FoonLudum Dare ExplorerUsers → InstantTrain

InstantTrain

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202456Tiny Creatures👥We Hate This Robotunfinished
202455Summoning👥Ashes to Ashesjam3.001.503.003.503.503.501.003.00
202354Limited Space👥Hemophobiajam3.853.643.644.144.353.642.574.21
202047Stuck in a loop👥Hyperspace Slingshotjam11373.273.323.103.283.472.442.97

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by InstantTrain

LD47 — Stuck in a loop

Rock Bottom Serfdom by upcharlie 2020-10-05T23:41:48Z

This is quite an interesting predicament - so this serf owns a house, but no clothes? It was pretty tragic to see him nakedly T-pose on top of the carrot chest, days at a time. This is the first Ludum game I've seen made in Unreal - which also accounts for the nice lighting in the scene. However, I wasn't able to get very far, as I couldn't figure out how to pull a carrot from the chest in order to plant it. I'd like to see this further developed, but I thought it was neat!

JANTOR by tammukka 2020-10-05T23:21:08Z

This is a really interesting game. Obviously you've got the moving rail, which keeps things interesting, and having the screen focused on the JANTOR's face is good as well. It's properly unsettling and strange. Kinda punky feel. Great graphics and art style. Very memorable.

My biggest complaint with this game is balancing - I sometimes feel as though the rail bends in such a way that getting hit by a JANTOR's baseball or lipstick is inevitable, or the red boxes box you in such that you can't avoid getting hit by another projectile. I had fun, but I wasn't able to survive very long!

Hamster Simulator by snowinn 2020-10-05T23:34:07Z

I've played many things and seen many interesting scenarios before on Ludum Dare, but I don't think I've ever leveled up a hamster, so I do have to applaud you on that. It's fun to mash the right key and watch the hamster speed up (did cramp up my hand after a while, yikes!). I'd like to see some variety visually - maybe the hamster can change color, or run around in different environments after a certain amount of distance. One additional question - if the exhausted hamster can just rest for a few seconds and restore his endurance meter, why upgrade endurance at all? In any case, thank you for sharing your game!

Loop Soccer! by CupOfTea 2020-10-05T23:25:11Z

This is a cute simple game. You've got the two Godot heads battling it out. It's a simple version of soccer and I could see how things could get pretty tense between two players!

There's two things I'd like to suggest that might improve this game - the first is a score counter so that the players might see how well they're doing and who's winning. The other is that I managed to get the ball stuck in the bottom right corner, and couldn't seem to wedge it out with either player - thus, I was stuck forever! Maybe have some sort of reset or "unsticking" feature for those tight corner spaces.

TrainLoop by Malle 2020-10-05T22:58:04Z

This was quite a neat idea. It's fun to watch the trains loop around, it's satisfying in the sort of way that one watches tilt-shift photography or table dioramas.

Entering a level and immediately being on a collision course is a bit jarring - perhaps in a further-developed version, there could be a "3-2-1" countdown before the trains begin to move?

I'd encourage you to keep developing the color scheme of the game - having green markers on green grass visually can be hard to quickly parse. I also don't believe I heard audio, unless I loaded the game incorrectly.

It's fun to steer the trains - I think some starting levels with nice straight lines and more direct curves could keep things visually clear for less skilled players like me, as well. Well done!

Outside The Loop by Peace Of Cake Games 2020-10-05T23:04:55Z

There's some nifty details here - the fact that your footsteps make noise, very nice. Throwing out that green loop power is neat, I like that you can use it as a platform too.

I feel like this game could communicate its information a bit clearer - a green loop acts as a platform, but a red loop is a portal? Throwing a green loop at certain grey blocks caused me to glow blue and float down through the floor, but only certain blocks? Walking to the right looped the screen, but so did the red portals. I think it's all interesting and worth developing, but communication is also key to help your players keep moving forward.

LD54 — Limited Space

Hemophobia by David Koloski 2023-10-03T00:37:24Z

@skizo69 Nous avons ete heureux de recevoir ce message. C'est un grand honneur d'etre compare a ZUN ou Touhou, merci beaucoup!

Hemophobia by David Koloski 2023-10-03T18:33:52Z

@victor-long Thank you! We think it's a fun surprise as well.

@smoe Agreed. It would be nice to have more levels and maybe opportunities for more variety and storytelling, but alas, we had limited time.

@binayas That's a very good point. We did consider shooting mechanics, but decided to focus our efforts and time on the dodging as to get that aspect of the play as good as we could get it, rather than split our focus.

@t-c Thank you!

@poshaus I enjoy that moment as well - there's always that certain sense of unfamiliarity when you play a game for the first time, isn't there? Thank you!

@teamldm I personally recommend Ikaruga as a good starting point! The SFX are homemade in the sense that I added effects/processing to stock Creative Commons and public domain sounds - a lot of low pass filters for deep rumblings, layering effects to get different textures, adding reverb and changing the tempo and pitch. It was fun!

Attack of the Robot Crabs by Dovodx 2023-10-03T00:32:50Z

Fun! My final score was 24,300. Glad to see that I was able to survive long enough to discover the Fire Rate Upgrade.

I think the biggest thing that could help this game is variety - as far as I can tell, there's a single enemy type, one type of gun, and one way to interact in the gameplay. Different crabs of different sizes, or different body parts that could affect the crab's behavior when shot could really help diversify the moment-to-moment gameplay here. Additionally, maybe some differing terrain - the whole game takes place on a flat disc, but what if there were sections of differing height? Or even, given that there is what appears to be water on the ground, different effects if the player runs over it, or jumps over it? It seems a bit of a waste to allow for vertical aim when all the enemies never change their vertical position in regards to you.

Still, a fun and humorous jam game. Neat!

The Bullet Box by MonsieurDuck 2023-10-03T00:23:42Z

Interesting. The more shots a player fires, the more danger fills the arena. For the sake of being merciful to the player, I do have to wonder if there's room for allowing bullets to disappear after a certain amount of bounces, or a maximum amount of bullets in the box at any given time (frankly, that would also be merciful on the player's computers as well).

When it comes to losing, I think a good rule of thumb is that players don't enjoy dying to things they can't see. Due to the fact that the Bullet Box takes place in a cube, there's going to be a lot of bouncing around with projectiles, and I did end up getting killed to bullets bouncing behind my head/the camera more often than not. In a world where there was more time to work on this game, I think adding some sort of sensor or warning to alert the player for danger behind them could be useful. All in all, an interesting game!