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Feedback comments for LD18
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| Timestamp | Since previous | Game | moop's comment |
|---|---|---|---|
| Aug 30 07:42:00 | Mind Operated Control Device | Overall I really liked the idea and it fits right in with the theme. I think with some work it could be a really great game. <br/>My only major gripe was that you had to play from the start after a single death. This would be fine except some of the level design meant that a non-fatal mistake could make the level unfinishable forcing you to suicide and replay the whole thing. Level 2 was an example of this, if you stepped off the ledge. The final level is another: shooting the enemy on the ledge too soon left you helplessly watching your original character being shot to death by the cannon. | |
| Aug 30 07:54:00 | 12m 00s | Prot | I liked the idea and the graphical style of the game, cute, stylised and consistent with itself. The elemental mechanic was cool though it could have been extended to make the smaller fire and water enemies destroy each other when spat out also, as it is the first 3 levels didn't really let you use enemies as weapons. <br/>The main stumbling block was on the sixth level, either the small red enemy jumped out of the world immediately making it unfinishable or he would jump between me spitting him up to the block on the left and me getting the flying enemy to get up there with him. |
| Aug 30 08:01:00 | 7m 00s | Super Collide-Em-Up | This was great fun. The theme was tenuous but that's okay it's the end result is what counts. Graphics were nice and polished, the game play was simple but fun and frantic. I liked the black humour with casualty counts when an asteroid hit and the arbitrary score readout. :D <br/>The mouse controls with the spaceship following the direction your cursor moved in worked really nicely and added polish and for as long as I played at least the physics were flawless. |
| Aug 30 08:11:00 | 10m 00s | Dr. Stein's Super Weapons VS Giant Robots | This was pretty fun to play although it took a bit of working out. I spent a while trying to destroy the robots right at the start before giving up and realising I was meant to just jump past them. I liked the lo-fi visuals and the simple attract/repel mechanic worked well although sometimes it was tricky to maneuver using long runs of the magnetic blocks. Could do with some tweaking to the camera to make it obvious when you are supposed to drop down. |
| Aug 30 08:15:00 | 4m 00s | Change of Hearts | Interesting concept and a nice graphical style. It did tend to devolve into a button mashathon at times however. <br/>I found a bug where you could get stuck in a loop if you shot out your spirit and missed, your character would constantly play the falling over animation and if the enemies were on the level above you at the time they'd just continually punch the air. |
| Aug 30 08:24:00 | 9m 00s | Super Dahrai XVIII | I would love to play a finished version of this. There were some nice attack patterns in there. Had it not been so short it felt like there could have been a challenging almost puzzle like progression through using stronger and stronger enemies as ammunition. <br/>The timelapse was well made and showed that a lot of effort went into the graphics too. :D |
| Aug 30 08:33:00 | 9m 00s | All Peasants Must Die! | Nice idea although it felt a bit sluggish, this might be a Unity thing as I've found most Unity games tend to feel that way. |
| Aug 30 08:40:00 | 7m 00s | dudidadala | Cool graphical style and I like the floating skulls, teeth, evil eyes etc. It was pretty fun though I found it frustrating that there were areas you could get stuck in and never escape because of the overhangs, but you have no way of knowing which are escapable. |
| Aug 30 08:44:00 | 4m 00s | Master Exploder: Attack of the Killer Bunnies | Pretty fun for a quick play game, and exploding bunnies is always entertaining. <br/>My only gripe is that the hit detection on the bunnies was a bit dodgy and meant waiting while the gun reloaded. |
| Aug 30 09:47:00 | 1h 03m | Thwackswinger 2 | Straightforward but fun gameplay. Quite difficult to fire out the grappling hook accurately though. |
| Aug 30 09:56:00 | 9m 00s | Constatine Sucks | Overall a great game, well thought out mechanics, simple but nice graphics and a good use of the concept. <br/>I had trouble downloading through filesmelt.com (kept getting corrupted zip files through Chrome and the site confused wget) but it was worthwhile once I got to play. :D <br/>The only issue I had with the game itself was the ease with which you could accidentally suck up multiple enemies, wiping out the soul in the current slot and forcing you to restart. |
