Woowwww this art style. I love it! Super original.
Gameplay wise I wanted a little bit more space to see what was coming, as I think it was slightly too hard as-is, but hey, I got rank B and I'm happy enough with that.
The atmosphere here is so good! The intro narration, the sound design, and the lighting are all spot on!
Only downside is I found it hard to play as the character moved a little too slow for my taste. I got sent right back to the start after dying and didn't have the patience to walk back to where I was. 😅
This was fun! It was pretty hard. Best I did "normally" was about 250m, and then I saw the comment about just going round so I did that. Very nearly crashed into the space station at the end which was pretty funny.
I sort of want the stars in the background to sparkle and shine a little bit. I'd also really like some visual feedback when the ship hits an asteroid. Like a lil screenshake or something maybe?
Damn this rocks. It's like if they made Mortol for the Super Nintendo. I got stuck pretty quickly with keyboard controls, but I will absolutely come back & play more of this later with a controller.
Nicely made game! Very polished considering the time limit. Enjoyed the few goes I had on it. Main bit of feedback: there's not enough visual feedback when hitting a wall. I was playing with audio off initially and couldn't work out why I kept failing. I think some of the collision detection is a little off too - depending on where you click certain objects you seem to be essentially guaranteed to hit a wall immediately.
LD57 — Depths (6)
Lyfe – Rhythm Meets Dungeon by Hypersomnia 2025-04-08T22:46:44Z ♥ 3
Woowwww this art style. I love it! Super original.
Gameplay wise I wanted a little bit more space to see what was coming, as I think it was slightly too hard as-is, but hey, I got rank B and I'm happy enough with that.
The Signal by joewan 2025-04-08T22:38:54Z ♥ 1
The atmosphere here is so good! The intro narration, the sound design, and the lighting are all spot on!
Only downside is I found it hard to play as the character moved a little too slow for my taste. I got sent right back to the start after dying and didn't have the patience to walk back to where I was. 😅
Airman57 by Prvaak 2025-04-08T22:25:43Z ♥ 2
This was fun! It was pretty hard. Best I did "normally" was about 250m, and then I saw the comment about just going round so I did that. Very nearly crashed into the space station at the end which was pretty funny.
I sort of want the stars in the background to sparkle and shine a little bit. I'd also really like some visual feedback when the ship hits an asteroid. Like a lil screenshake or something maybe?
Call from the depths by pitivie 2025-04-08T21:59:50Z ♥ 1
Damn this rocks. It's like if they made Mortol for the Super Nintendo. I got stuck pretty quickly with keyboard controls, but I will absolutely come back & play more of this later with a controller.
P8-Sweeper by Christian Zommerfelds 2025-04-08T17:53:59Z ♥ 1
I really like this game! I like the more focused take on minesweeper, where I don't have to clear the whole board. Audio is really good too.
I did run into some counters that felt wrong. E.g. in this case both the counters showed 1 rather than 1.5
``` --------- | * | 1 | --------- | * | 1 | --------- ```
Don't wake him up by dithom 2025-04-08T17:33:17Z ♥ 1
Nicely made game! Very polished considering the time limit. Enjoyed the few goes I had on it. Main bit of feedback: there's not enough visual feedback when hitting a wall. I was playing with audio off initially and couldn't work out why I kept failing. I think some of the collision detection is a little off too - depending on where you click certain objects you seem to be essentially guaranteed to hit a wall immediately.