The Blind MazzzZZZZe of Colors by fr_automatik 2013-05-01T19:25:00
Dammit! I'm just too stupid/impatient/lazy for this, sry mate. But cool concept nevertheless! I might try it again some later date.
Foon → Ludum Dare Explorer → Users → inko
| Year | LD | Theme | Game | Division | Rank | |
|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | Extermitrons | compo |
Dammit! I'm just too stupid/impatient/lazy for this, sry mate. But cool concept nevertheless! I might try it again some later date.
Put the camera further away so the player can see the cops coming. Right now it's unfortunately more about luck then actual skills. Cool idea but kinda unplayable at the current stage.
Pretty fun little game. Definitely kept me on edge :) Good job!
It took me quite a while to figure out what to do, and even after I understood the goal of the game I never really "got" it. Some blocks move randomly, some only with the player and some are indirectly controlled by the player but it all feels very random.
All in all its a cool little concept but needs a bit more polish.
Anyway, grats for finishing!
I like it, but I agree. The enemies could use a little less health. Right now it's pretty darn tough to even beat the first level. But still, good job!
Same here. Got between 2 and 5 fps, ergo not playable.
I love this!
What a simple pathfinder and a clever concept can do! ;)
Grats for finishing!
I actually liked the jumping in the game. Unfortunately after the first room there was barley any and instead it was about the much inferior shooting.
I think my biggest problem was the clip size combined with the super long reloading animation which makes the combat quite tedious and enemies tend to spawn camp you, specially at the boss fight which made me give up. But I really like the ground changing color concept, shame you didn’t do more with it.
Anyway, grats on finishing it! :)