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devinmoore

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TimestampSince previousGamedevinmoore's comment
Aug 23 05:48:00 'Rover', Swarm and Gun Turrets Cool concept. A few technical notes: I wish double-arrow keys would move the square diagonally. The circles jump around a bit during movement, if that were really fluid collisions it would look really sick. If you have to explain the gameplay, it should also be explained right there with the keys, etc. just so I don't have to stop playing to go read it.
Aug 23 05:49:00 1m 00s Tactics Lasso! Sick lighting on that screenshot. Unfortunately, I couldn't get it to play.
Aug 23 05:54:00 5m 00s Dr. Stein's Super Weapons VS Giant Robots Really innovative game concept, and well-executed in that the innovative part of the concept works really well. Technical notes: the general mechanics, i.e. jump and move, are a bit touchy for my taste. The dialogue and heart containers are a nice touch, although the sounds seem like an afterthought.
Aug 23 05:59:00 5m 00s Wherein Obstacles [...] IN SPACE Great graphics, but the jerky scrolling kinda belied the space-theme. Really slick missile tracking, it was fun to "drag" them around gravitationally with the ship. Wished I could fire back!
Aug 23 06:03:00 4m 00s iceFIREice Great concept, well implemented with one exception: I couldn't tell how many hits I had left. I agree with the other sentiments that passing over walls was not that intuitive, but it didn't bother me because it made sense in order to make for interesting puzzles.
Aug 23 06:06:00 3m 00s Spacenoid Max humor score... this is a great joke game/mashup of arkanoid and space invaders. Just one technical point: to be fair, the weapon is just shaped like an enemy, it doesn't actually hurt you back like the other enemies.
Aug 23 06:10:00 4m 00s Psychic Prison Break Brilliant design on the walk-off splash screen. Great graphics for the concept. Technical notes: games that make me choose what to say and have big nebulous plots that evolve based on what I say are confusing. I just wanted to find a key and get out of there and explore some more, which is both good and bad... good because it means the game environment is very inviting, but bad because I didn't have the patience to deal with the talking-to in order to get there.
Aug 23 06:12:00 2m 00s Super Collide-Em-Up Awesome concept, great graphics for the concept, movement with a trackball is killer, the only complaint is that I wanted more, but that's a good thing. I feel that this is scaled appropriately for the spirit of the contest.
Aug 23 06:16:00 4m 00s EnemiesOfTheLetterB The graphics are good, a few technical notes: throwing enemies didn't seem to work often, and I really wished I could move diagonally. I had a hard time escaping the feeling that I was playing a compiled game engine demo, but I do like the player and enemy designs, the eggplant with eye people are strong characters.
Aug 23 06:18:00 2m 00s AVOIDAL Strong concept, well implemented. Smooth graphics and great batman-style word effects. I felt like I didn't have enough room to fairly avoid stuff sometimes, but it's not a huge deal. This game seems to me to have commercial potential as-is.
Aug 23 06:20:00 2m 00s Loputon The waves of enemies are interesting. The nunchucks are cool. I wish I could jump to the top platform... I think with a few more platforms on the screen, this game would have some serious legs to it.
Aug 23 06:22:00 2m 00s Fromulus The only reason this isn't 5 stars is that I can't tell what spells I'm using. the gameplay has a whymsical humor to it, similar to the fun cute-ness of the mario franchise's specialty levels. Great work.
Aug 23 07:41:00 1h 19m Kanbran Great classic console feel, like a super contra-type game on the boss stage. I noticed what wasn't there because the game was so clean: text. Most games have some kinda other text on the screen identifying which is score, health, level, etc. It made sense once I started playing, but that's the one thing I noticed right away. Other than that, just adding 'intro' and 'game over' screens and this starts to really become a console game.
Aug 23 07:44:00 3m 00s Sporg Looks an awful lot like the game Oxyd, only way slow to mov the ball around.
Aug 23 07:46:00 2m 00s Unarmed and Dangerous Couldn't get it to run, unfortunately.
Aug 23 07:47:00 1m 00s D3SCENT Wouldn't download.
Aug 23 07:49:00 2m 00s Rainbow Hero This warms my heart with how much it reminded me of Wolfenstein. And usage of zombie rainbows is a nice touch, but it just doesn't seem to be that close to the theme from what I saw.
Aug 23 07:50:00 1m 00s Singularity Smash Crashes on execute, aw. Looks interesting though.
Aug 23 07:52:00 2m 00s The South and the North suck yorkshire puddings! I'm from the Midlands me! It's a funny concept, but it makes me think that it would be even better if you could just insert a pic of yourself in there and play as "you".
Aug 23 07:55:00 3m 00s Zombies as Weapons The graphics are fine for what it is. The idea is great, and it is really fun to thrash a zombie around by the leg. The only issue is actually a feature: the physics are a bit too good. I wanted to really be able to grab a zombie and wail on the other zombies with it, but it was too rag-dollish to do what I wanted it to do.
Aug 23 07:58:00 3m 00s Bac-Attack Great graphics, gameplay seemed a tiny bit slow, the spray is ruthless! No real defense against it. I'm not really sure I understood why turning the blue things green was doing something other than gaining points, it didn't seem to fight off the spray.
Aug 23 08:00:00 2m 00s An Unfinished Game Too short! Way fun. The background is so nauseating... maybe slow it down a bit? Great particle motion and very strong concept. I think this could be a commercially successful game if it had more of the same.
Aug 23 08:03:00 3m 00s Dr. Destruction and the Weapon that Turns Enemies into More Weapons Great use of "Play game.exe". Great intro, no question about that. Unfortunately, I didn't have the patience to get past the card flipping animations, it was just too slow. I'd like to be able to just pick the mini-games i want to play.