FoonLudum Dare ExplorerUsers → Nolnad

Nolnad

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
202047Stuck in a loop👥Fear Of Gearsjam294.304.303.833.904.684.584.53
202046Keep it alive👥Blood and Voltsjam104.424.423.814.184.634.283.63

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by Nolnad

LD47 — Stuck in a loop

ringtale by torcado 2020-10-27T01:53:47Z

This was a ver very innovative twist on the theme. I thought every mechanic and puzzle was interesting and I never got discourged or too upsed with the difficulty. You alwasy seem to make games that would be really cool to see a speedrun of and this is no exception. I love everything about it and am excited to see what else you make.

360 by stuffed wombat 2020-10-06T04:17:32Z

Created A really cool mood. Soild entry.

load_save(); by rubr 2020-10-27T02:26:17Z

Started out alittle confused but I quickly understoond after. I thought the concept of having dead versions of yourself fight by your side was really interesting. The idea and concept were really cool and innovative but it's the exection that I wanna talk about. I dont think some of the weapons are balanced enough copared to some others. Im not sure if this is intended but some abilities and weapons are just better than others which make me want to not use them and avoid the most interesting mechanic of the game which are the allies.. In addition I fell like the enemies are unfair. Some weapons require you to stop all movement speed while abunch of enemies shoot directly at you causing you to die whenever you try to use it. Maybe you could either make the player invincible, pause time or allow the player to move so they can get a shot off. Another thing about the enemies is that I feel like their attacks should be more telegraphed. They shoot very fast lasers that are difficult to dodge. It would be helpful to see when they are going to attack so they player could dodge. Besides that I think it was a fun entry overall with a really awesome concept at heart.

It's a Circle by RanDumSocks 2020-10-27T02:11:46Z

Really great first entry. The idea of the circle shrinkng in and only being able to control it one way was really cool to me. It too me a while to realize why I shouldn't be spamming space bar but when I realized I think I got my highest score yet (2,300 something?). Really adds to the skill part instead of just mindless shooting. One thing is I think the starwall enemies should have rewarded more points because they take so long to kill compared to other bigger targets that give many more points. Overal really nice entry and I look forward to seeing you participate in more jams!

CREATION EXCAVATION by taffyko 2020-10-27T01:37:46Z

I thought this entry was extremely cool. I love the sounds the concept the mood. It creats a very interesting atomsphere. It was really fun to play aswell. I can't really think of anything I would change so thats a solid 10/10 frome me.

AFTERIMAGE by Bearish 2020-10-27T02:04:49Z

This entry was a really cool play. Though I played it late removing most of my ability to compete I still thought the fact that you could was really innovative. I love the idea that one of the mechanics leaves a trap for other players to avoid. However, the only problem is that it feels like that can also make the game impossible to beat without death sometimes. Maybe you could lower the max ammount of traps in a room or if they are touching delete one. Either way really awesome entry and was pretty fun to play.

LD48 — Deeper and deeper

Tooth Toss by MadNukin 2021-04-27T02:17:28Z

Pretty dang fun. You can fvck yourself over if you get the sword stuck in a palce you can't get to (like at the last fight) but besides that, really good. The sword feels *SO nice* and each of the enemies were interesting and it was fun to figure out the best way to defeat em. I dont know if its a bug but if you time your jump while holding the sword you can still jump a little bit it seems. It took me a lil bit to realize I had to kill every enemy to progress, so alittle bit of direction at the start wouldda been helpful but it was fine without, it's a jam game ahha. Also if your hearts were showing it would be ontop of the text so movin the text/hearts would be nice but again, nitpicky things. Overall the game was real fun with an interesting mechanic. 9/10 :upside_down: