Foon → Ludum Dare Explorer → Users → KyDies
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | 👥 | A Lively Village | jam | 641 | 3.35 | 2.96 | 3.12 | 2.74 | 4.05 | 3.01 | 2.90 | 3.36 |
KyDies leaves an average of 6.0 feedback comments each event.
LD44 — Your life is currency (6)
Memories of a Captain by OwlyCode 2019-05-03T13:18:20Z ♥ 1
Everything useful was already probably said before, so I'll be simple: very enjoyable entry! The quality of your work really shows. The only thing that bugged me though is a great challenge the game gives me which is trying to avoid asteroids and reading the dialogue line somewhere down in a corner at the same time, but at least I learned a skill while trying to do that I guess. xD I hope you're proud of your game!
SORROW by Alana ramos 2019-05-03T13:04:21Z ♥ 3
I see potential for a very atmospheric story-driven game, would love to know the lore of this world and the backstory of the family! Tim Burton + Amnesia: the Dark Descent vibes is a favorite combo of mine haha. P.S. The dog was the smartest chaser of them all, I never managed to loose its tail. xD
AVida by ghust1995 2019-05-03T11:32:24Z ♥ 2
Very touching game that's more of an essay. I'd love to play a longer version of this with a bit more mechanics to the interaction with the well, maybe a choice between several wishes or you have limited coins, etc. The game has got a lot of potential overall!
The Price For Blood by GoZz 2019-05-02T14:07:07Z ♥ 3
It feels really refreshing to play a choice based game which is narrative as the crowd, the people, instead of one character! The combination of music and visuals really help the mood. The chanting of the crowd is chilling. :P I'd play a longer version of this story!
No More Bleeding by JM Studio 2019-05-02T13:53:21Z ♥ 1
Simply impressive!
Mercenary by tvle83 2019-05-01T15:45:21Z ♥ 1
Good work on the concept and on the mechanics of the game! It's pretty hard to play in terms of the shooting part of it, I managed to kill just 1 enemy during my playthrough. The movement of the player ship feels nice, but the enemies are very hard to aim at or at least face them at all - once you think you're coming right at the ship you manage to miss all of the opportunities to shoot them right in the hitbox anyway. Maybe it's just me, but I think I as a player should not see enemies being this far away, otherwise they should have a bigger hitbox that shrinks as the enemy approaches you. I liked the soundtrack because it makes the mission feel silly in a good way, as if my character's just sitting there in the cabin and enjoying his coffee while doing all in a day's work. The difficulty of the game, however, makes me want to come back to it later to figure out the perfect tactic for destroying enemies. Thankfully the enemies aren't shooting me back and there is no timer to the mission - for this kind of difficulty these are good things, because you have a chance to figure the mechanics out.