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TimestampSince previousGameincrepare's comment
Only Forwards Lack of music was conspicuous. Sound effects were good. Graphics were quite good. Controls were infuriating (even just stopping at a junction to let you choose, while not allowing you to move backwards, would be good). Also, possibly for me, the 'die and you move back to your starting position' mechanic was a bit annoying (Because I died so often). That said, I wasn't playing in survival mode mostly, which is probably more authentic in this way.
Night Cruising A very beautiful game. I will bemoan the lack of sound mainly. <br/> <br/>Smaller things: <br/> <br/>maybe a fullscreen mode would have helped with the ambiance further? (or just appeased people who like to run things full screen maybe...) <br/> <br/>oh, one other thing actually: the '500m' notices don't match up with the progress gauge (or maybe it does?) <br/> <br/>also, on one or two occasions, I found that my alignment with the lanes was a bit borked, but...hardly serious complaints.... <br/> <br/>I very, very very very strongly look forward to a further polished-up version of this.
all roads lead from home oh, that was surprisingly fun: most games that feature this mechanic are pretty nasty and unforgiving, but you were able to pull off making a pleasant game out of it, really transforming the mechanic into something rather joyous :) <br/> <br/>Technically, the blurring is a prob, but other than the occasionally awkward cave navigation (which I think might have been intentional), I'm good with your game :)
Bulldozer Blitz Quite fun, but gosh it gets pretty frantic towards the end. I definitely think that some consideration of an alteration in the road-degrading mechanic would benefit the game.
Bullrushes Ah, I sort of got the hang of controling them...but...oh wait, no I haven't :( More irritatingly, the help screen at the start, while of course appreciated, doesn't fully disappear once the game starts, obscuring a large reversed 'L'-shape portion of the screen :/ <br/> <br/>I agree with others, that more visual feedback would help a lot. <br/> <br/>Good idea, must say. Could be quite magical, in principle.
Crazy taxi puzzling game Interesting game, and moderately fun :) <br/> <br/>I had two main issues: 1) the window size was too big for my screen, and I couldn't resize it, this rendered part of the bottom of the screen unviewable. As it turns out I didn't need to use it, as far in as I got, but it could have been a pretty major frustration. <br/> <br/>2) In one of the levels there's a piece just beside one of the starting points that you have to rotate before the start timer ends (the first level to feature a yellow truck I think), otherwise you can't move it. That's a minor thing, but one that can be easily avoided, if you think it worth avoiding. <br/> <br/>(I notice now that other people had the same problem...) <br/> <br/>Anyway, I think it a pretty decent effort.
Puzzle Road! looks nice. Reminds me of netstorm. Sounds effects are there, but a bit jarring maybe? The arrows seem to be confusingly offset sometimes? Maybe pointing to the surface, as opposed to the base, would help?
Two Roads Just in case you didn't see the comment on your 'final' post, I've been having trouble running your game...
Lost Roads hmm. Just got about to playing this now. Good idea. I like the two-layered game-play. Had gotten fairly far into it, and then <br/> <br/> <br/>___________________________________________ <br/>ERROR in <br/>action number 1 <br/>of Step Event <br/>for object bodyg: <br/> <br/>Error in code at line 2: <br/> direction=point_direction(x,y,enemy.x,enemy.y) <br/> <br/>at position 38: Unknown variable x <br/> <br/> <br/>:( Don't have time to give it another go, I'm afraid. <br/> <br/>Lack of save points in a game like this is pretty glaring. Music was good. Graphics were ok. The smaller game was pretty repetitive though :/ (it would need serious sexing up - maybe if you worked on the tactical side of things a bit more?) <br/> <br/>Good idea, must have taken some amount of work.
Final “Crossroads” Good idea, I think. Reasonably well put together. My screen cursor was sometimes out of alignment with the hardware cursor, and it was annoying that when I dragged a new letter over an existing letter on the board, the the old one wasn't returned to the stack. Lack of sound was a minus, though.
Checkpoint racer collision with objects was a little harsh... having your acceleration not decrease when you crash into the side of a road is not entirely realistic, but given how often it happens it's appreciated ;P <br/> <br/>I think this is an interesting game. It could be pretty diverting if you added content to it, and polished it up, in a careful manner. Pity that there weren't sounds :(
BLDR promising idea. very rough though, and lacking in content. It's certainly worth working some more on, I think.
Exproad, Improad, Reroad! heh. cute idea (issues of offense aside). <br/> <br/>If you could hide the mouse, that might increase the fun. Adding obstacles, or something that'd make one use one's control of one's vehicle, would also be good. <br/> <br/>Particle effects were cool, as other people have already said.
Submission: Roadate crashed twice on me so far, on the help screen, once when I hit 'play'. <br/> <br/>had no trouble with the player movement system, once I got used to it (about 2 deaths). <br/> <br/>once, I got catapulted into the air for some reason &gt;_&lt; <br/> <br/>generally, it's a nice simple idea. I think some animations might have been nice; or even differentiating the individual pieces by colouring them different. as it is I play the game just tapping left/right until a gap closes. (another crash thus there: always in or around the main menu). <br/> <br/>Good game though, for all that :) I like how it's real time, I like the 'descending platform' idea. I would like more levels, I guess, and sound sound :)
CoMuTor Hm...what this game needs is feedback, I think, of the visual sort. There's a big disconnect between the scoring and the visual element. One can happily jump about forever and not realize that one is being scored in any particular way. Of course there was this time-constraint, but I'd say if you want to develop this in any way, that's the first area I'd recommend you work on. <br/>
Left4Bread Moderately amusing. I like the concept: it's quite effectively zombie-themed. However, yeah, the handling and collision could do with some sexing up.
Title Unknown Hmm. Buggy, yep. Couldn't quite get into it (framerate related maybe, but also possibly bug-related). That said, I still, for some reason or other, think it quite the noble production... . Did you consider adding fog to make the draw-limit less jarring? <br/>
DoctorTease I quite liked the innovation of the zooming/speed mechanism. However, the camera needs to be a little less jerky when it gets closer up, I think. Pleasant graphics.
Sombrero Runner(s) you should make it more obvious that you can restart a new game by pressing esc/1 <br/> <br/>the game is hard. there is strategy (namely the idea of circulating anti-clockwise). <br/> <br/>I also thought the music was not unpleasant. <br/> <br/>the title-screen has a good aesthetic. the inertia of movement, while realistic, doesn't come across for me as being natural, possibly owing to the player sprites. Oh yeah, I thought the 'sombrero' idea was funny as well.
It’s Done unity: cool :) <br/> <br/>That said, given that you used unity, the omission of sound is especially sinful. Otherwise: it plays pretty well, though the movement feels like it could be zippier? Also, though you mightn't have been expected to have too much time for this during the 48 hours, the camera angles could have done with some special handling near the edge of the arena. <br/> <br/>The models are cute also. Animations, even simple ones, would have been nicer still :)
Road To Pain! I can only see cars on a white background (no title screen, no sound, no sprite). alas (my experience lends itself to giving you a towlr mark I think ;) )
Rolling Down the Road hmm...going to have to give this one a miss; it's spent the last 15 minutes installing and has shown no signs of progress :( (I know it's installing the .net framework, but it's late and i need some sleep).