Depth Delver by superpokeunicorn 2025-04-09T06:29:01Z
really fun platforming! Wall cling mechanic was fun to play around with. Level design felt intuitive as well!
Foon → Ludum Dare Explorer → Users → zzy2141
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | 👥 | Plain Sight | jam | 64 | 4.13 | 3.57 | 4.37 | 4.27 | 4.47 | 3.89 | 2.94 | 4.15 |
really fun platforming! Wall cling mechanic was fun to play around with. Level design felt intuitive as well!
Love the art style! Everything looks and feels cohesive and charming! Noticed there are some banding going on on the background image, maybe the image was too compressed or doesn't have enough bit depth, which is a little distracting (for me) in a overall very polished art style. Anyway great works!
All the mini games are really polished and fun to play. Art and sound is also amazing. As a hardcore mini game fan, this is 10/10
Absolutely love the visuals and music! There are times that when the button presses syncs up with music, it starts to really feel like a rhythm game (which would be cool imo) Overall great jobs!
This came across as sincere and brave. Great job combining gameplay with narrative/dialogs. And narrating through perspectives from different family members as different levels was a great idea! I like how hard it is to navigate through obstacles, and how frequent it is to meet set backs; the feel of frustration and loss of progress really resonates with the theme a lot. It is never easy to express grief through creativity and art, and I think you have done it beautifully!
@foxecho It would be incredibly hard in Unity to set up the scenes in 3D, and we didn't have the gut to even try to tackle that. So we kinda took a short cut by creating scenes in Blender and pre-render everything, which made it way way easier to execute, and we were able to do some sleight of hand tricks with pre-rendered frames. And you were also correct that we really tried to polish the details, and we literally had no time left to add a lot of meaningful narrative/content 😐
(Also there's a second ending if you are curious. There is a hint in one of levels, which was kind of too well hidden if I think about it now)
This is pure gold
Very fun idea, and great choice for visual style. Scrolling feedback was good, and overall control was surprisingly smooth. (哈哈哈我也是昨天小红书看到了!)
the atmosphere is spot on, and the sound designs and art really add to the whole experience, absolutely loved it! platforming and controls (how it feels to move etc) need some more polishing, but overall it was a beautiful game!