Foon → Ludum Dare Explorer → LD18 → Feedback comment stats → Jerm
Feedback comments for LD18
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| Timestamp | Since previous | Game | Jerm's comment |
|---|---|---|---|
| Aug 24 20:45:00 | Space Recycler | The controls felt very sluggish which made it less fun. The graphics were simple but were consistent and had a polished feel which was good. With a bit more polish and variety in the gameplay this could have been a solid entry. <br/> <br/>Some suggestions for improvements: <br/>Better controls: angular motion should be faster and with more friction. Straight motion should be faster and with less friction. This would make it easier to aim and dodge. <br/> <br/>It was too hard to kill enemies. The regular bullets were too slow and not very powerful. Also, if you shot at an enemy with some debris but missed, you would lose all the debris. There should be less penalty for missing when shooting debris (perhaps by not shooting all of it at once, or having a wider spread angle) <br/> <br/>Faster game pace in general. If everything moved a bit faster and the controls were more fluid this could have been a fun game. | |
| Aug 24 21:01:00 | 16m 00s | Robots <3 Monster | Very detailed and polished graphics! (The walking robot sprite was very cute) Nice music and fluid controls. <br/> <br/>Could have used more variety in the gameplay which gets old after a while. <br/> <br/>My high-score: 3952 |
| Aug 24 21:23:00 | 22m 00s | Recycling Defense | Good polished entry. But, the game was very easy to beat and was too short. Also it didn't make much use of the different weapon types in a compelling way (it was possible to beat the game only with fireball towers). |
| Aug 24 21:37:00 | 14m 00s | Isolation | Wow, this was awesome! Huge game world with lots to do. Lots of variety to the graphics (even if they weren't very detailed). The jumping was a bit annoying at times, but otherwise the controls were good. <br/> <br/>Would have been even better with some music and better sound effects and also a cutscene or something explaining the goal of the game, but I guess you would have a hard time fitting all that into 48 hours. |
| Aug 24 21:47:00 | 10m 00s | Deflector Beam | There wasn't much to this one, so not much to say about it. Very easy to beat and not much variety. <br/> <br/>The installer didn't both me, but perhaps you should call your game something other than 'LD18'. :) <br/> <br/>Great food photos though. :) |
| Aug 25 00:55:00 | 3h 08m | PIXELSPACE | This was quite a good entry. The game was fun for a few minutes but there wasn't much to do. The graphics were ok, if there had been a bit more variety I would have given you a 3 (perhaps some more sprites, colours, etc. I suggest adding a crosshair mouse cursor). <br/> <br/>Also the instructions screen incorrectly said to press A to move backwards instead of S. |
| Aug 25 01:27:00 | 32m 00s | Abomination|Descent | The game seems to have a lot of levels but unfortunately the gameplay is too repetitive for me to get through it all (I got to the bit that says Ludum Dare before I died). The game also seems a bit buggy. The music was good but it was a bit too repetitive and there weren't enough sound effects to give a higher audio rating. <br/> <br/>This game would be a lot better if there was some goals and perhaps a story with some cutscenes to give you a sense of accomplishment as you work your way through. |
| Aug 25 02:23:00 | 56m 00s | Collateral | Definitely one of the best entries I have tried so far! I managed to get all the way through the game. Graphics and audio weren't great, but were very polished. Didn't really fit the theme, but the theme is overrated anyway. <br/> <br/>Would be good to have some in-game documentation about pressing Z to go through the cutscene dialogue and the [spoiler] mechanic that people seem to be having trouble with (I found it by pure luck). Also, some better sound effects and voice acting for the cutscenes would be awesome. |
| Aug 25 04:26:00 | 2h 03m | Alien Parasite | I don't have anything to add to what other people have already said, but I agree that this is an idea that could turn into something great! |
| Aug 25 23:27:00 | 19h 01m | HochEmpor | An interesting idea. It was a bit difficult to shoot "enemies" and was hard to get very far without dying. There needs to be a goal or something to keep the player interested because otherwise it gets boring quickly. |
| Aug 26 03:58:00 | 4h 31m | Leave Me Alone | This one was fun! It would be better if the difficulty didn't go from easy to very hard so quickly, or perhaps there could be a difficulty rating on each level, I nearly gave up on the level before the one in the screenshot. I liked the music, although it was a bit bland and MIDIish. |
