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Marcus Otterstrom

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TimestampSince previousGameMarcus Otterstrom's comment
Apr 22 16:55:23 remote vroom vroom ♥ 1 first try 😎 but it did take me 1500cm, I did so many laps before finding the exit really nice distortion VFX and audio!
May 2 00:50:21 223h 54m Red Light Green Light ♥ 1 Great, simple, and pretty challenging! It seems like the speed is dependent on FPS or refresh rate or something, weirdly when I play it on one of my monitors I move twice as fast compared to the other monitor 😛 I can get 12 seconds on one but 20 seconds on the other. Very good scope for a game jam.
May 2 00:56:00 5m 39s Bad Reception ♥ 0 Could not get the web build to work unfortunately, the camera was spinning as if my mouse speed was set to like 100x
May 2 01:11:24 15m 24s -- .- -.-- -.. .- -.-- mayday ♥ 1 Neat idea, took me a while to understand when exactly you want me to press the button, I was initially lining it up with the sound but getting everything as misses, then off by half a beat which gave me better results but still a lot of misses, eventually I figured out that I'm supposed to press as soon as the text is moved into the "now" box (which on my setup was not synced very good with the audio unfortunately). Would maybe be nice with maybe like a gradual "slide" like most rhythm games will have to show you exactly when you're supposed to press. I like that you still get to continue if you miss some letters and can still decipher the full message at the end, cool idea. If you're bad at the rhythm part you can make up for it at the end with good decryption skills 😄
May 2 01:42:19 30m 55s GigaHurtz ♥ 1 Wow, great mechanics and very interesting puzzles! The only thing I can think of with the puzzle design is that it would be nice if they were a bit more "learnable", for example in the second to last level we don't know that the first button triggers a platform since it's off-screen, and in the last level you can't know which holes are dangerous at the end before trying them. Other than that I really like the design of the puzzles, I always try to avoid puzzle games because I know how hard it is to make interesting and fun levels, and I think you nailed it! And with great graphics & an original soundtrack too. Oh, and I did level 2 the difficult way and I have to agree with previous commenters that it would be nice if the spike hitboxes were just a little bit more lenient. :) Great entry.
May 3 01:08:44 23h 26m RoboNET ♥ 1 Really nice touch that you speed up the closer you get to the signal towers. I think that does a lot to sell the effect of running out of signal, same thing with not being able to shoot when you're too low on power. Neat!
May 3 02:07:37 58m 53s GHOST CHANNEL ♥ 2 Beautiful polish on this game, bonus points for having time to add a volume slider! The graphics and the shaders look great, the fisheye effect was a *little* bit much when moving up/down the stairs but that's the only nitpick I have when it comes to the graphics & audio. As for the gameplay I did find it confusing what I was meant to be doing, and immediately I ran into like 5 ghosts. Some easing into it would be nice to give me some time to understand the controls. And maybe I ran into a bug but there was a green ghost following me and bumping me around all the time, and I was not able to stun him or make him go away by shining the light on him, so that was a bit frustrating. Eventually I figured out I needed to get check the furniture to get pages and find the rat king, I think I found him at one point but he ran upstairs multiple floors and I couldn't quite figure out how to consistently go up/down the stairs. The post-jam version played a lot better, great job fixing it up. With just that outline fix and having fewer enemies in the start meant that I was able to understand a lot more of what I was meant to be doing (and how to climb up the stairs), it felt great to play. 😄 Very solid entry!
May 3 17:26:10 15h 18m Signal Towers ♥ 1 There's something here for sure, great idea. Like others have said, more levels would be good!
May 3 17:30:27 4m 17s Signal Protocol: RTS//Lite ♥ 0 I don't have a gamepad, so unfortunately I cannot play it. Make sure to rate others people's games to get a rating at the end :) Looks great though!
May 3 17:59:27 29m 00s Sigma ♥ 2 Very polished game! Simple mechanic idea that is surprisingly difficult. I struggled with the last two (bed and gift) because I was trying to make them on the other remaining one, and doing a pretty good job I thought! But it became easier once I tried the correct spots for them 😄
May 3 18:01:57 2m 30s Average League ♥ 1 Great job, happy to see someone else with the same idea, your execution was so much better 😄 Very impressive how much you were able to do in such little time.
May 3 18:32:34 30m 37s Distant Assistant ♥ 1 The cat puzzle took all my brainpower but I finally finished that planet as well. Fun, simple and efficient mechanics, well done! I really appreciate the volume slider and the signal indicator wave thing telling you where you have to go, great job.
May 3 19:06:54 34m 20s World of Gates ♥ 1 I like the minimalism, and this take on the theme is great! The controls were a bit difficult but it was possible to learn them after a while. Unfortunately I got stuck at the half adder, the wires didn't seem to connect properly, I couldn't figure out how to split one signal into two (see screenshot below, only one wire is lit up green). With some better UX and a little audio I could see myself playing this for quite a while! Screenshot From 2026-05-03 20-59-20.png
May 3 19:35:25 28m 31s Beam of the Fallen ♥ 1 Nice entry, it was easy to pick up and understand. After I developing a good strategy it felt pretty easy to maintain, I got up to 2000 rocks. Some additional mechanics would be interesting to make it a bit more difficult in some way. Screenshot From 2026-05-03 21-31-11.png