Foon → Ludum Dare Explorer → LD60 → Feedback comment stats → kumber
Feedback comments for LD60
kumber's games and stats for all events →
| Timestamp | Since previous | Game | kumber's comment | |
|---|---|---|---|---|
| Oct 19 22:54:13 | Ancient Brick | ♥ 3 | I really liked the collage art style and using an old cellphone as interface. | |
| Oct 19 23:49:15 | 55m 02s | Ghost Train | ♥ 1 | For the first levels I believed that the ghosts would chase you pacman-style, instead they were mimicking all the movements of the player! Racing-game ghost style :) It was fun and the world need more games with trains 👍 Immagine 2026-10-20 014448.png |
| Oct 20 10:49:47 | 11h 00m | OLD TECH IS DEAD | ♥ 1 | I played the local mode. It sure seems that those attackers can be easily distracted from what it should be their main objective (the walls), and then the game become like vampire survivors :) Good work, even if I feel the ai-generated intro added nothing to the game and felt like something to justify the title. |
| Oct 20 19:17:06 | 8h 27m | Textolite | ♥ 2 | The combat felt smooth and satisfying, even if after a while I wondered why I was using the melee attack if ranged is so OP! Good work overall :) |
| Oct 20 20:56:24 | 1h 39m | The Last Signal | ♥ 0 | I liked the story... so they won't see each other again? How sad 😢 Good work! P.S.: Some of the messages were bigger than the screen and so the hint at the passwords were cut out. Nonetheless, I managed to find them 😄 |
| Oct 20 21:21:20 | 24m 56s | Amiga 12000 | ♥ 1 | The Amiga feeling was well reconstructed... I can also see they added a third led for the warp drive 😄 Great work with those planets! |
| Oct 26 15:15:07 | 137h 53m | Ancient Tech | ♥ 1 | After I discovered on the end screen that pottery and coins would increase your score, I had to play again 😄 It's very simple to beat but I know it is hard to balance things in so little time. I loved it overall! |
| Oct 28 12:17:52 | 45h 02m | To the Coast | ♥ 1 | I managed to find all the messages... I had to play a second time (btw nice touch that you keep the messages already found in the previous game and the increased daily range) just to bring them all to the coast... I loved the mood. Great work in so little time! |
| Oct 28 12:35:33 | 17m 41s | The Last User | ♥ 1 | Nice game, a little rough at the edges, but still shows great potential. It would have been better with a complete walk cycle for the character's movement, but I understand the limitations of the time available :) I especially liked the mood. |
| Oct 28 12:58:42 | 23m 09s | Slam Duck | ♥ 1 | I was a little confused on the first level, then it clicked for me. The ducks were a lol 😄 I appreciated that the floating jump had to be used to reach platforms below you (otherwise difficult to reach). Clear design and solid work! |
| Oct 28 13:38:25 | 39m 43s | Switchpunk | ♥ 0 | The third level is absolutely a game-breaker... It's not just the level progression or difference in difficulty with the second, it's that the only way to solve it is to try every combination, there is no way to "ballpark" a part of the calculations and keep going on. It's a great concept, it could have been more fun! I liked the first levels and the user interface was polished. Edit: is this supposed to happen? I believed MUL meant multiplication. Immagine 2026-10-28 155906.png Immagine 2026-10-28 155928.png Edit2: I switched to hex, and... is this maybe because overflow? |
| Oct 28 21:36:22 | 7h 57m | Snake Temple | ♥ 0 | I won the treasure and I had to play again and get bitten 😄 Good work! |