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Feedback comments for LD59
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| Timestamp | Since previous | Game | rucksack's comment | |
|---|---|---|---|---|
| Apr 20 22:24:44 | Lidar Signal | ♥ 1 | Looks like a nice GIS project :) I was unable to play it on my laptop though, it was a slideshow... | |
| Apr 20 22:40:30 | 15m 46s | 🪐🍕 Space Pizza Delivery | ♥ 1 | I think the amount of mechanics and general polish of the game is quite impressive :) I was not able to decrypt a single password though... |
| Apr 20 22:52:22 | 11m 52s | Signal Chaser | ♥ 2 | Nice puzzle game, with a very simple but catchy mechanic. I got a score of 28, until I got stuck surrounded by red pieces. |
| Apr 21 11:38:46 | 12h 46m | Signalmons | ♥ 3 | Cute art style! |
| Apr 21 13:15:16 | 1h 36m | WaveForge | ♥ 3 | I like the game, I think it's a very novel idea for a puzzle game. The puzzle mechanic is really solid, I would love to play some more levels :) I don't get the point of the 3D world outside of the puzzles though, it seems like a completely different game, but without any actual gameplay elements. |
| Apr 22 17:28:12 | 28h 12m | X-tremal signals | ♥ 0 | Itch has flagged your game due to "suspicious behavior from the page owner"... |
| Apr 22 17:39:05 | 10m 53s | ROV-R | ♥ 1 | The game has a very nice atmosphere, art style, audio and UI really create a "lonely-rover-lost-on-mars" feeling. |
| Apr 23 19:52:34 | 26h 13m | Celestial Bodies | ♥ 2 | The only true successor to Kerbal Space Program... The game really gives off weird flash game vibes, in a good way. The progression is nice, setting up ~~satellite~~ bro connection feels surprisingly realistic, which makes it really satisfying to reach further out into space. |
| Apr 25 23:48:00 | 51h 55m | signOS | ♥ 1 | The concept of robots programming other robots is really interesting, I think it has a lot of potential. You can get some quite complex puzzles with this. I was a bit frustrated by the controls though. It's really easy to accidentally mess up a command, and send a robot to a place where it's inaccessible, forcing you to restart the game. Maybe I just need some more moder controls and clearer tutorials. But still a very impressive project, hats off for programming this in C++ & assembly. |
| Apr 26 17:53:14 | 18h 05m | Signal Girl | ♥ 9 | bonk.png |
| Apr 28 20:44:48 | 50h 51m | Fission Quest | ♥ 2 | Impressive work. I don't know how you managed to film all this and get it into the game in three days time. I guess that explains why some scenes are kind of randomly during the night :D The game is really unique and funny. I really enjoyed playing it, even though I am not a big point & click fan, just because of the nice live action pieces. I got stuck at some point though and didn't know what to do, saved the girl in the forest and the guy in the basement, the mouse pointer indicated that I could talk to them after that but I couldn't. |
| Apr 28 20:58:56 | 14m 08s | Cardboard Delivery Service | ♥ 1 | Really well fleshed out game, especially for a compo game. The art style is very coherent and cute, the car drives extremely well. |
| Apr 29 19:42:20 | 22h 43m | I HAVE NO BRAKES AND I MUST VROOM | ♥ 1 | Lol what a weird idea, I love it. I had fun screaming at my PC, but especially the level where you only had to do multiple quiet vrooms was nice. I couldn't figure out what the actual difference between frequency and volume mode is though. |
| May 1 02:26:18 | 30h 43m | LoS: Linked | ♥ 1 | The game concept is very interesting, building a satellite network feels very satisfying. As other comments also mentioned, I was a bit frustrated by the controls. I guess the challenging movement is part of the design, which I like with in general, but I think it was just a bit too difficult. Starting with a smaller satellite (without the sail) would be already much better, this satellite could be for another level for example. Also a way to purchase new satellites in between would be nice, to reduce backtracking. But all in all a great game :) |