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jhauberg

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TimestampSince previousGamejhauberg's comment
tombed Pretty cool and right on the money with the theme. <br/> <br/>Why does the girl have a beard?
Sky Upon Us Simple fun. <br/> <br/>I'd have liked a larger window though, as I keep ending up losing focus to windows in the background when trying to maximize the length of my arrow strokes :D
The Triumph of Time Very neat game. I liked the background music a lot, it was very fitting. <br/> <br/>I didn't like the rmb-click-on-tile navigation. I felt like it would have worked a lot better if you could scroll by hovering the mouse cursor at the edges of the screen. <br/> <br/>For me, the game itself got very difficult in lvl3, and, as noted by ondrew, the game lost the relaxed puzzle feel that I felt the first levels had. <br/> <br/>I would also have liked a visual cue as to whether or not a pylon would be aligned with any other pylons before placing them.
Title Unknown Not much to add from all the other commenters, so only one small issue from me! I was slightly annoyed at often falling off edges sooner than i'd expect. <br/> <br/>I already played through Portal, so I gotta admit im not throwing a 5'er in fun here, but this was definitely technically impressive. I love boxing-in transition when you die (which happened often ;))
A thing! I love games like this, for some reason I find the gameplay extremely relaxing. <br/> <br/>It felt a but sluggish, but I guess that's to be expected with many objects (and Flash? I dunno).
Glacier Interesting idea :D <br/> <br/>Sometimes the sheep (mammoth? lol) seemed to get stuck, and wouldn't move even though there were clear paths for them to take.
Put the Ball in the Basket As ondrew said, nicely polished. Sounds, music AND a game? Totally makes me look bad :) <br/> <br/>If I have to mention anything bad, I guess it would be that the physics tend to bug a bit, and the music dropped unexpectedly at times. I also think it would have been more elegant to let the game end when the ball started resting, rather than allowing the player to just stack up whatever until reaching the bucket. <br/> <br/>Oh, and where's the walls of doom?! :) <br/>
Wall of Locust I like the idea and the looks. <br/> <br/>It REALLY annoyed me not having a mouse cursor visible, though. The rotating of the windmills felt odd to me; sometimes it would rotate more than once, when just clicking. It might actually just have been my mouse messing up, though.
[Wall Girl] This is really hard for me to judge because I really don't like shmups, and I suck at 'em too! <br/> <br/>The game is way too hectic and intense for me to enjoy it, but, that's just me. It looks like you put a lot of work into this game, lots of graphics, effects, particles and enemy movement patterns. I can definitely appreciate that :) <br/> <br/>A little gripe I have is that it doesn't seem to register certain arrow key combos, like for example down+left/right, making it hard for me to navigate.
Advance 2 – Aftermath The homing balls annoyed me greatly, as the rhythm of your movement gets completely thrown off when you get hit. <br/> <br/>Well, alright game I guess. Gets a bit boring after a (short) while though, to say the least :)
Tsunami Warrior Cool idea, but the boat needs to feel much faster, and the tsunami of doom needs to be much more threatening :D I had to miss almost every single speedup to ever get hit by it. <br/> <br/>The waves and the buoyancy looked pretty good though.
Walls of Tron That was good fun playing alone. Managed to survive at least a few seconds before getting screwed by my brain not coping with the directions to take :D <br/> <br/>Also, sounds, :D