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rogual

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TimestampSince previousGamerogual's comment
Evacuation This is pretty awesome. The little people are great, in a dumb panicky way, the difficulty is spot on, and little touches like powerups make it feel very polished. <br/> <br/>It's a little too long (I got about halfway before quitting) but that's really the only thing wrong with it. I didn't get any graphical bugs. Great work!
Sky Upon Us I loved the concept of this game. It's really nice to play -- almost relaxing. Some more variety would have been good, in the enemies and perhaps the falling objects too. Graphics are great, I love your magnified pixel art.
Bunny Press This is nice! The theme is well integrated, the controls are good, and I didn't find any bugs, except perhaps the design-bug of the missing restart option. Also it felt a bit odd how the spiky wall didn't kill you if you touched it... but on second thoughts that isn't "wrong", it's just unusual. In fact, if anything it's more realistic. Good show!
DoomCake Cakes, with teeth! The implied Soviet Russia joke is at once appealing and appalling. The game was fun, and the eating sound is hilarious. I also like your use of real-world photography. <br/> <br/>I had to play it on easy, cause the cake kept eating me on hard. Might want to watch the random placement of the orange things -- it seemed unfair when they fell right near the cake. <br/> <br/>You get 5 points for originality, because one sees very few games featuring battenberg these days. <br/> <br/>
Harbinger Good concept, good interpretation of the theme, but kinda annoying to play. The wall moves very slowly and it feels like you're tethered to it with some kind of elastic, because it actually pulls you backwards. <br/> <br/>Also, the explanation at the start says X is to punch, but neglects to mention that X is also to pick up the rope, or indeed that you need to do that at all. Some more work on those instructions wouldn't go amiss. <br/> <br/>A bit more work and this could turn into a nice game.
Doom Runner Nice! <br/> <br/>This is a well-made game with lots of different items and hazards, good levels and a very fair difficulty level. I liked the retro 3D sprites, too. <br/> <br/>Slight issue with having to look at the HUD to see where the wall of doom is, and the contrast isn't great so it's a little distracting. Having the camera position represent the wall's distance from the player might have worked better, but then again maybe not. <br/> <br/>I especially liked how you wrote a little backstory and made me care a little more about my character's fate. Nice touch! <br/> <br/>
Die, you Stupid Hurdlers! I couldn't play this. It told me to drag stuff, but then my mouse pointer disappeared. :(
Happy Blob is Unhappy! Ah, this is nice. A very complete and "game-y" game. (Gamefulness is one of the top qualities I look for in a game, you see.) <br/> <br/>I did find it difficult. You don't have long to do each level, and I ended up giving up at the part with the bouncing saws -- there's just too little room for error, and it's hard to see where they're going to go next. <br/> <br/>Your interpretation of the theme is very loose here, almost feels like a cop-out. <br/> <br/>Despite all that, though, I enjoyed your game immensely. All the splattering and general chaos was great fun.
Escape from LHC Great use of the theme, and I liked the black hole effect. This was pretty good overall, but some animation would have been nice.
Finalized the wall What a great take on the theme! Good to see a slower paced game once in a while. I enjoyed the strategy elements; it's a little like chess but not as mentally draining. <br/> <br/>The UI could use some work -- for example, I would often skip turns by accident. And if you want to move a piece into another piece's space it's down to luck which piece you get to move first. <br/> <br/>But anyway, I enjoyed this!
Title Unknown I had fun with this one, at least until I got to the later levels. I didn't quite finish, but I saw most of it. <br/> <br/>So, the controls were good, polish was good, overall it seemed well-put-together and bug-free. There wasn't much variety in the levels, though. The difficulty was high, but I'm going to give you the benefit of the doubt and put that down to me sucking :) <br/> <br/>Room for improvement is mainly in the portal system -- the physics didn't feel quite right, especially with the velocity boost they give you, and I'm not convinced I was always pointing in the right direction when I came out. <br/> <br/>The advancing walls of doom were ... present, but I feel they didn't add much to the game. <br/> <br/> <br/> <br/>
The Glacier of DOOM This is lovely! Windows port worked fine, btw. Yay. <br/> <br/>It's nice to see a story-driven game like this for a change. Also I liked how different the levels were from each other. <br/> <br/>So, yeah. This is one of my favourites. No complaints from me, except for the graphics.
