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| Timestamp | Since previous | Game | jhauberg's comment |
|---|---|---|---|
| Short Fuse | Very good use of theme, very nice menu and over-all polish. Love the explosions. <br/> <br/>As mentioned, an indicator of when fuse will light would be nice. <br/> <br/>Seems that you run faster when going diagonally. (e.g. up+right) | ||
| Finally | Very good use of the theme. Very simple, yet clever gameplay. Neat and stylish graphics. <br/> <br/>The somewhat un-responsive controls lowers the score a bit. | ||
| THE CAVES OF INSANITY!! | I liked burning the fuses all over the place, found it quite hard to actually complete levels though. | ||
| Final Release | Both technically and graphically this is really nice. <br/> <br/>Makes good use of the theme. <br/> <br/>I had some trouble with picking on the cannons, where mouseclicks were not always getting registered. | ||
| Ms Green’s lovely day | Cute. Reminds me a lot of the XBLA game "Eets", which is also fun so that's not a bad thing! | ||
| Snowroller | Had python 2.51 installed, didn't run though. | ||
| M3 – Molesting the Match-3 Market | Pretty cool gameplay actually. <br/> <br/>However, it did not keep me interested for more than one play-through. This was mainly due to the amount of time it takes for any action to happen. | ||
| Shrapnel | I'm not a big fan of shmups, but I did like the music. Controls felt really slow to me. <br/> <br/>I did not see any chain reactions happen, so I guess i'll have to pop a n/a for theme.. | ||
| Boostcraft | Good game. Simple and effective gameplay that is very easy to understand. <br/> <br/>The graphics are very stylish and fits perfectly, although over-the-shoulder viewers have said that the animated background is confusing to the eyes. <br/> <br/>One of the only problems I had with this, was that the time between getting to the next level/re-starting feels like forever. | ||
| Vector Chain Attack | Impossible to play (and enjoy) on a laptop without a mouse plugged in. Even then, with a mouse, the controls *feel* wrong to me, and in these kinds of games this is what makes or breaks them (A GamePad is necessary, imo). <br/> <br/>The gameplay itself is not very innovative and does not make good use of the theme; however, I, for one, will always enjoy these "stick-shooters" :) <br/> <br/>Oh, and I like the music :) | ||
| Marble Bomb | Ran incredibly bad on my laptop (Vista, 2ghz dual-core, 8600GT 512mb) using the lowest resolution in windowed mode. <br/> <br/>I did not enjoy the graphics, I would much have preferred a solid color surface for all objects :) | ||
| Basecamp Chain Reaction v1 | Could have been fun, but as had been said multiple times it is simply too hard to control the ship. <br/> <br/>I would have liked a visual indicator of which crate was going to be grabbed, and also an indication of being close enough to grab. | ||
| Title Unknown | The collision detection was pretty.. lousy :), I even managed, as have been mentioned in other comments, to fall through the floor a couple of times. <br/> <br/>The chain looks cool though I did'nt figure out how to use it for anything cool :) | ||
| HeliChain | I found it pretty unplayable due to the controls, I had to give up trying to move that crate :( <br/> <br/>I don't think this type of game can ever have controls that feel good, while keeping the game somewhat realistic. <br/> <br/>I really liked the concept sketch you did in the beginning of the compo though! :D |