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| Timestamp | Since previous | Game | jahuth's comment | |
|---|---|---|---|---|
| Oct 19 23:54:52 | Feed the Boiler | ♥ 1 | Your itch.io link shows a 404! I hope you can fix it still 🙏 | |
| Oct 20 08:25:12 | 8h 30m | The Pyramids were built like this | ♥ 1 | What a nice idea and amazing environment! Good thing there is multiplayer, the number of stones to move is a bit daunting 😅 The environmental details look great (maybe not very much like the area around the great pyramids in Kairo, but of course we Aliens can build our Pyramids in any desert we want ;) ). The upgrades seem well thought out and fun! |
| Oct 20 08:39:29 | 14m 17s | BEEP. SORT. REPEAT | ♥ 2 | Well done! The graphics are very enticing and the graphic style of the pixel art is very polished. The customized tapes and floppy disks are very cute! Maybe in a future update we can flip the CDs or they each have a nice jewel case? ;) It's a great setting that could support a much longer narrative if you're willing to expand the game after the jam. For playing it as a jam game, the length was perfect! |
| Oct 20 08:53:06 | 13m 37s | I am Computer | ♥ 1 | Very nice theme and idea to collect old software! |
| Oct 20 18:00:46 | 9h 07m | Tinkerer's Workbench | ♥ 1 | The interactions and the pixel art are so well made! Most of it is intuitive as well, except that to pick up the panels we use the pliers (which look like cutters), not the grab hand or alternatively tweezers. Changing tools is smooth and I became used to it quickly. The music and sounds are great! It's a nice relaxing activity! For future extensions, you probably have lots of ideas, but one that came to my mind is that instead of just fixing the gadgets, adding some modding kits (like people sell for modding GameBoys) would allow for some more decisions/options of what to switch out and if a kit includes a page of install instructions it can guide players into more complicated operations without being overwhelming. |
| Oct 20 18:29:37 | 28m 51s | Repair Permission | ♥ 1 | Pretty cool! I realized very late that to progress the story, I had to close/advance the popup messages (and since I entered "MANUAL" a few times on the command line, it then repeated all messages a few times 😅 ) But a very nice, creepy atmosphere! |
| Oct 20 19:31:09 | 1h 01m | Broken, Repair! | ♥ 1 | This is so addictive! Very satisfying interactions and a good complexity. Together with the music, this could be a cozy endless game (for the jam it's probably good it has an end). One part that tripped me up a bit was which ~~gameboy~~ GameToy was for which order and how much I would be getting paid for it. I ended up getting paid very little ($3) for some devices where put in new bought parts (but then probably got paid more than I should on others where I scavenged parts from other devices). The customization options are nice, but there need to be more ;) Including translucent shells! |
| Oct 20 19:57:21 | 26m 12s | Pinball Parkour | ♥ 1 | The game is infuriating in the best way! Very whimsical and requires a lot of coordination that is usually not needed. Very creative! |
| Oct 22 18:07:27 | 46h 10m | JIJI TD | ♥ 0 | Very nice little tower defense game! The art and the music work really well together and it's very enjoyable! A very nice interpretation of the theme! I got a bit impatient during the tutorial and was confused why I couldn't click on the elements that the tutorial told me to click until after a certain message was displayed. And I was confused about which block had how many slots 😅 Maybe as a quality of life improvement we could upgrade a 1-slot to a higher slot block by just dragging in the new block instead of having to demolish the old one? |
| Oct 22 18:18:59 | 11m 32s | Dear Diary | ♥ 1 | Very nice art and music! The dialog makes me want more of the story :) Will the protagonist have to switch to a piston filler and learn to write with their left hand? We need to know! ❤️ |
