Not my cup of tea as I don't enjoy slow gameplay but it fits the theme nicely. I like the style of your voxel graphics but there are lots of graphic/physics glitches (might be the engine's fault, not sure). The control selection screen is also a bit misleading, can't you turn it off?.
As you said we tried similar ideas - initially I also thought about using stereo/binaural sound but gave up because of the time constraint.
I could avoid bumping using just sound but only achieved navigation looking at the screen (AFAIK there is no way to tell if you are near the exit or going in the right direction). Looking at the screen it is far too easy, though.
We tried but both our games are very hard (I took about 30min to finish mine for the first time - 10min the second time), I guess sound only games need more time to work well.
Not my cup of tea but I can see it has lots of details and took a lot of effort. I don't like that weird "isometric" projection but the shadows/fog and the font are nice. Sound and simpler controls would have been nice as well.
Very good isometric graphics and I love the enemies! I couldn't really bring myself to finish it, the controls are far too annoying. Maybe you should have made the arrows walk a a fixed side instead of turning (and holding them pressed would keep you walking). Sound would also make a difference.
One word: GENIUS! I'd use other colors but other than that and sound it's absolutely perfect, definitely the best take on the theme so far. The only part I found hard was discovering you had to press X (I admit I read the hint 2).
We had similar ideas but implemented them very differently (yours is far more playable, though). The only thing I really disliked was the echo sound, it gets very annoying but I know it's damn hard to make non annoying repetitive sounds.
Best game I've played so far. Physics work well, level design rocks and I really love those "crabs". My only complaint is about the dash jump controls, they don't work sometimes.
LD16 — Exploration (14)
Echolon by mklee
I like the idea but the pixel art flickers all the time. I also think it would be better to use the up arrow for thrust.
Fuck Oregon let's go find El Dorado by crackerblocks
Very fun(ny)!. You really like diseases, don't you?
Penguinagain by dock
Not my cup of tea as I don't enjoy slow gameplay but it fits the theme nicely. I like the style of your voxel graphics but there are lots of graphic/physics glitches (might be the engine's fault, not sure). The control selection screen is also a bit misleading, can't you turn it off?.
Dark Maze by shanecelis
As you said we tried similar ideas - initially I also thought about using stereo/binaural sound but gave up because of the time constraint.
I could avoid bumping using just sound but only achieved navigation looking at the screen (AFAIK there is no way to tell if you are near the exit or going in the right direction). Looking at the screen it is far too easy, though.
We tried but both our games are very hard (I took about 30min to finish mine for the first time - 10min the second time), I guess sound only games need more time to work well.
The Europa Arcology Incident by Notch
Not my cup of tea but I can see it has lots of details and took a lot of effort. I don't like that weird "isometric" projection but the shadows/fog and the font are nice. Sound and simpler controls would have been nice as well.
Redwalk by Sophie Houlden
If this was a 48h modelling/pcg contest you might win but there isn't much of a game to it..
Exploration game by gustav
I'd love to play it but doesn't run here :/
Legacy of HYDON by Arne
Very good isometric graphics and I love the enemies!
I couldn't really bring myself to finish it, the controls are far too annoying. Maybe you should have made the arrows walk a a fixed side instead of turning (and holding them pressed would keep you walking). Sound would also make a difference.
Dream Explorer by scellers
Best. Graphics. Ever.
Physics do need more work to be smooth, though.
Needlesoft Haystack Explorer by Sos
I like the concept but it's far too easy and clicking the needle doesn't always work.
5 Colors: Pandora by Jordan Magnuson
One word: GENIUS!
I'd use other colors but other than that and sound it's absolutely perfect, definitely the best take on the theme so far. The only part I found hard was discovering you had to press X (I admit I read the hint 2).
EchoExplorer by refrag
We had similar ideas but implemented them very differently (yours is far more playable, though). The only thing I really disliked was the echo sound, it gets very annoying but I know it's damn hard to make non annoying repetitive sounds.
Robot Wants Kitty by Hamumu
Best game I've played so far. Physics work well, level design rocks and I really love those "crabs". My only complaint is about the dash jump controls, they don't work sometimes.
Chopface by DrPetter
Not much of a game but I like the character and procedural animation. The "music" is very annoying.