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Feedback comments for LD19
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| Timestamp | Since previous | Game | devinmoore's comment |
|---|---|---|---|
| Dec 20 11:41:00 | Maze of Towers | Perfect look for a handheld-style game. | |
| Dec 20 11:43:00 | 2m 00s | Discover the elements: Quest for Air | didn't work for me, windows 7 firefox latest non-beta. |
| Dec 20 11:44:00 | 1m 00s | Reflective Discovery | Can't demo w/o linux but looks interesting. |
| Dec 20 21:32:00 | 9h 48m | 1492Island | For some reason I couldn't see the status stuff, so it made the game really confusing. Still, the concept is strong. |
| Dec 20 21:35:00 | 3m 00s | The Day I Died | The controls are way hard, but the game concept is awesome. Fix the controls to be a little easier at least at first and it will be a web classic. |
| Dec 20 21:36:00 | 1m 00s | Juxtapose | Pressing space just locked it up for me... not sure what I'm doing wrong but it definitely wasn't working the way I thought it would. |
| Dec 20 21:39:00 | 3m 00s | Quarters | This is a really strong casual game. The rules aren't super clear but the concept is strong, if I had funding I would buy the rights to this one. |
| Dec 20 21:40:00 | 1m 00s | Zoobedoo | Great graphics, especially considering the time constraints. The game leaves a little bit to be desired uniqueness-wise, but man, those graphics! Incredibly fast. |
| Dec 22 12:31:00 | 38h 51m | Cauldron of Doom! | This would make a great kids game and is re-themable to educational items, which is great (i.e. actual elements combining to make compounds, to teach chemistry concepts). |
| Dec 22 16:07:00 | 3h 36m | It's A Frickin' CAVE | The movement seems smooth until the light source adjusts, and then the stuttering effect is out of sync. If it either moved a space at a time or smoothly, I'm sure it would look fine. |
| Dec 22 16:10:00 | 3m 00s | Control | This reminds me of the Apollo VGC(sp)... very cool. Only thing is... Now I want a window to see space! Other than that, a really cool idea and well-executed for what it's supposed to be. |
| Dec 22 16:13:00 | 3m 00s | Terra Nova | The concept is great. The graphics help the concept. However, the controls are confusing and hidden... I'd rather just see them listed out so I don't have to keep looking. using the arrows to turn or move is novel but confusing as hell with no landmarks. |
| Dec 22 16:15:00 | 2m 00s | Cold Fusion | Very interesting that I ended up with several "snow" based entries. Maybe because its winter people thought of snow? Anyhow, the concept here is pretty good but the lack of zero turning radius is annoying. Also, I miss having a score and being able to drive with arrow keys. |
| Dec 22 16:17:00 | 2m 00s | You must discover yourself. | This has brilliant game mechanics, and it really made me rethink how to play a platformer which is not an easy thing to do. The extra questions in the game affecting the other "you" movement is a really slick touch. |
| Dec 22 19:41:00 | 3h 24m | Fog of War | It's not bad, but it is confusing how you are supposed to actually defend other than clicking the squares to force the mosters to re-hide them. I do really like the game mechanic of the monsters being able to re-hide squares, that's definitely unexpected. |