FoonLudum Dare ExplorerUsers → MunsterPlop

MunsterPlop

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 seconds👥Smash Hit!jam7783.323.173.073.753.552.413.50
202149Unstable👥Crumbly Castlejam14062.902.613.153.223.253.632.923.21

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by MunsterPlop

LD49 — Unstable

Fractured Edge by Samuli 2021-10-07T14:36:20Z

I'm gonna repeat what others have said but again, very impressive game technically. The person who thought about rendering to an oscilloscope is genius! Too bad I don't own one. The soundtrack is also great and sends me back in time. The gameplay itself does the job and fits the retro sci-fi vibe. It's smooth and engaging, the map is not very easy to navigate visually but I somehow did not get lost or at least not for long. The only thing though is it almost gave me a headache :P. I also wish I could play it in fullscreen so I can appreciate it in its full glory. The relevance to the theme is not super obvious beside the display jamming when you take damage but overall Great work!

Unstable magic by Mads 2021-10-07T11:43:34Z

First, the game ambiance is really good and immersive, in great part thanks to the choice of music and sfx. Very horror-ish which I believe was the intent. The low poly graphics could use a bit more polish but do the job in contributing to the ambiance, especially the lighting. The main gameplay mechanic is interesting and reminded me of Magicka with a pretty powerful spell that can also be very inconvenient to use if you're not careful.

On the other hand, I agree with the other comments about the lack of guidance. It might be me being a bit dumb but when I first started the game I spend a good while roaming around just to stumble upon the red grave. I believe it could go a long way to even add subtle things like lamps with a different color, unusual objects or creatures nudging the player towards where they're supposed to go.

If you keep working on the project, I also personally would like a dodge mechanic, maybe a roll or a dash to make the combat more dynamic, and also more spells that are even more unstable! That would be cool!

Overall I still enjoyed the game and for a first, it's pretty good. Keep at it!

Faultline Farm 🐷 by Dazzumbledor 2021-10-07T13:43:53Z

Very simple game mechanics but effective. It's funny and light hearted and made me smile as soon as I saw the title screen. The cute graphics and catchy music support this nicely and the sound effects do their job. The main default for me is that it's not very clear at time as to why you get points and why you're losing them. Also it doesn't feel like the difficulty progression could be smoothed out, like it could start slow then progressively get more hectic. Right now it just instantly gets harder past ~4 animals in. Some more variety would be nice like maybe more types of animals and different characteristics for each of them. A few ideas there: - Weight could be a factor in rotation speed or how grounded they are when they land - Once they stand different animals could move differently - You get more points when an animal is harder to balance.

Otherwise a fun and uplifting game :).

Mixed Worlds by Riper 2021-10-07T14:07:33Z

The game play is simple. It's a pretty basic tower defense game but it's okay. I enjoyed the pixel art and the music, the monsters were all interesting to look at and the Halloween ambience is there. A bit more visual and audio feedback during interactions and the monster attacks on the pumpkin pillars would be nice to add a bit of dynamism to the game. A preference of mine would be to make the paths that lead to the monster spawns explicit as they are fixed. More types of actions beside gathering candies could be nice to break the repetitiveness. All in all, it essentially just needs a bit more depth to make it more interesting but it's a good start.

Mysterious Mine by TheGamerASD 2021-10-07T12:37:45Z

The game reminds me of that Slenderman game from a few years ago. The atmosphere is there: it's creepy, claustrophobic and unsettling which is exactly why I would play this kind of game. The low-fi textures also definitely add to it. I wish there was some variety in the environments though, break that visual routine more to keep the player's interest. Navigation wasn't too much of a problem for me as it seemed like I would always find my way back to the elevator, no matter where I would be heading. I'm not sure if it was intentional but if it was, that's great. It's subjective, but for me, the floating buddha head wasn't very scary unfortunately which detracts from the horror element. Last, it would be nice if there was more gameplay than just activating switches, although Slenderman was also just about picking notes up, it makes me want more. Overall, still a good attempt at the genre.

Snowbody's Mountain by WeAreDev 2021-10-07T12:11:53Z

What first grabbed my attention were the graphics, it's pretty and polished! The second thing I found cool is the choice of sound when you die, it fits in the music which I'm sure was the intent. That's a nice and noticeable detail that does something for me. As for the game mechanics, the concept is good, I'm the type to enjoy this kind of die and retry games but I found it might be a tad too frustrating to start. I would personally prefer slightly more forgiving physics but it's subjective. A way to make it more encouraging without changing the current physics could also be to make distances to make it to the next part slightly shorter. Otherwise, finding a way to make the roll inertia a bit faster while keeping things playable would be ideal. For example, during my first playthroughs, it was not so much the difficulty of balancing the head on the body that was frustrating but the time it takes to reach the first tree. The normal platforming part is a nice break from the rolling part but could be slightly longer so I can get a bit of relief before attacking the more challenging parts. One detail that I found inconsistent is the snowy branches where the head can actually roll instead of breaking as I first expected. There is no visual cue that they're actually safe to drop the head on. Otherwise very cool game! Good job.

LD51 — Every 10 seconds

Smash Hit! by Tuile 2022-10-05T01:52:59Z

@bloodyaugust Unfortunately, we did not get to have a working web version before the end of the jam, we removed the link to avoid further confusion. There is also no MacOS version since we didn't get to test it. We will fix this and upload a new, hopefully, working version on all systems after the voting week is done. Thank you for your interest however :). You can still download the windows or linux version, these should work fine.