enichols 2019-04-30 08:53
Hey, maybe it was just me but I wasn't able to switch to keyboard controls so I couldn't move. I really like the sprites, though.
Foon → Ludum Dare Explorer → LD44 → The Alchemist
By sbeif and omarjbelhaj
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 729 | 3.26 | 28 | |
| Fun | 374 | 3.48 | 28 | |
| Innovation | 230 | 3.51 | 28 | |
| Theme | 1017 | 2.65 | 28 | |
| Graphics | 813 | 3.05 | 28 | |
| Mood | 917 | 2.80 | 27 |
Hey, maybe it was just me but I wasn't able to switch to keyboard controls so I couldn't move. I really like the sprites, though.
@enichols I'm sorry I was half asleep and wrote the wrong key in the tutorial, you should actually press 'T'..my bad, I'll update the description
I wasn't able to figure out how to play.
The game was alright. Didn't seem to be any sound though, and the lack of transitions into the win and death screens was a bit jarring. I like what you were going for though!
I like the sprites, and the dashing mechanic is implemented very well.
Switching the movement with T is jarring, especially when you have to do it on the fly at the beginning of the game. Maybe there should be a toggle on the screen beforehand, or have both movement types active at once?
Also, a little sound goes a long way, even if its just a repeating scale in chip. https://www.beepbox.co is a great for this, I used it in my submission.
It is hard, missing some healling compo. The first atack come early, we can't avoid it (press before "T"). The game play is not easy to handle, but after some tries, it is fun.
@noah-reinagel @ultrasonicaeron @knatt @gaming-night Thank you all, you're right about the input switch, I updated it so that it automatically detects if your using gamepad or keyboard.
I know sound can make the difference in the feel of the game but unfortunately we only managed to deliver right at the end of the jam (3AM here and I had work the day after :sweat_smile:) so we didn't really have time to add it. That's why we opted out of audio, but we'll surely add it later on.
Really cool concept! Love it!
This was a very great idea! Mixing elements for the spell mechanic was super cool.
how do I make damage to the boss?
I always to watch Edward Elric fighting against sans from undertale! Jokes appart, the game concept is really nice and gives many possibilities. Good job ;)
@ldjsq You can either hit his fist right after he slams it on the floor, or you can hit is mouth right before he shoots the beam (the second one becomes pretty hard near the end as the boss gets faster as his health grows thinner and the window of opportunity becomes really short). We didn't write it in the tutorial because we wanted the players to find out, but maybe since you lose health with each attack we should have shown it more clearly..
The mixing of elements is very interesting! and works well in the game. The collision on the boss felt a little off, the hands would deal damage even when they fly, ex when they return back. It feels a little restless to wait around for the laser to finish. It works okay to look for resources while waiting it out. Would be cool if the resources would move around more often, ex if other enemies would try to pick them up, or drop resources when they move around, so it would become more dynamic.
Nice little game. The art is good and the mechanics are interesting. The idea of mixing the elements for different spells was pretty neat. I would've LOVED so music and sound effects! I had to play it for some time until I realized what was seriously going on (at first I didn't know how to damage the boss). It turned out to be a pretty challenging at the end, which I liked.
Cool game, would be great with some audio. Well done!
Really nice, with some sound this would be great.
@ristoretto the hands can hit you during the return because they remain on the ground (instead of being lifted like before the attack), so I thought it would be weird if they hit you and didn't damage you.. Although it can also be weird if they hit you "outside the attack". I'm not sure which way is better..if anyone wants to join in and tell their opinion on this, please do.
Good idea, played a fair bit! Would be cool to have even more elements to experiment with and to discover what combines well with each other! :)
Great game and a cool idea. I felt like the icons could have shown what effect that had more. and been larger and clearer. Also sometimes I needed to heal but picked up the wrong thing by accident, is there a way to drop items? But its a nice idea and a good entry, well done
It was fun trying to kill the boss but I was not that engaged after multiple tries, nice job though!
Good game and really cool idea, i'd only miss some sounds and maybe other attacks of the boss.
Well done.
Cool boss fight! It was surprisingly easy to remember all the combinations, and the difficulty was just right. Good job!
The game works really well mechanically, I love the fast pacing! It's all quite fluent and the feedback is really nice! The graphics are also quite cool. I love running around on this giant's table and trying my best to outsmart him, I really feel it. Well done! Audio would be a great addition, but it's a game jam after all. I felt it to be a little unfair/unintuitive that the hand cano damage you when it's flying. But with just a tiny bit of polish you'll have a really great game! Good job :)
You Won!! It took me a few times, but once i understood the mechanics, it was really fun. I mainly spamed the hard attack and that worked really well in the end. I like the concept, and the feel of the gameplay. The only minor thing that i didn't understand at the beginning was the behaviour of the colliders. But once I understood that I cant walk in the hands at any time, it was a nice experience. The Boss behavoir is nicely programmend and feels really good. Good work!