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Feedback comments for LD59
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| Timestamp | Since previous | Game | sudocoffee's comment | |
|---|---|---|---|---|
| Apr 21 21:10:40 | Avalanche | ♥ 1 | So I haven't read the other reviews for your game, but I saw your post on the front page, and wanted to say that I personally didn't find the game boring to play at any point. I thought it was lovely wanding around that barren, white wasteland looking for survivors. The lack of things moving just added to the sense that you're somewhere where life has a hard time existing (especially right after an avalanche). It didn't take long to get used to the isometric controls, and I thought they worked just fine (I played it on a controller d-pad). The four-directional movement forces you to move across the map in horizontal and vertical lines, which could be a good or bad thing depending on the game. But I think it was a positive thing here; you have to be more methodical about the search, and it slowed me down in a way that made the world feel just a bit larger than it would have otherwise. Figuring out you could climb up the mountain was a cool moment. The stereo audio was telling me I had to go right (even though there was obviously a wall blocking my way), so I just held right and I started climbing. I like all the little touches, like the snow telling you where you've already explored, or the animal sounds muffling how well you can hear your detector. I went up real close to the wolves to hear them howl, felt like I got to join their pack for a moment. I wonder if the snow tracks were a too low contrast though; I only saw them if I was looking specifically for them, and someone with a worse monitor (or in bright light) might not be able to see them at all. The coolest moment was the very last guy I found at the really tall pillar. Losing sight of the ground, with the wind bellowing, and nothing to see but me, the wall, and the sky. You lose any sense of scale or direction, and it gives the feeling like there's this infinite expanse between you and the ground below. All that to say, I thought the game was awesome, and thanks for making it! | |
| May 4 17:15:57 | 308h 05m | Terminal Transmitter 6000 | ♥ 1 | It took me a while to figure out that the game is actually a sort of painting game? Like, you set the pattern you want with the arrows / dragging the emitter around (or placing the ear to intercept), click the "heartbeat" button, and then press "x" when you want to clear. The audio design was awesome. Didn't figure out what all the numbers meant, but it was really cool just experimenting and trying things and learning piece by piece how the game worked. |
| May 4 17:41:32 | 25m 35s | On My Signal! | ♥ 1 | Tried a few playthroughs, and it's a cool concept! It also has a pretty steep difficulty curve. I never got past the third round, but it did seem like the arrow was best to save until an enemy was pretty close to the archer (otherwise it tended to hit my own units as often as the enemy). And I'm not sure how much the positioning seemed to matter that early in the game, but it at least seemed to help to place the healer in the back. |
| May 4 18:02:26 | 20m 54s | Blipp | ♥ 1 | This was an awesome little story! The interaction was pretty intuitive. First thing when I opened the game, it took me a second to figure out where to drag the character (I kept trying to drag him the top-left), but I also forgot to read the description, so kind of my fault. The way the two screens move around eachother (and change aspect ratio) is clever, and the visuals and music are lovely. |
| May 4 19:43:35 | 1h 41m | Coherence | ♥ 1 | This was really tough. I was able to solve up through four colors (without losing signal), but I gave up after the third try on five colors. Maybe the time limit was a bit steep, or I just got unlucky with how complicated the patterns were. My strategy for most of it was just to make one line at a time, and hope that the other lines fit around it. Not sure if there's a better strategy for solving. It was satisfying to make the patterns, though. It's sort of a game about training your brain to trace the lines themselves, rather than the tiles (since each type of tile has so many different skins). |
| May 4 20:26:24 | 42m 49s | Blind Run | ♥ 1 | This was a cute, funny puzzle game! The banter between the two characters was perfect with the voice-over. The puzzles were simple but nice to solve. It was especially cool when I could control multiple moles at the same time, I wonder if there's more you could do with that mechanic? Had a small problem on the second-to-last-level (on version 1.0.1) where I tried leaving before the mole, and fell into the void (so I had to restart). |
| May 4 20:57:28 | 31m 04s | Speed Signal | ♥ 1 | I love games with funky control schemes like this. It's always like I get to relearn how to walk, and it makes every accomplishment pretty satisfying. The art is nice (the angled dithered gradients in the background are a neat touch), and I especially love the sound effects. Every bonk, jump, door, etc. is just a little different, and I think it does a lot to make the game feel alive. Possibly world record? press_space.png |
| May 4 21:50:04 | 52m 36s | Echo Chaser | ♥ 1 | This game was extremely cool! It felt like I had to relearn how to see the world from scratch, and it was satisfying seeing all the ways different materials interacted with the echoes. There were a lot of cool platform designs, like the thin platforms that you could only see one side of, or the platforms you had to jump and alternate at the same time. And the visuals were gorgeous with all the particle effects. I don't really any critiques, it was just fun to explore the world you built. explosions.png |
| May 4 23:26:08 | 1h 36m | Tipsy Tower | ♥ 1 | Congrats on the working physics engine. Highest score I got was balancing a ball on top of this tower: 6.57.png |
| May 5 04:13:03 | 4h 46m | Drone Supervisor II Online | ♥ 1 | I've only played the single player so far, but it's pretty fun just packing the machines and auto-crafters together for score. My single player high score so far (Amethyst Ring + Gamejam + Game + Music): drone_supervisor.png |
