@alchemic I really appreciate the high-effort comment - thank you. You're totally right about the user friendliness being lacking and all of your suggestions are good. Also, thanks for the little insight into your experience when you saw the buttons leaning on the wall. I hadn't intended for them to be any particular hint, but I'd like to be more attentive to how the first-time player will experience the level in future games and this was a good reminder to pay attention to that. Ahhh, and if only I had time for textures!!! The level is all just CSG blocks - not even real meshes, and the models for the pot things were meant to be just placeholder... a lot to learn in the time management department as well.