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Feedback comments for LD18
HybridMind's games and stats for all events →
| Timestamp | Since previous | Game | HybridMind's comment |
|---|---|---|---|
| Aug 23 20:50:00 | Undertone Continuum | Interesting concept but it is too tough for me to really manage all the variables and controls as is to have much fun. I enjoyed the strange creatures that stream at you and eventually figured out how to make some other colors by shooting through other enemies. | |
| Aug 23 20:59:00 | 9m 00s | Kanbran | Seemed a little slow going but once I got to four enemies on screen it became more fun. I felt like I wanted a little bit more to be happening but it was a decent game. There was a nice tension when your health got low to dodging the enemy bullets so as to get the health drop. |
| Aug 23 21:16:00 | 17m 00s | illumynate | Pretty cool and fun idea. I like the story elements that are dropped in over time via the notes. I played for quite awhile but didn't reach the end because of a bug that happened with some floating gas bag enemies that made my character disappear and even the force R respawn wouldn't work and my flashlight was stuck on. <br/> <br/>I also found the enemies respawned way too quickly and the easy respawn of my player upon death made death meaningless and the swarms of enemies frustrating more than scary. If I would change anything it would be this risk/reward and enemy spawn rate... it really kills the mood when you send a scorpion enemy into a spike wall only to have them reappear within a second and kill you. |
| Aug 23 21:29:00 | 13m 00s | Prot | That was pretty darn cool. I really enjoyed the graphics and the simple yet fun gameplay. It is fun to figure out the little combos and I like how the sprite changes depending on who you have eaten. My favorite was turning into the flying octopus. |
| Aug 23 21:43:00 | 14m 00s | Mind Operated Control Device | That was actually pretty fun! I've never quite played a "shooter puzzler" before and had a good time. Obviously the graphics need some help as well as the few issues with the corner physics but a really solid concept that entertained me pretty good. |
| Sep 3 16:38:00 | 258h 55m | Fratricide | What a perfectly literal use of the theme! Good effort here on this one. The graphics are pretty decent and the game is fun. I played on difficulty 1 to get acquainted and then 3 for some challenge. Nice job! |
| Sep 3 16:42:00 | 4m 00s | ARCANE | 81 seconds! <br/> <br/>I have NO idea what is happening with this game but I enjoyed the apple 2e / archon style graphics. I basically mashed the fire key and once in awhile some kinda mini-enemy stuck to me and did stuff. Would probably be a lot more fun if I could decipher what the heck I was supposed to do or what health level the other enemies were at. |
| Sep 3 16:46:00 | 4m 00s | Rotate! | I really couldn't figure out what to do even after a couple of playthroughs. Really a shame because I liked the look of the game and the concept of ammo and health as the depleting heart. I just couldn't seem to control it very well or figure out how to collect more heart power. |
| Sep 3 16:51:00 | 5m 00s | I <3 Tractor Beams | Fun concept. Gets boring too fast since the enemies don't end up doing much after awhile. I played till like 5k points to see but they don't start moving or have any new ones appear. <br/> <br/>Really like the physics in this one though and it is cool to get an enemy swinging around like a psycho morning star. <br/> <br/>Would be fun if developed further. |
| Sep 3 16:57:00 | 6m 00s | Maze Shooter | Actually pretty fun. I played a few times and died until I got the hang of it and killed them all. It is often simple little games like this that I find the most fun. Liked the fake 1982 copyright date too. |
| Sep 3 16:59:00 | 2m 00s | Dodger | Could only play the web version of this and it seemed to move in slow motion? My little dude ran around just fine but the turrets spun so slowly as to make it no fun. Tough to tell if this was how it was supposed to be or not. Managed to get the turrets to fire on a few of their buddies but with it taking 30 seconds for them to spin 360 it is a bit too slow to keep my attention. |
| Sep 3 17:04:00 | 5m 00s | Magno-Warrior | Fun and polished little entry. Found my biggest problem was not being able to comprehend how to aim correctly when I had a ship stuck to my butt. Couldn't wrap my head around that. A lot of fun though when you had a few enemies stuck to you and you could groove out to the chiptune and destroy them. Nice effort! |
| Sep 3 17:11:00 | 7m 00s | Zombie Fisticuff Quarrel | This was great! Very funny and I love that you put yourself animated into your own game as both protagonist and the zombies! The music, sound effects, and graphics cracked me up in a good way. The game was fun enough too but a bit too easy in the long run. I made it pretty far though. |
| Sep 3 17:39:00 | 28m 00s | Bug Them All! | Your game unfortunately didn't work under windows XP. "application error" attempt to read memory that can't be referenced. |
