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tinykidtoo

Feedback comments for LD59

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TimestampSince previousGametinykidtoo's comment
Apr 20 19:11:58 First Contact ♥ 2 This is a really neat idea, but is really hard. Lots of characters getting introduced I don't understand. Very thematic. I got stuck on the sun and the strawberry. Not sure how those are being compared. Overall very good game. I wish I could see both screens at once for reference.
Apr 20 19:51:26 39m 28s Bulletproof Broadcast ♥ 1 I love the graphics, feels like an old new grounds game. I love the flipped words bringing new meaning. I kinda wish I had a laser pointer and could click to signal which one to kill. Maybe they react when pointed at. Either way this is a simple idea executed to its fullest. Great job!
Apr 21 16:26:37 20h 35m WEB DIVER ♥ 4 I got lost really fast after I started messing with the buttons and put the game in Russian. I thought it was an effect. But I think I missed out on the tutorial. Eventually I figured out what all the buttons did and managed to out smart the T-Rex. Could feel their breath on the back of my neck every step of the way. Just the right amount of tension. Really well done. I love the webcore art!
Apr 22 20:24:39 27h 58m Commotion Conductor ♥ 3 The graphics here are really nice. I like the clean sound design it makes it feel very polished. But I am struggling to get past each level. I got stuck on level 3.
Apr 23 16:14:16 19h 49m Adriift ♥ 2 The sound is very fitting for a pilot adrift in space. I wish there was some sort of puzzle or story with each pickup. But there is only so much you can do in a compo. Overall a really nice calm experience!
Apr 23 16:25:16 11m 00s USS SONAR ♥ 2 Really fun deduction puzzle. Would be nice to have a bit of help to get started. I wasn't sure what to click on at first or how many tools I had. A little experimentation later and I was hitting my target. I like the puzzle of not quite knowing where and nailing down a best guess. Wish there was a bit more tension in the sound design and set design after all you are being hunted.
Apr 23 16:52:18 27m 02s What’s on your train? ♥ 2 I really like the vibes. I wish there was some more pressure, like a timer that fined me if I went over an inspection. If you had infinite time, maybe a stow away who bribes you. But I did forget to close the door many times. Maybe some auto doors
Apr 23 21:28:52 4h 36m Cardboard Delivery Service ♥ 2 The cardboard style is really nice and it vibes well with the music. I love the sound effects and the controls. Though I feel it would be more chaotic if you had a timer to connect towers by. Instead of requiring slow driving to maintain the connection. I did enjoy driving my little cardboard van though.
Apr 23 22:43:34 1h 14m Green Screen ♥ 1 I like the sound effects, but I don't understand the puzzle. So I got to hear the collapse sound over and over.
Apr 28 19:38:38 116h 55m Propaganda and Rhetoric ♥ 1 This is a really neat entry. I think given more dev time there could be a really fun world where you decipher an ARG. But for a compo game this was a really clever take. I also love the goosetopo
Apr 28 19:49:50 11m 12s LD59 SIGNAL STRIKE ♥ 1 Really neat art. I like the chunks flying out when you kill something. Needs a big explosion sound! I also really liked the story. Don't believe what they tell you!
May 6 21:10:31 193h 20m HORIZON'S CALL ♥ 3 This is a really pretty game. And thrilling when the "signals" get near. I like the concept, but feel it might be more interesting if the map was smaller. Maybe a boulder or two to block the running straight to the objective. But I really liked the effects on the little screen. It was very clear once I understood what to do. Maybe add a tutorial block right in front of the portal? Overall this is a really well polished game!
May 6 21:21:30 10m 59s Trailwork ♥ 2 This is a really neat idea, but it clearly needs some more time to get polished. Its never easy in compo. I applaud you for taking such a big creative idea and bringing it to a playable state!