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jhauberg

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TimestampSince previousGamejhauberg's comment
Only Forwards You clearly put a lot of effort into this game, and it definitely shows both graphically and in the content. Good job, man. I also think it was a nice variation of pacman-ish gameplay, even though I never liked pacman. <br/> <br/>However, i did notice one small bug where the game sometimes didnt seem to want to recognize my keystrokes, making me run into bad stuff :( <br/> <br/>(also, great to see a lot of journal/food entries! Yours were especially good at showing the entire process of making the game, imo)
‘0xF0’ High quality and polish. This is really a great piece of work. I love how you can just go nuts with the speed, fly off the tracks, and still get yourself back before failing :) <br/> <br/>It would be cool if the game automatically switched track after finishing one.
Emergency Bypass It's a cool idea, and you did manage to get something done that isn't even bad. I especially like the graphics, music, and the felling of trees (when not holding forward). <br/> <br/>Generally your entry just lacks polish and bug squashing. It would have added a lot to let the player know wtf is going on, and what he's supposed to do :P
The Road to Troy (probably final) Like erik, im also impressed by the fact that you did this in flash. <br/> <br/>Initially it took a while before the game would give me control of the vehicle, but I guess it was just calcing terrain or something? :) <br/> <br/>Regarding controls the final was definitely easier to play than the first couple of versions you had up, where controlling were handled by mouse.
CoMuTor I found it hard to eat the people, as i just couldn't get used to having to be at/on them before pressing the eat button (eating made you stand still). <br/> <br/>Besides that little thing, it was smooth and overall a decent little game :)
Left4Bread So cool. <br/> <br/>I only wish it had better handling of the cars :)
PizzaBitch Haha, that was cool. At least until I arrived at the actual game :P I found it way hard to drive that thing, maybe if you could turn while standing still it would have been easier.
DoctorTease No worky.
DEAD END Will be at Hmm, I like the model screenshots.
Rolling Down the Road As a fellow XNA'er, and probably the only dude (besides you) in this community with .NET AND XNA installed, I felt it was my duty to try your game. <br/> <br/>Generally your game just lacked polish, but it was cool how certain things stuck to the ball, and it looked pretty good. It would have been even cooler (but probably a good bit more complex) if the rolling of the ball was affected by its current state, and if you started being able to roll down the larger cactus plants, or even cars, once you reached a certain size. <br/> <br/>What I didn't like about your game was that it took me a while just to understand what was going on, what I had to do, and how to get the ball under control. The initial startup was totally frantic, and I think I got stuck in a couple of cars before even gaining control of the ball. A starting "Press whatever to play"-screen, and initial state that wasnt just random would have eased me into the game much better. <br/> <br/>In regards to the controls, everything seemed to just go way too fast, way too quickly. Might just be me, but I think that smoother zooming/speed gain would have made it a much better experience to play. <br/> <br/>(NOTE: I only tried it with my xb360 controller, no keyboard) <br/> <br/>EDIT: going back and looking at screenshots, I guess I just didn't play long enough to be able to stick to the cars/larger plants.