locksmitharmy 2024-04-15 23:43
Holy crap... I want more of this. Thats amazing for a game jam, great work. Im blown away...
Foon → Ludum Dare Explorer → LD55 → Woodland Rituals
By hystaf, kilian-baptendier and Thobi
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 743 | 3.43 | 32 | |
| Fun | 997 | 3.00 | 32 | |
| Innovation | 887 | 3.03 | 32 | |
| Theme | 683 | 3.55 | 32 | |
| Audio | 349 | 3.60 | 32 | |
| Humor | 736 | 2.76 | 32 | |
| Mood | 279 | 3.90 | 33 |
Holy crap... I want more of this. Thats amazing for a game jam, great work. Im blown away...
Very cool game. Especially for the amount of time you had. Exploration is fun and finding recipes and resources added to the mood.
Wow, narrative learning, beautiful graphics! Haven't figured out what those slimes do yet, but there's something about it)
Great design and graphics
The game is really beautiful, and I liked the concept of spawning flowers. I struggled a bit on my first flower summoning but then I got it and it was cool :) Good job!
Very nice game!! The scenery is amazing!
Very nice game!! The scenery is amazing!
A fun and relaxing experience :) Do things at you leisure, combine different objects and shoot slimes with water when they appear! Animations and graphics are great! Although I personally would have liked it more if there was some kind of end goal, but still really great overall!
Hey @orangedragon
Thanks for this comment :) SPOILER: There is an end game. (Not a big one but you can trigger it ;) )
Damn who let these guys cook so hard! Well done, by far the most stunning game I've seen so far!
Very well executed for such a short time period! Everything nicely fits together and create a pleasant experience.
This looks SO good!! Any chance of a webgl build?
Hey @jake-g !
Nop sorry I don't think so....
Very stylish, visually somewhat similar to The Witness. It would be nice to be able to throw objects by holding down left mouse button, I'm tired of carrying them around :sweat_smile:
Great visuals! Really high level for a jam game.
Hey nice looking game. But its basically all prebuild assets even the character controller? The Gameplay itself feels a bit bland to me. But nice job putting it all together. Has a nice relaxing atmosphere.
So great what you've done in such a short amount of time! GG to you. The game looks really good. I enjoyed wandering around.
Dear Diary. I feel like I broke something again... 10.png I managed to summon some nice flowers, tho. I liked it
Hey @dekara
Yes we used assets mesh but 80% of the shaders was ours or modify a lot in order to match our will. And some mode are us also.
And this is also why you can't rate this game on the graphic part. It seems unfair to us to let people rate graphism if they didn't read the info under the game. :)
The character controller is like the based one un unreal. We used it only for the walk part. All interaction are us :)
@hystaf Yeah I saw that with the graphics rating, therefor my question. But cool stuff and nice job. Looks really atmospheric. Also using assets and putting them together to work and look well is still not easy! It also did not felt to laggy and I could play it on my non gaming laptop, which is not the default with unreal engine + good looking assets mushed together. Good job there. :)
Easily one of the best mood in games I've played this jam. Unfortunately, I had trouble figuring out what to do for 10 minutes I was playing, but I did have a lot of fun just running around and messing with stuff!
The game is beautiful and this world seems to be alive, awesome! All the features look good and I really like the concept! However, I think there is a big lack of explanations about how to play. But Woaw, GG!
Good attempt but a bit too opaque - doesn't seem to be too much direction. I assembled every variety of object I could into the circle, but it didn't seem to do much. I got one purple plant and summoned a red and green slime, which were annoying to corral into the blades. There was good effort put into the level design, but everything was a bit too spread out, especially with only one summoning circle. Meant that there was much back and forth walking. Additionally, the items seem to have too light mass, meaning small interactions between them send them flying. Overall a good use of your assets and an interesting attempt. Well done team.