| Sep 3 17:46:00 | 7m 00s | Alien Super Mega Blaster | This game gets really interesting around wave 4 or so. That is when some fun strategies are left for the player to figure out that make this different than most "hold trigger" strategies. It is cool that you then have to be aware of dodging what you destroy and I like that a lot. Watching the bits spiral down is fun and I liked the sound effects too. Great job on a solid entry. I will say that I find your connection to the theme a bit tentative in my opinion but I guess I do see how you interpreted it. |
| Sep 3 17:52:00 | 6m 00s | Grabman | I tried playing this like 6 times but could never get very far. It is very difficult and the controls seem just a little odd and counter-intuitive. I do appreciate the effort you put into trying to make a little puzzler platformer but it just suffers from too little tuning and usability with this version. Seems the collision detection is really sensitive and I'd frustratingly die against things when I attempted to drop them. I would be good if you had levels that would lead you into this compo level eventually once you had mastered some of the skills. |
| Sep 3 17:58:00 | 6m 00s | EnemiesOfTheLetterB | I read the instructions a few times between plays and still couldn't figure out how to really do anything. Once in a while the red blobs would die but I never found any 'blade enemy' or 'bombs' to throw. The graphics are nice but I wasn't able to find much game here unfortunately. |
| Sep 3 18:05:00 | 7m 00s | Basketball girl | HAHA really fun little game. Dug the concept and the music a lot. A bunch of cool things going on in this game. I like the arcade platformer aspect combined with chain reaction and physics games. Plus there is a fun skill component on shooting the heads into the basket. Excellent work! |
| Sep 3 18:11:00 | 6m 00s | Cave Flyer (green) | Nice job.. I managed to escape while only dieing a few times. I'm glad you coded checkpoints in! <br/> <br/>I like when games use the mechanic of "shrink with damage" because it has that natural side-effect of making the player tougher to catch when they are at their weakest. Visually the glow filters were a bit over the top but I appreciated some of the abstract enemies and the mini-map. |
| Sep 3 18:26:00 | 15m 00s | Super Dahrai XVIII | Fun beginning to a bullet hell. Nice that I can collect my enemies and fire them back. I definitely laughed when the message displayed once your boss appeared... |
| Sep 3 18:31:00 | 5m 00s | dudidadala | Have no idea what a 'megaman-load move' is when you glow. Managed to fire a yellow star out once but had no clue how. I ran around a bit and jumped on some dudes and threw them but I couldn't ever get past the second shooter guy. If you fall in the pit it also seems like game over. I did enjoy the graphics and playing as that weird groenig looking head. |
| Sep 3 18:39:00 | 8m 00s | Rubber and Glue | Haha pretty funny and simple concept. Would've been harder without the color coding though since that is all you should really watch for in that case. Still I played this simple game about 6 times. Never could score over 40 though just a bit too slow I guess. Polish level is pretty high. Not sure exactly how well it fits the theme though. I guess you're sending the bad words back to where they came from? |
| Sep 3 18:43:00 | 4m 00s | Smores Attack | Couldn't really get around the non-standard controls. Why so weird? Anyway the graphics were nice but everytime I'd pick up an enemy it would really slow down and glitch out a bunch. I like the basic concept but it just wasn't that playable unfortunately. |
| Sep 3 19:05:00 | 22m 00s | Conquest | I like your take on the tower defense genre! My only complaint is that it was paced a bit too slow to hold my interest long term. I did beat the first level and almost made it through the second level but I started nodding off and doing other tasks because it would seem that not enough was happening. I had a few creatures under my control that were keeping the enemies from being able to come out the small tree hole so there wasn't much for me to do. I'm sure with more tuning and balancing this could be a pretty fun strategy game. I enjoyed the funny story and graphics too! |
| Sep 3 19:10:00 | 5m 00s | Dr. Stein's Super Weapons VS Giant Robots | Nice entry for you first LD! I like that you worked all the aspects of dialog in and the repulsor/attractor thing was fun too. I found it a bit hard to play though and the controls / tuning is a bit off still. Understandably because of the compo time limit of course. You have a good foundation here though. |
| Sep 3 19:17:00 | 7m 00s | Atop Mt. Brawlalot | Haha very funny entry! Longest I managed to last after a few attempts was 45 seconds. The sound effects had me cracking up as I played. I also liked the basic and simple concept for the game. Seems there are a few issues of trying to click on the "chompers" in the beginning and you only ever have to really click on one. I also couldn't find a way to always reliably swivel the enemy around. The enemies look like electron microscope blood cells or something. |
