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chaotikZA

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TimestampSince previousGamechaotikZA's comment
Aug 23 13:45:00 Flinger 5 stars for innovation, the flinging mechanic is quite cool! I just had a hard time figuring out which way enemies will fling when I hit them - so marked graphics down a bit for that... <br/> <br/>I had to stick with the game for 5 minutes before I started getting the hang of it, but once I did it was quite fun. Community effort was low, but overall a good effort - well done!
Aug 23 14:01:00 16m 00s Super Collide-Em-Up A very fun and well polished game - well done! <br/> <br/>I gave you some humor points for the super indestructible ship that shrugs of hits from asteroids that would kill millions like water! :P <br/> <br/>I marked down a bit on theme adherence: it doesn't really feel like I'm using enemies as weapons, because hitting an asteroid with another doesn't destroy it - especially as the game speeds up I'm just blocking asteroids frantically... there's no real benefit during the latter half of the game to hitting other asteroids.
Aug 23 14:11:00 10m 00s iceFIREice Very nice game for a first entry! <br/> <br/>I got stuck on the 4th level and it wasn't enough fun to replay all the levels to get back there, but other than that very good on the graphics, innovation and theme.
Aug 23 14:29:00 18m 00s Fail-Deadly Loved it! It took 3 plays to win and even the ones where I lost were fun! After winning I wished for more levels :P
Aug 24 11:39:00 21h 10m The Robots and I Very nice for a first entry - well done! Good idea, theme and graphics - was just a bit too random and pointless to be fun for me. <br/> <br/>Your hacking mechanic is very similar to what I used in my game: your implementation was quite nice in the way that it let the player know when the hacking is working and how far an enemy is from being hacked (I failed on those with my implementation).
Aug 24 12:05:00 26m 00s Dodger I agree with posters saying it's a bit too slow and easy to be fun - apart from that a good entry!
Aug 24 12:17:00 12m 00s Singularity Smash Very nice - the intro was nice and set the tone very well!
Aug 24 12:33:00 16m 00s Enemy Snooker Fun game - great effort! :) <br/> <br/>Agree that the lack of diagonal movement became a little annoying after a while.
Aug 25 14:41:00 26h 08m Prot Very nice game! I enjoyed it enough to finish... the music was a bit grating, but then I can't criticize - I don't have any myself - so I gave you an extra audio mark for the effort!
Aug 25 14:47:00 6m 00s Jellyfish Invaders Good simple game :) - I agree that it would probably be great on a phone! Well done!
Aug 25 15:57:00 1h 10m Grabitas Awesome fun game!!! It was quite cool towards the end of my play that I seemed to have a choice between just dodging the enemies and letting them mostly destroy themselves versus grabbing them and going berserk trying to kill many with one shot... <br/> <br/>Very well done!
Aug 27 12:42:00 44h 45m Robots <3 Monster Good fun and very polished - very well done!! Really liked the music too! <br/> <br/>Could maybe have used another type of robot or two, but still great. Oh, btw - the game doesn't run in Google Chrome (Unity issue I guess, but made forced me to switch to IE to play - blech).
Aug 27 12:55:00 13m 00s Weapon-E Aarrgh, springs!! Eventually got rid of the one on level 3, but was too frustrated by then to get past level 4... <br/> <br/>A good effort, control was nice and smooth and the graphics were good enough to do their job of letting us discern different enemy types. <br/> <br/>Would've been more interesting if there were interactions between different enemy types, but I couldn't find anything like that up to level 4?
Aug 27 14:04:00 1h 09m Metagun Wow! You built an awesome amount of stuff in the allotted time and it was enough fun to keep me coming back even after I nearly quite in frustration (finished eventually)! <br/> <br/>Well done!
Aug 27 14:23:00 19m 00s Enemyinfection Very nice effort! It feels like there's a potential gem buried in this game - it's just too difficult in its current state to find it (especially with the no viruses on restart bug)... <br/> <br/>I keep running out of viruses... I can't figure out a reliable way to get rid of the fast little critters, so they keep on killing me. The help screen was nice, but I feel the game is too fast for the amount of stuff to remember... <br/> <br/>I think this could be really nice with a gentler difficulty curve and perhaps a tutorial type approach that introduces enemies / viruses one at a time (oh and music / sound).
Aug 27 14:40:00 17m 00s illumynate Probably the most atmospheric game I've played so far this compo! I agree that it was a bit too easy and the ending was a bit confusing... got the monster stuck in the corner and then wasn't sure what to do - did get the ending screen eventually after a few minutes . <br/> <br/>Overall a very nice effort - well done!
Aug 27 15:23:00 43m 00s Undertone Continuum The colour mixing is a very interesting concept and I think it has potential! The game was also quite atmospheric in the sense that I felt like I was in some weird anime movie - great job on getting such a good looking entry done in the short time-frame! <br/> <br/>Unfortunately, I have to agree that the game was quite counterintuitive and hard to pick up and play. It seems largely down to luck whether you can get the right colour droplet, near the right colour walker in such a direction that you can line it up for a shot - so that drains the fun quite a bit. <br/> <br/>For me it would've felt better suited to the theme to maybe rather use a mechanic where you eat the droplets to mix up a colour - then fire that colour with a left click of the mouse (clearing you're palette again so you shoot white): gather up the right types of enemies then use them to kill one of the big hitters. That way you would HAVE to use your enemies to damage any enemies other than white ones (where currently you can kill around 30-50% without using enemies). This could also greatly simplify your control scheme from wasd + 4 keys to: wasd + lmb shoot + rmb zooms.
