Defend Home: Mars by sgt3v 2017-08-01T19:23:34Z
Really cool. It was neat how you made the gun sounds from drum sounds. The music was super cool too.
I think you could've made your existing art assets shine a lot more if you'd added more layers to them. The muzzle flash is quite rough, but the same asset could've worked out if you'd had created a duplicate and scaled it up really big for 1 or 2 frames, then maybe leave a smaller one for a few frames more. Right now the muzzle flash is medium sized and present for too long. Same goes for the explosions. I get that they are super rough and miss custom textures, but again just by adjusting the way you layer the effect it could've worked a lot better too. Right now the explosion just smudges outward. Try making the scale over time super large at the start (for an instant), then smaller again then bloom out slowly. And again shorten the duration of the initial flash.
Did you also try adding fog? It's a super easy way to add cheap atmosphere. Especially on our dear red planet. For alien planets, a fairly desaturated bright color that's still quite close to the color of the sky usually works quite well. Think how regular atmosphere color appears, but then slightly funky. Don't overdo the effect (generally, general omnipresent fog is one of the few effects you can easily overdo), just add in a small pop. It just takes a couple of button presses.
It's cool how you tried to add the short radio blurbs. It's super rough, but even the presence of a placeholder story is much appreciated over an arena presented without presentation. Your menu animation was also neat. Glad you could sneak that one in in time!