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Maksim Terskov

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TimestampSince previousGameMaksim Terskov's comment
Oct 19 17:25:22 Welcome to my Homepage ♥ 1 Incredible progress dude. Really funny
Oct 20 04:23:25 10h 58m TechTonic ♥ 5 Really stylish, sounds great. Cool stuff
Oct 20 04:35:51 12m 26s Make Me My Million ♥ 1 Mike Klubnika vibes)) Really cool stuff. But I had some perfomance issue when the red box is exploded. My fps dropped to 15-20 I guess Also, I didn't realize that this big wall don't give me any money Anyway, I won :) Screenshot 2569-10-20 at 11.33.12.png
Oct 20 04:49:01 13m 10s Analog Overdrive ♥ 1 Cool style. Great job! It was harder than I thought (last boss killed me twice)
Oct 20 04:54:55 5m 54s Old farm old times ♥ 1 The best aim trainer ever, but on a farm haha
Oct 20 05:22:57 28m 02s The Animation Morgue ♥ 1 Really cool concept!
Oct 20 05:28:15 5m 18s V0X : Parabiosis ♥ 2 The concept is actually really cool! But the audio levels need some tweaking — the sound is way too loud. I couldn't find any audio settings (or maybe there aren't any). I also didn't really understand the decision not to pause the game when opening the inventory. I wanted to take my time reading item descriptions and exploring some build options, but I ended up getting eaten alive instead haha.
Oct 20 05:35:04 6m 49s The Courier ♥ 1 This game is so hard dude. You cannot protect from the enemies and they faster than you. They killed me 10 times lol. Anyway, music is really cool and stylish
Oct 20 07:03:39 1h 28m RetroWare ♥ 3 SMS on last speed is unreal. Some minigames is really easy (like alarm clock) on max speed, some is just on another level like sms or phone call Anyway, it was funny Screenshot 2569-10-20 at 14.01.45.png
Oct 21 07:05:22 24h 01m Clippings For The News ♥ 0 The concept is cool! But the game could really use a tutorial. On-screen button prompts would help too, since I got a little confused. I kept wanting to press A to move left, but it would take me straight to the specific screen assigned to that key. It also took me a while to realize that the power goes out when the fire in the furnace dies. It would be nice if the plunger detached automatically once you pulled it back far enough. Having to click again feels like an extra step, and I didn’t immediately realize I needed to do that after pulling it back.
Oct 21 08:43:32 1h 38m Ritual Journal ♥ 1 Really cool game! I played through the whole thing! It could really use a tutorial and volume settings (the music is way too loud, and I couldn't find any audio settings in the game). I spent about 10 minutes at the beginning just messing around with the cards, trying to figure out what I was supposed to do. I even tried to make a villager produce wood or water by simply combining the villager card with wood or water cards. Also, at first I had no idea why the children were attacking me lol. I also tried assigning multiple villagers to produce the same resource, but didn't notice any increase in production speed (it actually seemed like it wasn't working at all). There's also one annoying thing: resource production progress is preserved until you move a villager somewhere else. Even if you just pick up a villager and put them right back in the same spot, the production progress resets.
Oct 22 12:18:36 27h 35m Proper Cannoning ♥ 0 The enemy AI is definitely a big issue. Enemies often get stuck on tiny bits of geometry that are barely even visible. It's really frustrating :(