CYBER LANCER by juegoman 2021-10-05T19:25:50Z
The color of the player sometimes blended too much with the grid itself. I also feel the grid warning could've lasted a little longer in the beginning. Cool concept and still had fun!
Foon → Ludum Dare Explorer → Users → WhimsicalWang
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | 👥 | Unstable Ninja | jam | 124 | 4.05 | 4.10 | 3.79 | 4.13 | 4.29 | 3.80 | 4.32 | 3.73 |
The color of the player sometimes blended too much with the grid itself. I also feel the grid warning could've lasted a little longer in the beginning. Cool concept and still had fun!
I like the idea! Depth perception was initially hard for getting it to land but then I got the hang of it xD. I also didn't notice the ingredients required UI on the side until a bit later.
Cool concept! A scoreboard would be nice and also differentiating the platform so it doesn't blend with the clouds. It was also hard to see how high up an apple would be, but just some color depth and shadows might help.
Feels smooth and great art!
Great concept! I liked the modular pieces of the golem. I was a little unsure of how the magic was filled and how much it effected my skills. It would also be great to have an objective to work towards (destination/high score). Great foundation though, good job!
Great concept! Fun to play. I think I found one of your cheat codes too haha
Great twist on the runner type game! My only recommendation would be including control directions on the first run and to also make the first portion shorter/easier for people so they understand it's not just a runner game and that there's a dialogue aspect. Great job!
Edit: Generally having the directions show as you run over the obstacle it references is a great way of doing this. Like having "Use X to dash in the air over longer obstacles" over a long portion or something haha.