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Feedback comments for LD17
Jonny D's games and stats for all events →
| Timestamp | Since previous | Game | Jonny D's comment |
|---|---|---|---|
| Gaiadi | I know that guy! | ||
| They Came From the Ocean | Can't play yet because it requires d3dx9_42.dll... Can you distribute that with it? | ||
| Roller-Derby 20XX: Mega Islands of Awesome | Two things. I wanted to skate much faster and I want to ride a rocket! | ||
| Rocket Bike To Space | 44 deaths, yay! | ||
| Pee Wee Pirates | A high booty table would be nice :) | ||
| Is Lands? | The music was really great and I thought the plane physics were weird but fun. I wanted to see the title taken further because I got the feeling it would be about determining if terrain is land (able) or not. | ||
| Artillery Isles | I like some of the ideas here, but there's not enough variety to keep the player and the cpu reasonably distracted from just launching rockets repeatedly. Redirecting rockets is a neat idea, though it isn't useful enough in the current game. | ||
| Hula Girl HD | AAAHHH!! Hula girl! The miss noise should be a bit quieter. | ||
| Island Airline | Crash! | ||
| IslandsMUD | No instructions? It seemed that I couldn't attack the rats. | ||
| The Forgotten Isles | The controls worked fine for me, I didn't hear audio though. The mazes were annoying and may be more interesting with better graphics. I did like the raising of 'memories' when I got to them. | ||
| Artifact Hunt | Not much of a game, but the environment was pretty (especially when contrasted with the balls and bananas). The music was good except that the high pitches are a bit too sharp. | ||
| Risky Island | Yeah, I'm really missing the troop transfer... I shouldn't be attacking my own land! If you don't like the theme, that just means you took it too literally :) <br/>There are a few game-killing bugs, too. I got one enemy land stuck at 5 and another that replenished using my troops. | ||
| Hovergirl in Island World | Ah, it's there! I hope this becomes something cool! | ||
| Island Warriors | The difficulty takes the fun away. Multi-player would make it more fun. | ||
| Flag Island | I don't think you're supposed to use others' audio, so I can't rate that high. The difficulty is pretty high, since the CPU has perfect aim. The item pickup system is not obvious (I still don't seem to be able to use dynamite when I want to). The Islands theme is not at all a part of the game. | ||
| 10 Things to do when stranded on a Island | I got it running with the source. The game speed is pretty low and the robot is quite slippery. He doesn't always respond to jump presses when he's near an edge. I knocked over the pillars on the second level and couldn't proceed and didn't know how to reset the level... The graphics aren't bad. The k-niggit animation is good and reminds me of Wizards & Warriors. | ||
| Zombie Grinder | Okay, I did enjoy this for a bit. The gameplay and collisions seem a bit slippery. It's cool that you get help, but I had like 20 allies all in one pile until a single zombie kicked them all into the mob. I actually laughed out loud when I jumped while knocked down. That's probably a bug, but it's pretty funny! I'm a big fan of Kunio-kun games, so this was nice to see. There didn't seem to be a real goal, though. | ||
| Arcipelago | Weird physics and main character, but not too bad. | ||
| 108 seconds of loneliness | No instructions and I don't like Sokoban, but it wasn't too bad. |