Really cool idea, a bit messy, perhaps some feedback on when the target becomes visible would be welcome.. Same as the other comment for the viewfinder
Really good games the tutorial is a BIG+ Incredible work Not much feedback on the sub's movements, so a shader on the water to show its movements would have been cool.
I thought it was coming from the web version but I'm only turning on myself and it's a bit complicated to find all the shaking objects so I didn't do the rest.
LD57 — Depths (8)
FUKAMI by Kapho 2025-04-08T14:23:40Z ♥ 0
You can juste wall jump in corner
depth mapped by daniel 2025-04-08T14:17:49Z ♥ 3
Really cool idea, a bit messy, perhaps some feedback on when the target becomes visible would be welcome.. Same as the other comment for the viewfinder
Dig, Dug, Doug by Hybitous 2025-04-08T14:06:37Z ♥ 1
Very fluid and pleasant movement
Steel Coffin by ChrisBeck 2025-04-08T13:56:09Z ♥ 1
Really good games the tutorial is a BIG+ Incredible work Not much feedback on the sub's movements, so a shader on the water to show its movements would have been cool.
Shattered Depths by Sharky3188 2025-04-08T13:43:05Z ♥ 1
A lot of softlock spots bujt really cool game
Brainrot Destruction by bartholomheow 2025-04-08T13:35:15Z ♥ 0
Not enough Brainrot
Meanepth by rensun 2025-04-08T13:30:52Z ♥ 3
I thought it was coming from the web version but I'm only turning on myself and it's a bit complicated to find all the shaking objects so I didn't do the rest.
DigDig by Overlix 2025-04-08T13:24:42Z ♥ 3
Lag a lot at first, but then it's fine, but no gold on the map I like voxel and digging