| Aug 30 10:07:00 | 11m 00s | Fail-Deadly | A really nice twist on the RTS genre. Good fun depite the high difficulty level. It was pretty tricky to keep both sides in balance and very hard to restore the balance once lost, but I liked it that way. |
| Aug 30 10:18:00 | 11m 00s | Alien Super Mega Blaster | Nice graphical style and the game was fun to play. It was cool that with a well placed shot onto one of the flying saucers at the top you could take a massive chunk out of the enemy ranks. :D |
| Aug 30 10:23:00 | 5m 00s | Mind Control Monster Mash | Nice idea and a cool take on the mind control concept. |
| Aug 30 10:36:00 | 13m 00s | Grandfather glasses | I liked the concept and as Covenant says it's reminiscent of the Dizzy series. <br/>With some tidying up and some way of integrating the hints into the game it would be play like Under The Garden with more of a directed story. |
| Aug 30 10:40:00 | 4m 00s | HOME | Fast and playable if a little twitchy. <br/>Seemed like force was applied quite a way behind the centre of gravity of the ship which made it turn very fast once it started going. |
| Aug 30 10:46:00 | 6m 00s | Dastardly Shapes | Gameplay was quite fun and nice and fast but I didn't really see the theme except for gathering dead enemies for ammo. <br/>Could have done with ammunition indicators and lives. |
| Aug 30 11:05:00 | 19m 00s | Cat Splat! | Good interpretation of the theme. I also liked the low poly cat model and simple background. Normally I'm not a fan of Unity games but this one won me over. :) |
| Aug 30 11:17:00 | 12m 00s | This End Up | I really enjoyed playing this, though I wished for extra lives or maybe less sensitive collision with the enemies (possibly making the player immune to the little flying guys, they were always where I needed to be). <br/>The graphics style was very cool, the enemies are cute but malicious and well drawn and the backgrounds are simple but striking. The only thing that didn't really fit in was the player character. |
| Aug 30 11:21:00 | 4m 00s | Enemy Snooker | Overall a fun game and an interesting concept. The acheivements definitely help make up for the lack of motivation to continue playing after a certain point that many score based games have. <br/>Movement was a little frustrating because left/right always took precedence instead of the player moving in whichever direction was pressed last. |
| Aug 30 11:26:00 | 5m 00s | Mines and Bobbleheads | Very nice graphics and a simple but addictive concept. <br/>I probably would have played for a lot longer had the mouse not been restricted to the window preventing me from moving it to a more convenient place. :) |
| Aug 30 11:31:00 | 5m 00s | Maze Shooter | Nice concept although quite easy to get stuck in a dead end. :( |
| Aug 30 11:36:00 | 5m 00s | Takeover | Nice idea and a some pretty sweet graphics. :D <br/>I'd love to play a more polished version of this with scoring and maybe a slightly faster pace. |
| Aug 30 11:57:00 | 21m 00s | Crustacean Cannon | Nice graphics and pretty fun to play. Loved the title screen! |
| Sep 2 11:06:00 | 71h 09m | LunarMind | I liked the idea and it would be cool to see an extended version of it. <br/> <br/>It sometimes took too long to mind control enemies, which could lead to a deathloop on the room with three spiders. |
| Sep 2 11:29:00 | 23m 00s | Collateral | Nice to see a slightly different take on Enemies as Weapons. :D |
| Sep 2 11:33:00 | 4m 00s | Rubber and Glue | Simple but fun. <br/> <br/>It would be awesome with synthesised (or recorded) speech, though I recon the insults would be funnier in a computer voice. :D |
| Sep 2 12:38:00 | 1h 05m | Abomination|Descent | Nice ideas and I enjoyed the graphics. Unfortunately I didn't get far in the game due to the difficulty level and the bug which prevented me from throwing the vial sometimes. |
| Sep 2 13:01:00 | 23m 00s | Graphell | Good fun to play. I liked the graphical style though it got very busy later on and it was hard to tell what was dangerous and what was just particles. <br/> <br/>Ran very slowly on my Mac, worked just fine on Windows though. |
| Sep 2 14:56:00 | 1h 55m | Fight Chickens With Chickens | Cool game. The ceiling sticking took a bit of getting used to but it was an interesting way of moving about a level once figured out. <br/> <br/>The only frustrating thing about the game was that it was unpredictable which way nearby fighting chickens would move and/or when one would pop out when capturing a nest. |