| Sep 3 19:21:00 | 4m 00s | iceFIREice | Pretty fun. I don't understand why I can "cheat" by going into the walls. Seems that makes it far less hard. I enjoyed the graphics and levels in this though. |
| Sep 3 19:39:00 | 18m 00s | Double Bounce | Really cool! I enjoyed rolling through the tutorial and then checking out some of the user made levels. I tried designing one but right when I was about to finish it crashed! :( <br/> <br/>Most of the levels seem way to easy to win so far. Way to implement online level sharing and rating though--that is pretty crazy. <br/> <br/>@Pekuja: putt-putt is just another name for mini-golf. |
| Sep 3 20:11:00 | 32m 00s | Alien Abduction of Aliens | Yah I defeated the aliens on the first try and got 81,411 points! Finally a game that is actually really quite fun! Love the graphics, the silly name, and the mechanics behind your game. Very simple yet contains a bunch of fun emergent gameplay. I like how if you are too impatient with the tractor beam you send the alien into yourself. I also like how if you move with the tractor beam (usually to dodge the aliens coming) it makes it harder to catch the ammo. There is also a nice thing where the larger and emotionally scarier the alien fleet are they are actually easier to blow up then because of the cool chain reaction mechanic. Plus you throw in coin collecting--I mean who doesn't like collecting coins right? Overall a really great use of the theme and a great entry in general. Congrats! |
| Sep 3 20:17:00 | 6m 00s | Bubble Tag | Had a good time with this compo version even though I'm more familiar with the post-compo. At least I really know how to play it now! Great solid concept with a lot of cool things going on that make you feel part of an epic battle. I love the visual blobby effects and the swarms of enemies assaulting me. It is also a cool idea to have the player be able to play a 'hero' role as they move about doing pinpoint strike assaults to gather critical castle pieces. Awesome job! |
| Sep 3 20:29:00 | 12m 00s | The Lair of Fungal Wonder | Wow so gorgeously rich graphics wise. Love the style! The game is also really quite fun (and hard but in a good and compelling way.) I've tried four times now to beat it but can only get 12/13 fungi scanned before dieing. <br/> <br/>I also LOVE the bizarre mechanic of what happens if you let the non-kill floating spores stick to you. They shoot a weapon that then angers the cavern and causes them to escalate with more hostile specimens. Makes me feel like I'm playing a Nausica Valley of the Winds game! Really enjoyed the environment, the controls, the polish. I guess the only thing is I don't quite get how it relates to the theme in that you aren't really supposed to use the enemy spores ata ll. Other than that though--excellent job! |
| Sep 3 20:45:00 | 16m 00s | Stop That Hero! | I like the concept of this game but it's implementation still needs a bit of work. I'm glad I noticed you posted the secret 'f' key to speed thing up as well! <br/> <br/>Seems there is something odd going on with the A* in that the instant I spawn an enemy to defend my castles it will travel towards the location that the hero was at when the enemy spawned and my monster will walk right past the hero (as the hero goes straight towards the castle) and takes over the castle killing my monster automatically and wasting my resources. It is that bug along with what just seem to be balance issues that are currently making this not as fun as it could be. I think the concept is a solid one and it just needs a bit more in the way of strategy and choice for the player. I'd like a way for my creatures to scavenge for resources while a hero isn't in range and I'd like a way to take back over my castles. Glad you finished this entry up even though you didn't make it in time for the compo. |
| Sep 3 20:53:00 | 8m 00s | HeadOrb | Managed to get 84 kills by my third time. This game is pretty funny and cool. I like the bizarre aspect of collecting heads as "lives" or armor. It seems to me though that the timing of the heads and the bullets could be improved to provide a better experience. As it is there is a non-fun logjam that sort of occurs that makes it too hard to collect many heads safely. It is a cool combo mechanic where you can use one well shot head to win back multiples if you can collect them. The game doesn't really scale up that fast or introduce any new elements but it is pretty fun for what it is. The graphics are well polished too. |
| Sep 4 17:34:00 | 20h 41m | Super Collide-Em-Up | This is a hilarious concept and pretty good execution. Very simple and fun! The only major complaint is that something felt a little laggy with the mouse controls occasionally and would cause me to mess up and 500 million people would die. Loved the arbitrary points and combos and the death toll and burn marks on the Earth. Made me think about it a bit too much.. heh. Decent graphics too. Nice work! |
