FoonLudum Dare ExplorerUsers → pauls134

pauls134

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202456Tiny Creatures👥Strange New Tidesjam8263.252.872.943.213.303.753.393.42
202455Summoning👥Child of Ruinjam11132.972.482.532.753.443.523.37
202251Every 10 seconds👥Are We There Yet?jam524.174.133.984.533.984.004.514.22
202250Delay the inevitable👥One Last Letterjam7973.452.843.744.283.693.752.293.91

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by pauls134

LD50 — Delay the inevitable

DeckHex by Iluvatar 2022-04-04T08:38:56Z

Beautifully put together, amazing job! The game's immediately cohesive, interactive and immersive. Love the digitalisation on the voices and the storyline and script. The graphics and banter are fab and the pulse movements work really well with the character movement.

Couple of things you could adjust The sub bass could be reduced on the main screen The breaths which only happen once paused (which I love as a feature) could reduce a little too

Great work !

Taoreta Mura by farzher 2022-04-04T20:43:43Z

35 secs! There's lots of lovely gameplay in there, great work! I love that there is a nice learnable logic along with the craziness as all the characters spawn, and love the intensity with the music and action. Great balance and all very cleanly implemented with great graphics !

I Sink Not by eeldam 2022-04-20T19:01:42Z

Beautiful graphics and ambience. It was a lovely experience playing your game. What you made was solid and I think with a bit more time to develop the gameplay there's some great elements to work with, congrats!

LD51 — Every 10 seconds

Stella Brown and the Curse of the Grocery Witch by Iamsodarncool 2022-10-04T09:32:08Z

Great intro and beautiful graphics! Between that and the music, it's an ace game setting and feel, love it!

Gravity Run by Jonas Michael 2022-10-04T09:10:12Z

Nice feel to the game and space for interesting game mechanic changes. Good work

(I hit a bug where just after the 10 second change the game would finish so I couldn't progress too far in the end.)

Bearly Fishing by SakuH 2022-10-06T18:07:11Z

Absolutely fab! Greatly engaging and lovely player feedback. The intensity of the mechanics and music work really well together, and great polish !

Kangaroo Court by Celtican 2022-10-13T17:05:13Z

Clever idea for the theme! Nice balance of pressure trying to understand the document to the case with the timer and great intensity to the game ! Couple of bits of polish to do but all part of the jam fun. Great entry!

Alfred, Coffee Pot [WIP] by fosf0 2022-10-15T11:04:51Z

Fab storyline and characters! Really original and they'd be great to build out more!

The mechanics definitely need a bit of work with having to click each time to move, but overall great work !

The Curse of the Four Towers by Mateu 2022-10-04T09:22:29Z

Lots of great elements in the game! Mechanics are smooth to play with, the difficulty's good, the character changes and movements paths/different attacks are varied. Lovely game ! Great work

Heroic Chrono Fantasy by Feynallein 2022-10-04T09:15:58Z

Once I realised I was meant to attack the enemies rather than avoid them the mini games were a nice idea and felt engaging. Great work

PATTERNM. by MakeMakeMake 2022-10-06T18:17:51Z

Nice premise and execution. Need some fast reactions! It would make an amazing minigame!

LD55 — Summoning

Thalatta's Grand Heist by Silas Reinagel 2024-05-03T19:29:31Z

Such an incredibly clean build and huge scope and progressions! You must have all been working really hard! Was so close to the end (I think..!(a couple of statue puzzle stages in)) and ran out of time but really loved the progressions and iterations on the move system and mechanism interactions. Interesting choice with the arrow patterns, but really worked for me. Great work on getting all the dialogue in too! Not just the cutscenes but the constant triggers throughout, it really kept the atmosphere personal and feeling in the middle of something. All the puzzle design was great. Really helped having the audio cues, especially for the room openings which kept the game grounded to be able to follow along when the challenging moments came along to get the feedback, and I liked the cross between the magical eplorative, and reward puzzle feel. Overall a really cohesive game from all departments. Fab job and really well executed!