | 5m 00s | Deep sea discovey | Loading the level caused the game to crash every time. I have all VS packs so I don't know why. |
| Dec 22 20:28:00 | 3m 00s | The Complex | Can't get it running. |
| Dec 23 04:01:00 | 7h 33m | Compact Discovery | Overall good game. The occasional planet ambush made for a nice twist. <br/> <br/>One problem with the movement is that when fighting it would be nice to be able to move backwards which is impossible with mouse movement. <br/> <br/>I'll be adding another to the list of bookmarks. Good Job! |
| Dec 23 04:37:00 | 36m 00s | Beacon of Hope | I believed in myself... I think I lost. |
| Dec 23 04:43:00 | 6m 00s | StickMan's Discovery | Can't play, not exe... onto the next. |
| Dec 23 04:52:00 | 9m 00s | Pass it! v1.1.5 | Not bad, beat it fairly quickly. Decent idea, good level design. The trial and error (or Discovery) is really what makes this game good, not annoying. |
| Dec 23 07:52:00 | 3h 00m | plUNDER | Bout time this game showed up on my list. I love a) that there is actually music... getting sick of playing games in utter silence, and b) that it's dynamic. <br/> <br/>I still don't understand the need for both of the two camera types. Maybe being able to zoom out in map view or some kind of risk reward for using either. <br/> <br/>The first time I dove really deep kind of freaked me out and I didn't want to go get the last chest. So... Good job! <br/> <br/>Oh and... is there any difference between selecting "Weigh Anchor" and "Yarr!", I must know! |
| Dec 23 23:11:00 | 15h 19m | Universal Conquest | For whatever reason the link did not work. |
| Dec 23 23:32:00 | 21m 00s | Penguin! | Great take on the discovery theme, I really like the process of going through the animals. It's like all the "who am I?" except the player knows. <br/> <br/>Really wish there was audio, I pictured something like Ecco. |
| Dec 23 23:43:00 | 11m 00s | Attack of the time travelling pygmy from outer paleolithic (aka Time Pygmy) | Definitely one of the top games I've played so far. |
| Dec 24 00:14:00 | 31m 00s | Unexpected Outcome | I tried playing it but as soon as I start I'm stuck floating above my bed, not able to move. |
| Dec 29 08:08:00 | 127h 54m | Run | The file hosting seems to have broken, I couldn't download your game. |
| Dec 30 06:35:00 | 22h 27m | Dinosaur Dance-Off | Definitely a good time-sink I think I made about 20 different dinosaur things. <br/> <br/>This may be the best: http://www.draknek.org/dance/?dino=3yln |
| Jan 2 08:24:00 | 73h 49m | 1492 | I'm one of the many people that will not be able to play this, which sucks considering I want to play all the games and advance to the rank of Master Player of All of the Games. <br/> <br/>I was going to rank for community but it seems that you have made no blog entries or anything of the sort. So I'm leaving a comment. <br/> <br/>SS seemed neat. |
| Jan 2 08:44:00 | 20m 00s | Trip (n.) - an exciting or unusual experience (source: Merriam-Webster) | This is the new definition of trip. |
| Jan 2 09:06:00 | 22m 00s | PSIENC - FOR THE GOOD | Amazing entry, it's great to see such an innovative project in this competition. <br/> <br/>The HUD design was brilliant. It took a bit to get used to but works and looks really natural to the overall graphics of the game. <br/> <br/>The audio fits really well together, the BGM gave it a nice ambient feeling. <br/> <br/>The bubbles, or DNA, or atoms gave a bit of depth to an otherwise 2D game. They did obscure the Psienc which was probably intensional, the range of the vacuum made up for that. <br/> <br/>Overall great job. |
| Jan 2 09:27:00 | 21m 00s | Floorplan | Windows. =/ |