FoonLudum Dare ExplorerLD51 → The Snooze Button of Continued Existence

The Snooze Button of Continued Existence

By ian-dejong

View on ldjam.com

CategoryRankScoreCount
Overall3.6813
Fun3.8613
Innovation3.8613
Theme4.4013
Graphics3.5013
Humor3.4013
Mood3.6813

Comments

zevsehg 2022-10-04 11:37

Great game! After ferst two attempts i started thinking that it's impossible, but then i figured out how works turrets and buttons, and made it. Very exciting!

tsunscreen 2022-10-07 07:26

Mechanics are pretty cool, definitely a challenge!

sikowny 2022-10-14 00:33

Quite a fun and intense puzzle game! I love the concept, figuring it out was tons of fun. I wish there was at least one skill shot component to the final solution, that would've made it all the more satisfying. Great game!

senover-games 2022-10-15 04:40

Funny title, fun game! Very cool idea and smooth mechanics!

alchemic 2022-10-15 05:03

I beat it, but gosh! This game is unforgiving! I liked how short it was, it really emphasized the core design.

I actually really liked it at its core, but there are some quality of life improvements that would significantly help: - Being able to stand on a button to hold the timer at 10 would be great. I found myself dancing on a button while trying to think. - I know the game is short, but some sort of checkpoint system or some way to speed up the first few steps would be nice. Having to retry multiple times, the beginning gets a bit tedious. - At the very least, a fast restart, without having to listen to the intro voice clip, would be nice. - I had no idea you could put the buttons on walls. Only learned that after watching your video. If there were clear mounting points on the walls it would have helped me realize. Not that it was necessary to finish the game. - Sometimes I would set up a laser thing to point off the balcony to a button below, but when activating it with a button it would be aiming directly into the balcony floor. This didn't seem to affect its behavior though, it just went right through. Still, it was very worrying lol.

One thing I will give special praise to is the buttons which are leaning up against the wall, giving a clue that there's a hidden laser thing nearby. At first I just assumed they were broken, because jam game lol, but then I thought "ya know, maybe there's something going on here."

Also the little pot things seemed like a huge red herring. I basically didn't use them at all after finding a tripod laser thing. Not sure if that was intentional, but at least they gave the environment an interesting feel.

The graphics work well for the gameplay, but the complete lack of textures or shading on the walls made it very hard to discern where the corners were. Some subtle grid lines would fix that, assuming it fits with your intentions. Took a lot of trial an error to map out the room.

Overall pretty nice.

ian-dejong 2022-10-17 04:02

@alchemic I really appreciate the high-effort comment - thank you. You're totally right about the user friendliness being lacking and all of your suggestions are good. Also, thanks for the little insight into your experience when you saw the buttons leaning on the wall. I hadn't intended for them to be any particular hint, but I'd like to be more attentive to how the first-time player will experience the level in future games and this was a good reminder to pay attention to that. Ahhh, and if only I had time for textures!!! The level is all just CSG blocks - not even real meshes, and the models for the pot things were meant to be just placeholder... a lot to learn in the time management department as well.

maxr00 2022-10-18 04:41

Nice game! Gave me portal vibes

aj-studio 2022-10-18 04:57

Hmm, only good words: innovative, great mood, nice colors, professional artwork 🖼️

hacktier 2022-10-20 21:23

Cool game. The game looks good and plays well. Nice work.