Rock Bottom Serfdom by upcharlie 2020-10-05T23:41:48Z ♥ 1
This is quite an interesting predicament - so this serf owns a house, but no clothes? It was pretty tragic to see him nakedly T-pose on top of the carrot chest, days at a time. This is the first Ludum game I've seen made in Unreal - which also accounts for the nice lighting in the scene. However, I wasn't able to get very far, as I couldn't figure out how to pull a carrot from the chest in order to plant it. I'd like to see this further developed, but I thought it was neat!
LD54 — Limited Space (2)
Attack of the Robot Crabs by Dovodx 2023-10-03T00:32:50Z ♥ 3
Fun! My final score was 24,300. Glad to see that I was able to survive long enough to discover the Fire Rate Upgrade.
I think the biggest thing that could help this game is variety - as far as I can tell, there's a single enemy type, one type of gun, and one way to interact in the gameplay. Different crabs of different sizes, or different body parts that could affect the crab's behavior when shot could really help diversify the moment-to-moment gameplay here. Additionally, maybe some differing terrain - the whole game takes place on a flat disc, but what if there were sections of differing height? Or even, given that there is what appears to be water on the ground, different effects if the player runs over it, or jumps over it? It seems a bit of a waste to allow for vertical aim when all the enemies never change their vertical position in regards to you.
Still, a fun and humorous jam game. Neat!
The Bullet Box by MonsieurDuck 2023-10-03T00:23:42Z ♥ 1
Interesting. The more shots a player fires, the more danger fills the arena. For the sake of being merciful to the player, I do have to wonder if there's room for allowing bullets to disappear after a certain amount of bounces, or a maximum amount of bullets in the box at any given time (frankly, that would also be merciful on the player's computers as well).
When it comes to losing, I think a good rule of thumb is that players don't enjoy dying to things they can't see. Due to the fact that the Bullet Box takes place in a cube, there's going to be a lot of bouncing around with projectiles, and I did end up getting killed to bullets bouncing behind my head/the camera more often than not. In a world where there was more time to work on this game, I think adding some sort of sensor or warning to alert the player for danger behind them could be useful. All in all, an interesting game!