| Oct 22 19:22:08 | 1h 03m | Sputnik-1 | ♥ 0 | This is very deep and complex, which is a nice contrast with the 2D art! For a game jam entry, it looks like a lot to read and learn, with a multi part tutorial and a warning before starting the game to do the 30 minute(!?) tutorial before starting the game. For the maneuvering, maybe the tutorial is necessary, but all the repair actions are actually pretty well explained by the hint system and the work order in the game itself. I think you can trust your idea more and scale down the tutorial. The stories around each satellite are cute, but I'm not sure they are needed and I couldn't really appreciate them with all the other things going on. The tasks we do on the satellite feel a bit misproportioned to the grandeur of the stories. The story graphics and animations are really nice and fit the vibe very well, so you should definitely keep them! But don't expect players to remember any of the text ;) And THEN there is a whole programming game inside? Wow! |
| Oct 22 19:30:41 | 8m 33s | Old farm old times | ♥ 1 | The art is adorable! The difficulty is pretty steep and I got tripped up that picking up an onion when you already carry an onion doesn't mean you then carry two onions. You scammed me out of an onion! 😉 But very nice for the time pressure! |
| Oct 23 07:46:30 | 12h 15m | Subaquatic Demise | ♥ 1 | It's like a mini hardcore FTL under water! The difficulty adds to the claustrophobic, helpless feeling I would have if I would actually be in that situation. Dying the first few times without knowing what's going on is pretty funny when you then realize what you were actually supposed to do. But I think it would still be useful (and in theme) to have a ping sound for every sonar return so we know that something is going on. But after a few tries, I did it! Screenshot From 2026-10-23 09-31-11.png Pressing W continuously makes the game massively easier since that already avoids a lot of the torpedoes that come from the side. If the other submarines were actually crewed by qualified pilots, they would anticipate our motion and send the torpedo a bit in front of our vector ;) Adding homing torpedoes could be neat, they can add to the challenge! And on the other side of the movement spectrum, underwater mines that don't move at all on their own will make it more difficult to move blindly. And another idea might be instead of having W translate directly into forward motion, there could be a throttle control that you can adjust for faster/slower/backwards with W and S. It would make it a bit more realistic for the theme, and it would also make the "press W" strategy feel less like a cheat. I really enjoyed this! ❤️ |
| Oct 23 08:09:22 | 22m 52s | Steam Locomotive | ♥ 0 | A nice idea and pretty well done! Nice 3d models and atmosphere. After finding out what to do how, it is pretty engaging! Screenshot From 2026-10-23 10-01-19.png What tripped me up was that it is a bit finicky of where some objects like to be clicked, e.g. the door to the firebox was tricky to click and the point in the middle of the screen was not visible when aiming the fuel at the fire. Together with the game running a bit laggy on my laptop, this made the game probably more difficult than intended. I was also not sure about the timing of the junctions. I didn't see any real junctions in the track (but I might have been distracted), so I had to guess whether the sign is for a junction coming some time after it, or if we have to have the lever set as we pass the sign? Maybe some distance markers and a map on the wall could be useful: we still have to look out the window to see at which distance marker we are, but we can anticipate a bit better when to set the lever. |
| Oct 24 15:21:08 | 31h 11m | FOO-BAR 808-16 | ♥ 0 | A very creative idea! It took me a bit to figure out what to do, but the hint that it's like blackjack helped. I didn't manage to get more than one line of sounds, and I somehow expected one of the numbers in the boxes to show me how many of these cards/sounds I have (but they are just the base cred and cash values, right?), but hearing all the bars at the end was a nice conclusion! |
| Oct 26 15:33:35 | 48h 12m | (C)old Calls | ♥ 1 | Really nice art and good interactions that make the paper cards and rotary phone feel nice! The only two things that felt a little out of place was the font of the numbers at the top (which would look nicer if it were similar to the ones on the phone) and the sounds when they are dialed/scored, which are a bit all over the place. But those are really minor things, this feels overall very nice and complete as a game! The contact card icons are great! |
| Oct 26 15:51:06 | 17m 31s | Forgotten Pignology | ♥ 1 | This is amazingly hilarious! Grinding the PIGments was a pain(t?) but most other things were surprisingly intuitive given the surreal setting. The graphic style is great! A really nice entry! |