Fleedom Flies Wow, there's a great deal of gameplay in this deceptively simple looking game. I played this one for quite a while, trying to climb up the scoreboard. Couldn't find any walls though.
YOU GOT A DEMONWALL! This is delightfully odd. It's good fun to play, and your apoplectic seizure-graphics somehow manage not to be annoying. Audio worked, but could have been better. It is quite easy -- I wasn't sure if you could lose or not, and it's a little on the short side. But you did pack a lot in, and the concept and execution were great. <br/> <br/>I enjoyed this one. <br/>
The Final Solution Eh, this game was depressing. I realise that games are an art form and they don't always have to be uplifting, but I can't play a game from the perspective of a holocaust victim and call it fun. <br/> <br/>Also I understand you didn't create the music, and while it's very fitting, the contest did ask for all original content. <br/> <br/>This game has something, but it isn't graphics, sound or gameplay so it's hard for me to justify a good rating. <br/> <br/>It was intriguing, though. I hope you keep making games.
Rock Bank; Rock your way through the working day! Nice concept, but you really need to give your players time to read the instructions. By the time I had read and made sense of the text, I had already lost. <br/> <br/>The instructions themselves are also a little confusing -- you really need to imagine you're playing this for the first time and have no idea what to do. <br/> <br/>For example: "Press and hold A/F1 keys or green button or G/F5 or red button to select a document from the pile" <br/> <br/>Also when you lose and restart, the instruction displayed will be the last one you saw, which may be irrelevant because the game has started again. <br/> <br/>This tutorial trouble made the game really hard to play for me, which is a pity since it was a neat and fun idea.
Closing My Eyes I like how you approached the theme, but I couldn't seem to find any gameplay. <br/> <br/>It was quite unsettling seeing his "mind" shrinking like that, even with these simple graphics. I wouldn't call it fun, though.
Peak Well, when I saw that I was the red dots and that the red dots were eating all the green stuff, I immediately assumed that I had to eat all the green stuff. Then I ate all the green stuff and went extinct. <br/> <br/>This could be a lesson for us all.
Title Unknown The character looks a bit like Link, so I assumed the flying thing was my helper fairy, until it murdered me. <br/> <br/>After that, I had a lot of fun. Graphics and music are both great. In fact this is the best music in an entry I've heard so far. It might even have kept me playing when I would have given up on some of the harder levels :)
Non-Advancing Wall of Failure! It's a shame you didn't finish, Frimkron. This looks like it would have been really fun.
Advance 2 – Aftermath Okay, so it took me a while to realise I was wiping up the red stuff, and then it took me a little longer to realise that made me go faster. Call me dumb if you like :P <br/> <br/>I love the atmosphere in this game. It was a great choice to leave it up to the player's imagination what might be happening on the other side of the wall. I was kinda expecting some exposition at the end but I think it's cool that you left it open-ended. <br/> <br/>There isn't that much to the gameplay, especially if you figure out the balls don't move if you're in the center when they spawn. But it doesn't matter that much because this game is a work of art. <br/> <br/>Loved it!
Wall Of Corpses It was a bit . . . short? More waves would have been nice, maybe a few different types of enemies too. To its credit there's nothing really "wrong" with it -- no bugs to speak of -- it just doesn't "do" much. Also your wall doesn't advance.
Flood of Air This has potential to be a decent puzzler, but it's way too easy. There would actually be some challenge to it if the player was required to switch between matching letters and matching colours, but you can ignore the letters and just match colours really fast. The wall never got anywhere near the bottom.