| Sep 4 17:48:00 | 14m 00s | Fib | I like the basic idea but the game as implemented was not very fun for me. It seemed no matter whether I complimented the enemies or insulted them they did the same thing.. which was jump into the spike pit. I died a few times slipping off a guy and also a few times just not having any warning getting to a new screen.. the transition would just slaughter you by having you fall right in a pit. With no checkpoints there were only so many times I would work my way through the clicky battle interface. Once again I believe the idea is a good one but as implemented I can't really get into it. I didn't mind your music.. it worked well with the strange little animations of the dudes. :D |
| Sep 4 17:57:00 | 9m 00s | Mind Control Monster Mash | I like your art sketches as graphics on this one. The game is a bit tough because I could never remember the monster relationships so I would often waste valuable time and mind control energy pitting the wrong monsters against others. Perhaps would've been more fun to just let them battle using a slightly different system. As is I just get overrun and defeated way too quickly. |
| Sep 4 18:08:00 | 11m 00s | Leave Me Alone | Really like this game a lot. Some of the puzzles were fun and clever to solve. Others were fun in that they were solvable from a more arcade like perspective. I enjoyed the audio and the visuals too. I couldn't get past on of the later levels where you appear in a circle of "whip" enemies. I'd always end up with one "whip" enemy left and they couldn't be killed since the walls didn't bounce. Great effort though! |
| Sep 4 18:14:00 | 6m 00s | Undermine | Oh cool.. once I started to understand how to play and how (I think) the music changed to represent my life force I started to have a lot more fun. A lot of variety and strategy going on in this deceptively simple little game. Excellent work! |
| Sep 4 18:27:00 | 13m 00s | Graviton | Very fun game. Reminds me a lot of the mechanics I used on my entry. Dug the pixel explosions and sound effects. How did you get such a great explosion sound? It didn't sound like SFXR! :D The combo system is only good now and then because there are just too many enemies to really control it much so it acts as more of a random luck thing. Played this a bunch though--great job. |
| Sep 4 18:50:00 | 23m 00s | Survive 60 | Really like the simplicity. I also really like the music and background procedural graphic effects. The gameplay is easy to pickup and the controls are great. My only gripe is that the motivation was wrong for me. Just waiting for the timer to run out proved to not be enough to get me to really smack enemies together as then I was often in more danger of dying . It seems there is an alternate strategy of just avoiding or riding on the heads of the enemies to wait out the timer. |
| Sep 4 18:56:00 | 6m 00s | Lolcat. | A cat that vomits blood on zombies to turn them... whoa. Well this one was pretty surreal. I played for awhile trying to see if there was much more to the game but I guess its just pretty minimal. It was really easy to just sorta sit there and occasionally puke on the zombies. There wasn't enough tension going on to really make it fun for very long. I liked the sketch style and the changing colors of the backgrounds though. |
| Sep 4 19:10:00 | 14m 00s | BOMBCRASH | The one thing that would've made this game a lot more fun to play rather than an exercise in frustration would have been to base the collisions of the location of the feet of the hero against the feet of the other robots. The collision area is just way to large and visually wrong so that anytime the player is faced with what would be a fun tense dash to avoid the movement of the robots--that is robbed from the player with a frustrating death and restart. Other than that major point I enjoyed the basic simple concept and the graphics, sound, and implementation. |
| Sep 4 19:18:00 | 8m 00s | Fromulus | This game looks really nice and it is a shame there isn't any sound. Wasn't really sure what to do though in the game. I didn't seem to find much use for any spell besides the ice spell and occasionally lighting the enemies on fire. I may have missed something but the world that you explore seemed really tiny and without much cause for strategy on the other spells to use. |
| Sep 4 19:24:00 | 6m 00s | Robots <3 Monster | Fun little game! My best score is 994. Charming graphics and music/sound. Very easy to play and control. I like how you use the boomshine chain reaction mechanic to get robo-combos! That is nice. It is also cool to have the two different enemy types to work with where you try to get clumps of the grey box-bots to line up with the red rocket-bots. Nice job! |
| Sep 4 19:34:00 | 10m 00s | Recycling Robots | This game was very bizarre. It takes quite awhile to figure out what to do (took my a long time to see the recycle for bullets and energy thing) and I never did figure out a corresponding bullet to use for various enemies. It didn't seem to matter the colors. The physics were bizarre too. The bullets arc slow if shot up but speed pyscho fast sideways. I also found I faired better if I just booked it for the spinning level ending puzzle piece. |
