The menuing was wonky to say the least, but once I understood that I had to click on the crop squares instead of the actual vegetables, I managed to do play. The deliveries are so quick to run out of time and you gain so little hearts per delivery. This was stressful for me, but also i was like "whatever" because I didn't have any context. Do I have to help my farmer grandma who has a broken hip and can't grow the crops ? Am I making illegal vegetables in a world where only synthetic food is pushed to the consumer by BIG FOOD ? It has the potential to be something good. Once you have some graphics, some sound, some feedback overall, and some balancing, you might have a nice little game ! Good luck to you !
(tips: check if raycast pass through UI to block it, either disable vegetable colliders to be able to click plot through it or make it so that you have to click the vegetable itself to harvest it, give players all the info they need easily accessible -such as growth time- with tooltips when hovering the buttons)