| May 6 03:45:55 | 23h 32m | The Message | ♥ 0 | The most fun part of the game is just scrolling through the frequencies (in level one) and seeing what sounds I can find. The sound design there is honestly really cool! Almost feels like a Where's Waldo for audio effects. The second level took a minute to figure out, mostly because I didn't know you could zoom in with the mouse wheel. I'm not sure if that's mentioned anywhere, but if not, maybe it's something you could mention in the page description? Only other issue here is that I got the order of frequencies wrong the first try, but it might make sense for the order not to matter. It was pretty cool getting to adjust the "frequency" of the image data in level three, and watching the patterns all shift around. Curious if the audio pattern matches up with the image in-game? |
| May 6 04:56:09 | 1h 10m | Inside a Sun | ♥ 1 | This was a crazy experience. I played through it a second time just to dig more tunnels through the sun (and see if I could escape the implosion at the end, not sure if that's possible). Kind of my favorite sort of jam game, just something experimental and unpolished, but with cool ideas and an interesting vibe. |
| May 6 05:26:19 | 30m 10s | Schick | ♥ 0 | Played through all 15 levels, it's a pretty neat set of mechanics! A lot of the levels have multiple ways to solve them, and it's cool how you get things like wall jumps pretty naturally from the boost signals. The physics are wonky, but in a good way. Only level where the physics got in the way was the coin on the no-gun level (I had to just hold z for a while until it sent me flying up to the coin). Otherwise all the levels were a lot of fun to explore. A also love the plunky guitar track :) I played the web version on the ldjam site, and it looks like maybe the level select screen is supposed to keep track of level times, but it doesn't seem to be working (I just get "--:--:--" for all levels). |
| May 6 05:38:15 | 11m 56s | suno pi tomo tawa (Traffic Light) | ♥ 0 | Pretty fun little mini-game! The graphics are simple, but kind of perfect for what it is. My high score: multitask.png |
| May 6 06:03:58 | 25m 43s | HeartW@rd | ♥ 1 | Reached the end! The visual style was kind of awesome. There were a lot of things that made the game pretty disorienting (in a cool way), between the slanted movement direction, the tall walls, and everything being displayed like a stack of pancakes. heart.png |
| May 6 17:27:29 | 11h 23m | Highest in the world | ♥ 1 | Took me quite a few tries (landed twice at 1s 0s 200ms, just short of 100th Coin's record), but I think I got first sub one minute? record.png Speedrun strats: - **Level 1** - You need to leave the top platform before the meter is filled (so it finishes while walking back). I could probably save a half second or so by making that margin tighter. - **Level 2** - Here I jump right before the end, so I have maximum downward velocity once "News" appears. - **Level 3** - The left side is fastest, but it requires some offscreen platforming (and a well timed bullet) to jump from the top-left platform to the top-right platform (where the guy was standing). Same as Level 2, I jump right before the end for maximum downward velocity. - **Level 4** - Definitely the hardest in the game. Requires a couple mid-air shots, some relatively tight platforming, and a pretty precise jump into the spikes at the end. Then you just keep jumping (the highest platform doesn't have the highest signal) while not moving (since that sends you immediately into the spikes). The last jump needs to be timed right before the end (while also dodging bullets) so you land on "News" as soon as it shows up. - **Level 5** - There's some bullet dodging at the top, but no time pressure once you're up there, so actually kind of the easiest level in the game for speedrunning. You just knock down the guards and wait where "News" shows up. |
| May 6 18:46:34 | 1h 19m | Outpost | ♥ 1 | Took quite a bit of experimentation (who's Mr. Quimbleton and why is he such a bad driver???), but I finally got the good ending. Seems you need just the right amount of exercise, research, and (the last thing I figured out) sleep to get there. good_ending.png The game does a great job making the capsule feel like a real place you could live and work in. Like, there's a small number of things to do, but you get to interact with everything in the room, and choose whatever you want to do on a particular day. It says there's nothing to see outside the window, but I thought it was lovely getting to look out and see all the colorful stars. It's kind of neat how the nearest-neighbor scaling of the game in the browser naturally gives the stars a twinkling effect (it's even more pronounced if you zoom out to make the game smaller). |
| May 6 21:19:46 | 2h 33m | Chatos Control | ♥ 1 | Can I just say how much I love the music? The soft waves in the background and slightly wonky chords give it a peculiar and timeless vibe. It reminds me of playing Pokemon Snap and Hey You Pikachu on the N64 as a kid. The dialogue is extremely cool, it put a huge smile on my face. It was hilarious crossing different conversations, and seeing the way different storylines fit together (in all the wrong ways). And I loved that you could go back and see what each person saw from their point of view at the end. Found 25 endings (including seven different "cats"): endings.png |
| May 8 22:13:11 | 48h 53m | It's Cold Outside | ♥ 0 | The atmosphere of this game was awesome! I didn't quite make it to the blue light (almost got there a couple times, but it was just out of reach). But I loved just exploring the insane architecture, and figuring out how to navigate from place to place. |
| May 9 00:24:01 | 2h 10m | Patch Panel | ♥ 0 | This was extremely cool! There are a few UI things that could be improved, and mostly people have mentioned those above, but it's really satisfying connecting the wires manually and seeing it all hanging across the screen. The game feels stylish, and the waveform mechanics are interesting to work with and (attempt to) wrap my brain around. I managed to finish the last level without the 3rd source: wires.png |
| May 9 00:53:31 | 29m 30s | Find Divine | ♥ 0 | I don't normally play horror games, but this game is really intense! The audio and visuals do a really good job of making you feel like you're in the dark, never quite sure what's ahead or behind you (or where the monster is once its music plays), and running at full speed with the monster trailing three feet behind you is terrifying. I played a few times, and got to the tower the third time, but didn't find the exit to the south. I did find one of the dragon masks at the south fence in the open field though. |