| Sep 4 19:42:00 | 8m 00s | Fire, Fire, Where You Are | Oh this was awesome to finally play! It has come so far since the first day we were at the meetup together! This is a really fun and interesting game. My only gripe currently is the fact that if you screw up a mission it boots you from the game without being able to continue. I'd totally love a post-compo version of this with score comparisons and continues. Also major humor points for the bonus screen.. i won't spoiler it but that was great. Such an innovative idea and really good execution. I loved how you have to strategize how to stomp out parts of the fire sometimes without getting burned alive. Top notch! |
| Sep 4 20:03:00 | 21m 00s | Collateral | So glad I finally got a chance to play this. I had 15 dead at the mid point (most were accidents) and 31 by the end. Love the message both stated and implied at the end. I don't think I've got the skills to try pacifism.. too hard! I am happy that I got the soldier all the way back out. I'm impressed how tight the level design was and how many ways it worked either with or without an enemy on a floor to help. Once you get the positions down it isn't so bad. Occasionally there is a bug where a laser beam gets stuck in a reflector block and the sound goes crazy!! You have to find the stuck beam and shoot it again to cancel it out. Other than that I didn't run into any other bugs. Very solid entry and one of the best and most complete I've played so far. Major props soldier! ;) |
| Sep 4 20:33:00 | 30m 00s | Metagun | I had fun with this but I eventually had to give up at the room full of TNT where it tries to get you to hover up using the gun. That was just no fun at all and all I could figure out how to do was die again and again. Great effort for 48hrs on creating so many levels. The game is enjoyable and has some fun humor moments. Definitely one of the top ten of this contest. |
| Sep 4 20:51:00 | 18m 00s | Infiltrator | Very very cool game. Had a lot of fun playing this many times. Couldn't get past "Unamed Level 3" though. Wasn't sure how to trip the cyan square switches. Figured I might have to lead the enemies there to detonate the boxes but always just got shot in the back. Wish the enemies tracked around corners better but in 48hrs I'm impressed with what you built into the game already! |
| Sep 4 21:01:00 | 10m 00s | Omnicide | Great effort for 9 hours! I also like how strange it is to play a game where you character autojumps for you and you defend them with the mouse cursor! Pretty cool idea and it is pretty fun to chuck the enemies around and deflect the bullets. Seems pretty hard though I wasn't able to get very far. Plus when you die it resets so fast I can never tell how far I ran. I also like the term "auto-canabalt" :D The mud-man that slowly appeared in the background was really funny too. I used the strategy others mentioned of just holding down the mouse button and sweeping up enemy after enemy and then throwing them in a heap. |
| Sep 4 21:20:00 | 19m 00s | Head Trauma | I don't know what goes into writing an emulator but I imagine that can't be easy under compo deadlines.. pretty bizarre thing to pull off. Dug the chiptune. Do you write other tunes too? What did you write that in? <br/> <br/>As far as the game goes as others have noted there is little reason to try to throw enemies into others and the throwing arc is very hard to aim anyway. I mainly just avoided them all. The way the screen has a large border is a little strange too and often made me think there were no platforms in a particular direction only to discover them. The graphics were fun though. I liked how my torso wasn't connected to my feet. |
| Sep 4 21:31:00 | 11m 00s | 48 Hours Later | Very polished and simple yet fun game! Like the stylistic nod to World of Goo aesthetics. The game controls really easily and is pretty simple to grasp. I don't seem to do very well no matter how many times I've tried I still can't get past the first level. I wish the ammo chunks stayed alive longer but probably just because I'm not very good. Nice job! |
| Sep 4 21:39:00 | 8m 00s | Takeover | Great foundation here for what could be an awesome game. I like the concept of having to take over the enemy ships to upgrade. I also like the forgiving nature of getting destroyed and it just reduces you back to your original ship. The over the top glow filters are a bit much for my own taste but at least it looks distinctive I guess. |
| Sep 5 05:52:00 | 8h 13m | Loputon | This game is pretty fun. I must've played it at least 10 times trying to get better. One of my earlier plays ended up being the best (11 million or so) and after that I had trouble breaking 1 million consistently. Fun combination of mechanics though. I like the blend of chain reaction, beat-em-up, platformer. My biggest difficulty was trying to figure out when I would take damage versus when I could hurt the bad guys. Seemed I would take damage unexpectedly. I also had trouble not falling to my death. I would've liked this to at least initially start you in a world that had a solid floor so I could learn the game better. |