Chevalchemy: A Hoof of Concept by xlambein 2021-10-17T04:23:44Z
Such a simple concept and executed very well! I had a lot of fun fumbling everything around.
Foon → Ludum Dare Explorer → Users → TomorrowToday
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | 👥 | Edge of Entropy | jam | 884 | 3.42 | 2.81 | 3.29 | 3.43 | 4.14 | 3.53 | 2.62 | 3.43 |
Such a simple concept and executed very well! I had a lot of fun fumbling everything around.
@rongo-matane Mac version not runnable (says it's broken and should be deleted). Doesn't Godot export to WebGL?
Very interesting, even if it is a little awkward. Think it would have been more intuitive if the beat markers shifted left or right or had an arrow on them depending on the direction things need to move. Also the song doesn't have a strong beat at the start, so hitting on the beat for the first few bars is awkward. Otherwise a nice amount of polish and thought went into this and it's a nice twist on rhythm games. Great work!
This is great. Double points for unstable cauldrons in an unstable workshop! haha
Looks cool. Will there be a day when we non-windows peeps can play it?
Cool see that you generated the art using styleGAN! Wonder if guided diffusion/CLIP could be used make the portraits look a little more fitting to their title and little less generic?
Made it to turn 109! Did I miss it, is there a way to increase stability? When do I conquer the world? Still had lots of fun trying to manage everything as it all started falling apart!
very creepy (in a good way!) and fun!