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Feedback comments for LD59
Maksim Terskov's games and stats for all events →
| Timestamp | Since previous | Game | Maksim Terskov's comment | |
|---|---|---|---|---|
| Apr 21 15:21:51 | SIGNAL: Abyss | ♥ 1 | Good music, good art | |
| Apr 21 18:24:51 | 3h 03m | Operation Alien Translation | ♥ 1 | Cool implementation of the idea! Awesome! |
| Apr 21 18:26:45 | 1m 54s | Pulse | ♥ 1 | The sounds are great. The enemies feel a bit too tanky—it takes a long time to kill them. The shockwave mechanic is interesting. |
| Apr 21 18:34:38 | 7m 53s | CXNTACT | ♥ 1 | The character feels very heavy and slow. You see an interactable object and it takes a long time to get to it. But interacting with the terminal feels really great—the typing sound is very satisfying. It actually made me want to set up a similar theme on my Mac terminal :) |
| Apr 21 18:46:02 | 11m 24s | Dread Frequency | ♥ 4 | To be honest, I’m not a big fan of horror games. The puzzles are not very difficult. But the monster design is really cool, and the rhythm-based clicking mechanic is a neat idea. The character’s capsule probably should be a bit bigger. The hands go through walls quite easily—I initially thought I’d run into a wall with no collision at all, but then realized the arms are just too long or the capsule is too small :) |
| Apr 21 18:49:53 | 3m 51s | THE MYSTERIOUS DEVICE | ♥ 1 | Cool visual style, really |
| Apr 21 18:56:48 | 6m 55s | Brain Rot | ♥ 1 | Gameplay: Monday morning. The idea is great! The controls feel a bit unresponsive at times—it’s hard to explain. It feels like I’m on rails and can’t get off them. Also, I really wanted to be able to tilt the camera upward. |
| Apr 21 19:00:35 | 3m 47s | 🐇🐑🐖🐄🐴🐶🦊🐺 [Ludum Dare 59] | ♥ 0 | Got stuck on the Unity loading screen :( |
| Apr 22 04:12:26 | 9h 11m | Herdware Signal | ♥ 2 | I ran into a bug right at the start :D It seems that if you press movement during the cutscene, all controls stop working afterward. Maybe that’s how the bug gets triggered. The car physics are really well done! I missed having a volume control or maybe making the ambient sound louder. The atmosphere is great! PS: For some reason, it immediately reminded me of the secret cow level from Diablo II :D |
| Apr 22 04:18:29 | 6m 03s | ALDIS | ♥ 1 | Great interpretation of the theme, and the sound effects are really good. It’s quite difficult, though, to aim, keep the target in sight, and look up in the table how to produce the letter you need—all at the same time. PS Special thanks for the audio settings—this is something many games really lack. |
| Apr 22 04:47:39 | 29m 10s | Cignal Space Operations | ♥ 2 | A very creative approach. But because of that creativity, the controls feel a bit awkward. Really cool game! I just wish the tutorial were a bit clearer—maybe with step-by-step examples. As it is, it feels more difficult than it actually is. But once you figure it out, it’s not that bad :) In any case, it’s one of the most memorable games I played during this game jam. |
| Apr 22 05:19:51 | 32m 12s | Mixed Signals | ♥ 2 | I had a similar idea—nice concept :) I immediately recognize the interface style from Claude/Cursur; without specific UI instructions, it often generates something like this. It’s better to provide clear UI guidelines so it doesn’t feel so “familiar.” The slider for adjusting the wave feels too stepped, in my opinion, which makes it feel unresponsive. A smoother, continuous value change would feel much better. That said, it’s really great that there’s some gameplay progression and a sense of increasing difficulty (we actually forgot about that in our own game for this game jam, and it’s a big downside for us). Overall, it turned out well! |
| Apr 22 05:48:26 | 28m 35s | White Static | ♥ 0 | Not sure what the issue is, but I couldn’t get the game to run :( It just doesn’t load—both on Ludum Dare and on itch.io. After loading, it’s just a black screen and that’s it :( |
| Apr 22 06:28:39 | 40m 13s | Pulse Rescue | ♥ 2 | OMG dude 8 languages! That's really cool |
| Apr 22 08:10:01 | 1h 41m | Fresneltic | ♥ 0 | A really cool idea and a solid implementation. It did feel like you have to hold the mouse button a bit too long for a dash in Morse code. At first, I often ended up sending something completely different from what I intended :) |
| Apr 22 08:13:39 | 3m 38s | My Men! | ♥ 2 | Hahhaa it was really funny :) Cool art and sound design EEYEEEYEEEYEEEY |