Aug 27 15:42:00 19m 00s Constatine Sucks Very nice, that was quite enjoyable! <br/> <br/>I did feel it was a bit more enemies as powerups / tools than as weapons, but it's quite fun and I agree that it has potential.
Aug 28 15:51:00 24h 09m Basketball girl Very cool entry - well done! It's quite innovative, fun and I enjoyed the music.
Aug 29 04:22:00 12h 31m Andrew The Angry Salmon A very nice entry - probably the best-looking I've played so far! I just don't feel it adhered to the theme very well... <br/> <br/>The levels got a bit repetitive and boring for me towards the end and I also got stuck in blocks that didn't fall straight down a few times - forcing a R. <br/> <br/>Having to set off a big bomb to win reminded me of Carmageddon TDR 2000 :P!
Aug 29 12:10:00 7h 48m Ace Disguise Master Interesting idea and great music!! Could be pretty cool if you could implement all your ideas... <br/> <br/>It was a bit vague though to figure out, it made more sense now afterwards after reading through the comments... so maybe a tutorial would've been good.
Aug 29 12:20:00 10m 00s Omnicide Wow - great effort for 9 hours! <br/> <br/>The throwing was a bit hard - I'm still not quite good enough to get very far...
Aug 29 12:33:00 13m 00s Wherein Obstacles [...] IN SPACE Great looking, but it seemed jerky and slow even on my 2.4GHz quad-core with an NVidia 9600... also agree that the action was a little lacking. <br/> <br/>Looks like a good base for fun shooter though, well done!
Aug 29 12:50:00 17m 00s Sporg Nicely done for a first time entry! A fun game - even though it had me cursing the hit detection when walls that I thought would cover me didn't! <br/> <br/>The slow moving player was a bit frustrating, but then I can imagine it would be tough to balance movement speed with shot speed considering the mechanics... <br/> <br/>Appreciated the humorous one-liners at the bottom of the screen :D
Aug 29 12:56:00 6m 00s Maze Shooter Very nice for a first entry, quite fun! <br/> <br/>Agree the movement was a little clunky and that some luck was required (once I started in a twisted little passage with no exit trapped by robots, with no room to kill them).
Aug 29 13:10:00 14m 00s Emagtra Interesting idea! A bit too easy though...
Aug 29 13:18:00 8m 00s Loputon Cool game and good use of the theme - well done! <br/> <br/>I had a bit of a bug with the Windows download version - at 1280x1024 the sides were cut off (I couldn't see my high scores for example).
Aug 29 13:29:00 11m 00s Enemies, (Such) as Weapons. The long dialogue was quite funny - just got a bit long... <br/> <br/>Tried to play 3 times, just kept on dying to fast to really figure out what's going on... interesting idea though!
Aug 29 13:49:00 20m 00s Money Thief This is a great, well polished entry! <br/> <br/>I have to agree with TheLastBanana that it doesn't really fit the theme though...
Aug 29 14:05:00 16m 00s Wenemies -- The Weapon Enemy Simulator Reminded me a bit of the surfing segments in Ninja Turtles fighting games :) <br/> <br/>Could've been nice with a bit more work on the presentation.
Aug 29 15:21:00 1h 16m Kanbran Very nice game - even your placeholder graphics are 10 times better than mine! The game reminded me a lot of Contra, style-wise. <br/> <br/>The only complaint I had is that it's a bit difficult to kill enemies when there are only 2 left (took me a while to figure out how to get out of level 1 due to that).
Sep 2 13:25:00 94h 04m Dead End inc. Hehe, that was some funny fun :D! Well done! <br/> <br/>Agree about the difficulty curve and that managers should splat when they hit the pavement.
Sep 2 13:34:00 9m 00s Zombies as Weapons Cool concept! I think this could make a really cool game if you got to the art (gore), dismemberment and made it a bit more difficult :)! <br/> <br/>Great technical effort for 48 hours and nice journal!
Sep 2 13:49:00 15m 00s Spider Hunt Nice entry - the collision issues were a pain, but if you fixed that this could be fun! The stunned spiders looked cool :) <br/> <br/>I also didn't like that you had to kill all the spiders to advance (stopped me from continuing past level three because it was very unforgiving).
Sep 2 14:06:00 17m 00s CounterAttack I didn't realize the thing at the bottom was a health bar / enemy until reading it here in the comments, so I didn't see any theme relation at first. <br/> <br/>The gameplay was a bit simple, but other than that it looks fairly well put together.
Sep 2 14:13:00 7m 00s Bubble Tag Awesome concept and great graphics, looks like its got a lot of potential!
Sep 3 22:50:00 32h 37m PuzzaBOMB You've made a very nice game! Very well done and sorry you didn't make it in time for the competition! <br/> <br/>Your graphics are great, the sound was good (loved the zombie laugh) and the gameplay was fun, well done! <br/> <br/>I had some bugs on my first play through (transparent ground on level 1, got stuck in the castle bits on lvl 5 with some bombs next to me that never went off - have screenshot mail me at mattpwest@gmail.com if you want to see). <br/> <br/>The ball rolling mechanic in itself is quite fun, I think a bomber man + marble madness (had to go Youtube that) could make for a pretty fun game! I would throw in some Carmageddon TDR2000 for ideas as well, because for some reason it reminded me of that...