FoonLudum Dare ExplorerLD49 → INSTABILIS (LATIN)

INSTABILIS (LATIN)

By zakaria

View on ldjam.com

CategoryRankScoreCount
Overall12493.0933
Fun11932.9833
Innovation12102.8533
Theme7113.5833
Graphics8193.5333
Humor8212.7830
Mood10413.1332

Comments

rayredd 2021-10-05 00:12

That lens effect! Crazy! Love the graphics as well :)

tubadude99 2021-10-05 00:24

A lot of fun! Very reminiscent of Binding of Isaac. The only problem I ran into was that a couple times the camera got teleported to a different room from the character, making me unable to see anything I was doing.

keichits 2021-10-05 01:27

Very aesthethic and have a good mechanics too. For only 72h, the game has a good number of maps and enemies.

It's a realy great work. I enjoyed it too much!

a-i 2021-10-05 01:55

The atmosphere is really nice, loved it!

edevjogos 2021-10-05 02:09

Great artwork and VFX, from the second room i've kept getting stuck walking through the wall trying to find out the path but couldn't figure out where to go, but the ideia and gameplay are cool, good job!

zakaria 2021-10-05 03:18

I ll try to work on fixing th bugs as soon as i can, thank u all <3

teenythanos 2021-10-05 03:22

Peculiar in the most thematic way!! The lens effect was trippy and great. Well done!

sceef 2021-10-05 04:12

Great job))

ivysly 2021-10-05 04:12

Beat it :) Crazy visuals! off the wall!! Good work - i only wish there was sound :)

osh-studio 2021-10-05 04:26

Enjoyed the hand drawn illustrations, I need to do a game like that some time. Would be good to see attacks up and down.

alina-baybulatova 2021-10-05 09:07

Ohh so cool idea! I really have fun to play this game) thank you!

deav 2021-10-05 09:35

Game has a really fitting mood and atmosphere, style of the artwork is well made and properly creepy :) I'd love to attack in more directions than left and right, and I've kept on walking into doors to other rooms by accident. I also got stuck once. Solid game!

peterfiftyfour 2021-10-05 11:28

Omg that fish eye is wild! Cool idea! I'm not sure how well this would work in a longer game hehe might need to have specific areas where the effects get wild and some areas which are less? I don't know if I could do 40 hours of fisheye :joy:

pancho 2021-10-05 14:04

Excellent art and very funny the distortion of the scenes, it has some problems when changing screens and it would be nice if it has sounds and music but really very funny, congratulations.

0x-void-x0 2021-10-05 15:27

Pretty cool idea, the art is awesome as well, nice work man!

aidan-and-seb 2021-10-05 16:37

Super interesting idea, and great work with the art! You did a great job, kudos :)

ravenmages 2021-10-06 17:18

Nice work! I really liked this! I especially liked your lens effect!

samuli 2021-10-06 18:33

Art was great. Got stuck outside of bounds, but I guess its all part of the randomness of the game's experience.

ryusui 2021-10-06 18:39

I really don't like the gimmick where choosing "blue" freezes the game. Like I get what you're trying to do here, but with all the screwed-up visual effects going on (which are really good, BTW), it's hard to tell that I'm literally choosing to end my game rather than entering the next room.

zakaria 2021-10-06 21:38

shoosing blue and getting stuck is actually a bug not a feature :3 i fixed it and i ll upload the fixed the version in a little bit xDD, thank you guys for all the feedback <3

cam-mrchl 2021-10-06 22:34

We can easily recognize the theme, so good idea for the mental instability but I was able to go to the walls and totally disappear from the screen.

skallywags 2021-10-07 05:34

Definitely the unique selling point is your lens affect, which must have taken some tweaking to get down, so good job on that. The lack of sound / music was interesting, because it definitely made for a more creepy and unsettling experience, but maybe some feint sound somewhere would have been good. You don't need music if your game is supposed to be mostly quiet and/or if there is a sufficient sound implementation. I think the gameplay ideas themselves were pretty good, but I took issue with the attack direction being decided by the movement key / movement direction. This created awkward moments where I expected to be able to move while attacking and my attack not landing where I wanted, or my movement not going where I wanted. I appreciated the low health that enemies and the player has, it makes me feel like my actions have an impact and I can't mess around - I have to pay attention, which means I am more engaged as a player. I would try maybe even lower health for the enemies, but that's not really a complaint, more of a suggestion to see what works best. I think with more sound, some improvements on controls, some of the bugfixes people have listed, and some kind of visual that your attack has an effect (particle effect, enemy knockback, etc.) you would have a very interesting game on your hands. In it's current state its a good game jam submission and there is a lot of potential with this wacky idea. P.S. the name in latin is a neat differentiator.

ryjcio 2021-10-20 17:56

Crazy fun VFX. But I got to 2nd room and didn't know what to do :<