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Feedback comments for LD19
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| Timestamp | Since previous | Game | Jerm's comment |
|---|---|---|---|
| Dec 24 03:54:00 | Arise | I ran this in Firefox 4 beta and it seemed to run ok. I couldn't get it to run in Safari. (I'm on Windows 7) <br/> <br/>This game really needs to have more stuff in it to make it interesting (more levels/objectives, some bad guys or puzzles). But it was a good effort nonetheless. <br/> <br/>The controls were good, but could have been a bit better. You need to implement acceleration instead of having constant velocity for the falling and maybe have the character move a bit faster too. Since platform games are common, you really have to get the controls right (IMO). They need to be fast, responsive and feel natural. | |
| Dec 26 03:51:00 | 47h 57m | Discover The Name | There was a lot of attention to detail on the graphics, such as the fading and detailed sprites, which I liked. <br/> <br/>I preferred the competition version to the jam version as the jam version was too tedious just trying all possible ways through the tiles and having to restart constantly. |
| Dec 26 08:30:00 | 4h 39m | Quest for the Four Altars! | This was quite fun to run around in with quite a large map to explore. But it really needs more work to be interesting and replayable. <br/> <br/>The collision detection was a bit buggy but otherwise the controls were good. If the game had enemies or something then it would have been better for the movement to be slower, but since all you did was explore then it was probably ok to have fast movement. The ramp-jumping (possibly unintentional?) was kinda cool and could have been made into something interesting. <br/> <br/>The sound effect for swimming was quite annoying. :) |
| Dec 26 23:52:00 | 15h 22m | Land Ho! | Good game, but needs more polish. The cannons seemed to have unlimited range so you just had to wait for a bit at the start for all the other ships to shoot each other. I think this game would work better if it was more actiony with easier controls and you had to do more attacking. <br/> <br/>There were a few issues with the map. Sometimes there would be an island on top of another island and many times the treasure was on the first island that I landed on which made it a bit easy and boring. Also I think you need to somehow prevent the player from going off the edge of the map, and have continuous water instead of a black void off the sides of the map. <br/> <br/>The game needs to have an ending or some sense of progression because it got boring doing the same thing again and again. |
| Dec 27 00:24:00 | 32m 00s | Perluq Zafraais | Good game but is quite hard and a bit repetitive. |
| Dec 27 23:45:00 | 23h 21m | Impatient Archaeologist | Good game! Would have been better if there was more variety and/or levels. |
| Dec 28 08:06:00 | 8h 21m | Compact Discovery | The player ship doesn't seem to move exactly towards the mouse cursor which feels a bit weird. The combat is too easy, when the pirates appear you can just hold down the mouse button until they are all dead. Also, the pirates are really fast and swarm you way too quick so you can't really see what's going on. <br/> <br/>Apart from those issues, the game is really good! It was fun flying around getting money to buy stuff. It could probably do with more stuff to do or buy because otherwise there isn't much to do. |
| Dec 29 03:29:00 | 19h 23m | Clarity | Good marks for graphics, audio and humour. But unfortunately this fails in the Fun category as there isn't much to do or any sort of goal. |
| Dec 29 05:21:00 | 1h 52m | Aquatic | Wow! This is awesome! Fun and very atmospheric. The only thing I can think that might improve this would be to have the player always moving along the ground and make the strafing less responsive (it doesn't really feel underwatery). <br/> <br/>There seems to be a bug with the number of beacons. At the start it says you have 5, but when you drop one, it says you have 14. <br/> <br/>Also, is there any reason to turn the engine off? |
| Dec 29 08:06:00 | 2h 45m | dis_covery | Very fun game. I made it to level 21. <br/> <br/>Sometimes it was hard to hit things in mid-air, also I didn't realise it was possible to jump. The graphics were a bit plain but had a nice style. The music was a bit repetitive but that's probably because I played so much. |
| Dec 30 01:16:00 | 17h 10m | Q-Bers | Good game. Nice audio and the photos were cool. Kinda fun but probably a bit too easy, for a couple of puzzles I didn't understand the clue so I just tried all different pictures (maybe you need to mix up the textures on the cubes, or limit the rate that moves can be made). <br/> <br/>The first time I played through I got to the first full-rotation puzzle and didn't realise there was a time limit. I managed to beat it the second time though (my strategy was to find all the faces with the right picture, then turn them up the right way). <br/> <br/>It would be cool if there was a pause after solving the puzzle so you get a better look at the whole photo. Also, for the post-compo version, I think you should have left the last puzzle as a 4x4 one. Maybe add a 5x5 full-rotation one too. |
| Dec 30 12:28:00 | 11h 12m | Dry Voices: who are you? | Interesting idea, but I don't think it was well executed. If you don't get the trick, then it's just a boring platform game where you explore a large map (which is pretty epic, btw!). I managed to find several different endings, but it isn't interesting enough to motivate me to find more. <br/> <br/>The music was good and it created a nice atmosphere for the game. <br/> <br/>Also, where's your source code? |
| Dec 31 05:06:00 | 16h 38m | Cardiac Arrest | The game was very simple and there wasn't much to do, so unfortunately it didn't get a very high rating. But, awesome that you made a game for the Master System! I tried reading the source code, but it looks like I need to brush up on my assembly. |
| Dec 31 10:52:00 | 5h 46m | Retirement of the Space Shuttle Discovery | This really needs more work to be a fun game, but despite that I played it for quite a while. The controls were quite intuitive. <br/> <br/>Destroying the moon was awesome! After that I flew 200000 km into space (there's some weird graphical glitches up there, or maybe they're relativistic effects), then came back down and crashed into the Earth at nearly 4000 km/s. Mission: Success! |
| Jan 1 01:04:00 | 14h 12m | Robots Among Us | This was really nifty, and there were a lot of elements to the gameplay that made it interesting. It was quite difficult though. I managed to get to level 5. |
| Jan 1 05:45:00 | 4h 41m | Introspect | Great game! I made it to the end, but only found 1 secret. The game world was really cool but felt a bit empty, also the player movement was a bit sluggish. Apart from that, the gameplay was really good (except for some issues with enemy combat, as others have mentioned) and I wish there were more levels! |
| Jan 1 09:56:00 | 4h 11m | Spacebrick and the Window to the Stars | Nice fun game. Although probably too easy. I found you can just circle slowly around the planet researching the upgrade while the enemies shoot each other and keep missing you. I liked the graphics, but the music didn't really fit the game. <br/> <br/>The game gets pretty intense after a while (like in your screenshots) but it takes a while to get that far. Although maybe that's a good thing because when there were heaps of enemies, the game basically freezes up until enough enemies have died that you can move again. |
| Jan 2 03:27:00 | 17h 31m | Strange Lands | This is a really good strategy game, and quite polished. The AI is not very aggressive so it's quite easy. (I played about 10 games and didn't lose any) <br/> <br/>I don't think the 3D view worked very well for this. I would have preferred a 2D view and a bigger window that can see the whole board. |
| Jan 2 05:38:00 | 2h 11m | Search&Bump | I agree with other commenters that this needs more depth. Also, the ship turns too fast and you can't see the sonar marker when you are right next to a circle (planet?), which is annoying when there are two circles close together. Good start though. |