Daisy's dog is dead by alvarop 2014-04-29T04:33:00
The art is great! And the puzzle mechanics are really cool. I would have liked to see a little more interesting ending but it was a cool take on the theme and a solid game!
Foon → Ludum Dare Explorer → Users → snoozbuster
snoozbuster leaves an average of 3.5 feedback comments each event.
The art is great! And the puzzle mechanics are really cool. I would have liked to see a little more interesting ending but it was a cool take on the theme and a solid game!
I like it! Very beautiful.
I like the art! Cute little game.
Programmer here. I've done all I can for the mouse problem; it's a little better but not too much. I would really recommend a controller if you have one, but then again I prefer to use a controller in general.
Hey guys, it's me the programmer. I just thought I'd note that although it did end up looking Minecraft-ish, that wasn't intentional. :p I was going for a more Pokemon3D feel, which is part of the reason I used billboards for most of the things you interact with. We actually had a tough time making things that didn't look like a cheap imitation of Minecraft! But I'm glad you all enjoy it. I'm hoping to fix some glaring bugs shortly, most notably the behavior of the sword.
Great job, buddy. I love how it came out, and how, even though you only had 72 hours, there's still fragments of a storyline you could grasp through the titles. A perfect example of minimalism, in that you put no more than necessary and still made something amazing. Puzzle games are a special challenge, since puzzle design can be really difficult.
Honestly, I really liked the music. Even though the game had humor to it, it still retained a semi-serious, beautiful feel, almost as if its the story of someone going through a rough time, but still remembering the good parts.
Great job, and I hope you do well.
LD30 — Connected Worlds (8)
Sunny Days by Jacob123 2014-08-31T04:27:00
Pretty good idea, but a couple suggestions (mostly pertaining to design):
Firstly, it's considered bad design to place one-way traps in a puzzle game; there was one level where you had no way of knowing which path was correct and the incorrect one would force you to kill yourself.
Secondly, there was no indication of where a flower would go when you warped; you couldn't tell if it was going to go back to itself, back to the flower you came from, or off to some other flower. You might consider making the warping rules a little more consistent next time.
I like the idea, though! Just needs a little work.
Also, link to my game, as requested: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=22782
People Manipulation Sim by NikB 2014-08-29T07:27:00
This is a great idea. I love it.
Four Sided Sanctuary by pinkduh 2014-08-29T04:06:00
Good game, I like the idea and it's tough! After playing for a while, though, it crashed with the message "CraftStudioRuntime has stopped working"... Oh well!
Leif & Fitzberri by Avant-Marde 2014-08-29T03:26:00
Not bad! The puzzles were neat, level design in LD is tricky. Really tough some places though :(
Elemental by Aurel Bílý 2014-08-29T03:17:00
I'm impressed, it's neat. Took me a while to figure out the difference between attacking/defending though.
The DDR clone seemed off. You had to press the keys right before they got to the globes, plus up/down would scroll the page. Typing was great, though!
Hold My Beer by imdigitaljim 2014-08-26T08:34:00
There was some minor problems with the 2D grid displaying lines when I played. Sometimes just for a frame, but sometimes it would persist.
United Nanolytics Knowledge Vault by chas 2014-08-26T08:24:00
This game looked really awesome, but I could never even activate the first mine without dying and watching the whole intro over and over was really tedious. Graphics are great, polish was great. Maybe I'll come back and try again.
Hexahedron by Jon Fischer 2014-08-26T02:45:00
I just fixed a small bug that caused the game to crash shortly after you start it; if you downloaded it in the last hour please try downloading it again!