| Aug 26 04:42:00 | 44m 00s | CounterAttack | This was fun, I managed to get to level 9, but it got very repetitive after a while. The difficulty progression was well balanced. The player's health bar seemed a bit pointless as it never seemed to go down very far. Perhaps if you removed it and made it so enemies depleted mana it would give more of a sense that you were in danger. <br/> <br/>There seemed to be a glitch with the level background every so often (resetting back to the top of the image?). Also, there should have been more instructions on what to do, eg. pressing space to shoot and also explain that the goal was to destroy the portal. |
| Aug 26 23:03:00 | 18h 21m | The Lair of Fungal Wonder | This was frustratingly difficult but I eventually managed to complete it with both endings :) (the scanning ending being much more difficult than the other ending). I really liked the atmosphere of the game. The difficulty was rather high, but I kept getting really close with 12 fungi scanned which motivated me to keep trying, so maybe it wasn't so bad. Maybe the game would work better with multiple levels and increasing the difficulty with each one. |
| Aug 27 17:06:00 | 18h 03m | Infiltrator | Nice game with a very polished feel to it (until you got to the second part of the base :)). Found it a bit difficult at first and didn't realise those three-dots things were mines (made it a bit easier once I found out, perhaps they should have been in the tutorial level :)). It was a bit annoying to have to restart the whole level when you died, perhaps you should put checkpoints in to save your game. <br/> <br/>I would definitely play this again if you fleshed it out a bit more. <br/> <br/>Also, the how-to-play level was as awesome idea. |
| Aug 27 17:34:00 | 28m 00s | dudidadala | The game was too fast and the turrets are too overpowered and hard to kill. Nice graphical style though. |
| Aug 27 17:59:00 | 25m 00s | Smores Attack | I think this would work a lot better if there was only one throw key that threw in the direction you last moved. You would probably have to draw the player sprite flipped when you move to the right so it's obvious which way you would throw. I agree with GreaseMonkey that this takes way too long to load and restart for such a simple game. |
| Aug 27 19:22:00 | 1h 23m | Fail-Deadly | One minor thing, when you win the message at the top has a typo: 'Mututal Destruction: Achieved'. Apart from that, this game is awesome. <br/> <br/>It was probably too easy (maybe you could have difficulty levels with different time limits). It might also be better if you had more control over things, like maybe you could sometimes choose which building to build or choose between different building types which would alter the probabilities of getting say landmines and turrets vs. barracks and factories. |
| Aug 28 03:00:00 | 7h 38m | Double Bounce | I'm sure the level uploading violates at least two of the competition rules :). All the levels that I played were very easy and it seemed the best strategy was just to launch at the nearest ball and reset the level if it didn't win. I think the gameplay should be fleshed out a bit more so that it's possible to create interesting levels that require more than a few shots to complete (eg. by having multiple target balls). Also, the level editor needs to have the ability to delete/adjust walls. |
| Aug 28 05:15:00 | 2h 15m | Crustacean Cannon | This was quite cool. The graphics were really polished and the animations were very detailed. The difficulty was a little on the easy side (either that, or I was just lucky. The later levels certainly looked difficult). The controls were a bit unintuitive but I got used to them quickly enough. The ending sequence was... unexpected :). |
| Aug 28 18:10:00 | 12h 55m | Money Thief | This was a great entry. The graphics were very polished. The difficulty was perfect, so you could go through the game without worrying to much if you just wanted to complete it, but also it was quite a challenge if you wanted to perfect each level. The pace of the game was maybe slightly too fast. The music was great! <br/> <br/>Some of the comments on the Kongregate site say to make it so that R resets the current screen, not the whole level. Don't do this, I like it how it is now :), although maybe you could give the player lives so that you can reset the current screen a couple of times. |
| Aug 28 18:34:00 | 24m 00s | Enemy Snooker | I could never get enough cash to buy anything (HP cost $5 for 5 HP but you used a lot more than 5 HP to earn $5), so I didn't manage to get very far. The UI system was good but had some bugs (when you view the info and goals on the main menu, they would stay there when you started a game, also your player would still fire when you clicked on the shop window). |
| Sep 5 04:09:00 | 177h 35m | Chassis Commander | It was cool trying out all the different weapon types, especially when you end up with rapid-fire rockets and just destroy everything. The enemy AI could probably use some work, most of the time they were harmless and sometimes you would get completely swamped and couldn't do anything about it. I never felt like I could choose which weapon types to use and just kept sucking up enemies until I had a good gun type (not necessarily a bad thing). |