Valhalla Calling by Aviv Levy 2023-05-02T21:20:39Z ♥ 1
Love me some Norse mythology! The audiovisual experience is nice, and the somber music is fitting in its own way, though I was expecting something a bit more lively from a survival game like this. Gameplay is very challenging with the short range of attack, very short wind-up animations on their attack and no stagger mechanic, especially since it isn't enough to just put the enemy down, but you need to have enough time to send them off to Valhalla too. Made it to wave 6 on my first proper try, and I wish there was some way to heal in between levels. It would have also been nice to have the controls shown in-game somewhere, because I didn't think to scroll down for them at first. Overall a working game, and very good job putting this together in 72 hours! Till Valhalla!
LD55 — Summoning (1)
Summoner Clicker by Becher 2024-04-16T12:02:35Z ♥ 1
Interesting take on an idler with nice graphics, and fun to see an idea my team considered initially too ("cultist clicker"). I wound up playing it until I had all the upgrades!
Some kind of a brief tutorial or explanation on how things work would have been nice, especially the chickens, runes and chaos - I figured it all out eventually, but I was a bit confused at first. Would have also been nice if the summoned things appeared visually in some way, somewhere, even as a simple tally. The game would also have benefited greatly from even a simple background music track!
Mechanically the game is sound, and the player interacting with both the heart's collection rate and the progress of upgrades (while catching chicken cultists) was a nice, engaging addition, and the rising runes were a very satisfying visual que. It was also an interesting sub-game in itself to balance between more chaos pumping blood into the heart and swords extracting it, so as to not waste influx of chaos or the efficiency of the swords! The visuals and theme instantly drew me in, and kept me engaged.