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Feedback comments for LD17
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| Timestamp | Since previous | Game | jhauberg's comment |
|---|---|---|---|
| A Fishing Adventure | Nice to see a game with proper animations. The rainbow trail looks fantastic (saw this in an pre-final build, dunno if its still there, didnt make it all the way through this time!). <br/> <br/>Mouse control was a bit sensitive for my taste, but overall it worked fine. I got stung by the "drop fish" a few times like bluescrn, but still completed most levels :) | ||
| Whales of Aelia | This was really interesting to play. I'm still quite uncertain about my goals, but it was a cool experience. Great music. | ||
| BRAVE ISLAND DIVER | I really hate it when games go fullscreen without asking. But putting that aside - this game is good stuff. <br/>The jump+gravity switch mechanic works very well, and seem to have a lot of potential. At least in platformers. | ||
| Pee Wee Pirates | Pretty fun. | ||
| Infinite Deadly Islands Of Terror | Really sweet game. I did get bored after a while, but I guess that's a natural side-effect from the infinite levels feature! | ||
| Tropical Islands of Doom | Aargh inverted vertical camera control! <br/> <br/>Aside from that, though, it looks pretty damn good! Nice looking models and crisp textures. I would have liked some sort of animation for the player character - it always looks so wrong just sliding a stiff model around (at least when it's an organic character like this). | ||
| Islands: Through the Sweep of Stars | Very cool idea. Reminds me of the try2hack kinda games :) <br/> <br/>Some of the riddles seemed impossible, but after a while they all became obvious :) | ||
| Radio Silence | Sweet audio experience. <br/> <br/>I wouldn't have hated more visual help in regards to finding the sound emitting items, though. It wasn't always clear to me in which direction I needed to go (I was using headphones, better sound setup would have helped perhaps?) | ||
| Iceland and the volcanic ASH of DOOM | I found the controls pretty annoying, and not working as expected. Other than that, fun and topical idea! | ||
| The Forgotten Isles | Pretty nice tune. I really liked the disappearing/appearing terrain obstacles too. <br/> <br/>I found the controls weird to begin with, since the character would not move according to the camera's orientation. | ||
| Baby Leviathan: Eat All Fishies | Loved the idea of controlling the snake like this! It was pretty challenging to actually catch any of the fish, though :) <br/> <br/>The tune was cool. | ||
| Artifact Hunt | Must have been a glitch in the unity engine on this machine, because everything looked way washed out, and occasionally the game would flash blue. <br/> <br/>I really liked the tune, though. | ||
| i thought we had a thing | Good little quickie. <br/> <br/>I agree with dgfitch that some constraint parameters would have worked well for the quests. Also, adding some incentive to find/finish quests would be worthwhile. | ||
| Island of Bounty | Doesn't look bad! It would have been nice if the arrows rotated to match the expected orientation as they traveled along their path :) | ||
| Waves | Left/right controls didn't work in Chrome on my Mac. Up/x did, though. Weird. | ||
| Island Warriors | Unable to run on Mac (Snow Leopard 10.6.3). | ||
| geology | Doesn't work on Mac (Snow Leopard 10.6.3). | ||
| tailspin | I found it extremely difficult to land/refuel. I felt like I was running out of fuel before getting anywhere at all. The plane movement also seemed very "jumpy"; i.e. not smooth at all, which put me off quite a bit. <br/> <br/>If the game was more forgiving to bad pilots (me!) this could probably be a lot of fun! | ||
| Ascention | Really cool mechanic. Bit difficult at times; you can't fine-tune your position so if you don't plan ahead it can get a bit frustrating. |