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Marcus Otterstrom

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TimestampSince previousGameMarcus Otterstrom's comment
Oct 25 01:36:36 emailrpg.com ♥ 0 Really fun concept! It was a bit hard to understand how the enemies were going to move and why, I read your explanation from the chat but forgot some rules after a while. The visualisations that showed which squares are dangerous or not was really helpful though. I like the email gimmick, very unique, but really appreciate that you made a Web UI to play it too, I don't think I would have finished if I had to wait for the email delay every time. Nicely done!
Oct 25 02:45:25 1h 08m ANIMAL BAR TYCOON ♥ 0 Wow, what a polished game. So much juice, I played for way too long trying to maximise profit for a single day. I got $13,410 with this layout, the receipt printer adding $41 to each order.. Screenshot From 2026-10-25 03-43-36.png Could play this for hours, especially if the drink kept changing and if I couldn't leave the cats waiting too long in line, so that I had to balance how much stock to buy instead of just buying as much as possible. Great job, I'm impressed!
Oct 25 02:57:44 12m 19s XENOCHRON ♥ 0 This game made me nostalgic in the best possible way. Maybe it's the graphics, maybe it's the gameplay, it just makes me happy. Gameplay was good, I found that waiting for them to shoot and running in when they are "reloading" to stun them with a melee attack was quite satisfying. If you wanted it to be more stealthy, consider making it more punishing when you are in their line of sight, as the game played more like a run and gun, at least for me :) An indicator/small animation to show me how far my melee range is would also be nice. Good job!
Oct 25 13:01:23 10h 03m The Night Clerk ♥ 0 Great entry, I really liked the art style. Love that "old tech" could mean both rental VHS and hand drawn art :)
Oct 25 13:12:32 11m 09s Telerhythm ♥ 1 Big respect for making a rhythm game for a game jam! I was really overwhelmed at the first level in the first couple of attempts, losing almost immediately. But after realising that I actually only have to tap the long notes as well, not hold them for as long as it shows on screen, the game became easier. Nice job!
Oct 25 13:34:42 22m 10s A Tribute to Father ♥ 0 ❤️ ❤️ ❤️
Oct 25 14:09:36 34m 54s Trebuchet Golf ♥ 1 Well, this is awkward 😛 Also got stuck on level 8 because the balls got stuck. Screenshot From 2026-10-25 15-05-05.png Really fun game regardless! I like the different mechanics of the cannon balls, and big respect for making a puzzle game for a game jam with really well-designed levels. I've tried a couple times but always fail creating good levels that teach the player about the mechanics and then make interesting puzzles with those mechanics. But I think you nailed it! The voice lines when you load the trebuchet are awesome.
Oct 25 15:56:06 1h 46m TERMINALWARS ♥ 0 I'm stunned, this is so cool. I don't know how you had time to make all this for ludum dare! The multiplayer, the intricate systems, the balanced gameplay loop... I've been playing to way too long and I will probably be coming back to beef up my base before my 24h of protection runs out. I can't stop playing, so much fun! It was a little bit overwhelming at first, but after a while it starts making sense. The fact that it's playable from SSH is awesome as well. Would love some music and maybe some way to speed up build times (not just unit assembly). And if I could log in to my web operator from SSH would be great too, couldn't figure out how to do that. Great job, my favorite so far.
Oct 26 23:07:58 31h 11m Nightguard ♥ 2 Good job! Quite a difficult game, the range of the enemies and how fast they killed you felt a bit unfair sometimes, I died within 0.5s because of some enemy hiding inside a box. Also had some problems with the web build in firefox and chrome. The reload animation for the musket is really satisfying, great job on that. The 3d models for everything look really nice as well ✨️
Oct 26 23:40:38 32m 40s Abataz ♥ 1 Really polished entry, well done! I was a bit confused by the ending !> After defeating the king I wanted to fight the god, but I felt like I had to upgrade my gear first. I pressed "No" which apparently meant that I let him kill me instead :P Either way, it felt fair throughout and I'm glad I bought the teleportation items to get back to the castle, that saved me from a lot of running (and most likely dying). Sometimes it would get a little bit frustrating if you got a ton of enemy spawns right after one another, I think I got like 4 enemies while only moving 2 tiles at some point. But other than that no notes, feels very authentically retro.
Oct 27 00:39:59 59m 21s FolderSearch ♥ 0 Yay, victory! I couldn't quite figure out why I should buy decompression/searching/decrypting speeds since all of the files were processed in parallel as soon as they had been found, making the only limiting factor the locating speed. Even when I filled my screen with files it seems like it was still able to continue locating more files and processing them in parallel. Agree with the others that some other small interaction would be nice to have while waiting, but I still found the game satisfying to play and complete. Nice job!
Oct 27 18:55:08 18h 15m Fix That Damn Thing ♥ 1 Oh man, what a fun little game. I enjoyed it a lot, was fully expecting it to take some other darker turns but I did not expect the "true" ending, awesome. So much polish in this game too, you got the TV animations and a tutorial and everything. Great job!