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Feedback comments for LD59
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| Timestamp | Since previous | Game | LesDremlet's comment | |
|---|---|---|---|---|
| Apr 22 06:10:39 | Signal (1) | ♥ 0 | Great game design, as always! Minimalist, nothing superfluous - every level is fine-tuned with precision, there's a clear and understandable goal and the tools to achieve it. It would be awesome to hear a soundtrack for this game ; ) I played through to the very end and didn't notice any bugs or getting stuck, excellent work! | |
| Apr 22 06:25:25 | 14m 46s | Bottom Up Maid | ♥ 1 | In a game like this I'd really love for respawning to be instantaneous after death, that would be great. Nice bassline and amen break! ; ) |
| Apr 22 06:40:09 | 14m 44s | Aether Raiders | ♥ 1 | Wow, the game turned out to be pretty engaging! I like the idea of traveling through space while being both a hunter and prey, it's fun. The teleportation and radar provide a nice balance between risk and reward. The graphics and sounds are minimalistic but pleasant. Great work! |
| Apr 22 07:43:39 | 1h 03m | Wild Magic Dice | ♥ 0 | Hey it would be awesome if when you hover over a dice my cards with the same number either lit up or just slid out of the deck a bit so you could instantly see what you can attack with. The plantain card was hella funny! Did I get it right that I shouldn't pick them for my deck? Cause I want to heal myself not my enemies haha ; ) If think a bit about some ideas for future updates maybe a risk‑vs‑reward mechanic wouldn't hurt. How about defense? What if a card had not only damage points but also defense points and the player would have to decide what to focus on each turn. Then maybe the enemy should be more open too so that on their turn we could at least partly predict what they're about to do next. And of course abilities! For example a card that has neither damage nor defense but instead has an active ability like "clairvoyance" letting you see the enemy's exact damage/defense for the next n‑turns. And so on and so forth. Congrats, great work! |
| Apr 23 05:07:03 | 21h 23m | LiNX Elektrika | ♥ 2 | Cool concept and as always brilliant execution! |
| Apr 23 05:50:37 | 43m 34s | Forced Interruption | ♥ 1 | Woow the game is really good damn it brings back nostalgia from way back! Every little detail here is thoroughly thought through and properly implemented. I especially remember the creaking sounds and door slams from the chat with your boss hahaha that's hilarious! The gameplay is it literally makes you nervous and burn out ; ) By the way at one point the game froze completely. I wonder is that a bug or a feature? Don't know how to describe it better. Think the anger meter was almost full, the burnout meter was maybe halfway, and when I blocked another message by pressing the button, the screen just froze. No big deal though I just reloaded the page and started over. Overall this turned out to be a very successful and topical statement reflecting our current reality. Excellent work, keep it up! |
| Apr 23 08:11:57 | 2h 21m | Signal of Honor | ♥ 3 | It's very hard difficulty level so the enemies kill me in like two seconds flat, and sadly the web build is just crazy slow |
| Apr 23 08:44:28 | 32m 31s | LD: Lighthouse Defence | ♥ 3 | Oh man I really enjoyed this game! It's awesome that there's a clear tutorial, a solid goal, and good progression in difficulty and development - you guys clearly put enough thought into that. The controls could be a bit simpler since there are quite a few buttons and windows but at least everything is labeled so it didn't take me long to figure things out ; ) The voxel graphics look fantastic! And the whole atmosphere of spending time on a lonely island with a lighthouse is super chill so the music and sounds really pull you in. I especially loved the part with the boss and the huge swarm of enemies. Amazing work, congrats everyone! |
| Apr 23 09:13:39 | 29m 11s | Hack my Signal | ♥ 3 | So yeah guess like a lot of other people I spent forever trying to understand the main logic but no dice. Does picking a star even do anything? After losing I switched to another star but nothing really changed. Also I thought it was weird that after placing the 'stay' and 'up zigzag' blocks, I couldn't move them anymore, why? I saw in one screenshot a few more blocks like that but in a different color plus a 'Shop' button, too bad I never got that far. Like the idea, though. It'd be cool to see more features and different ways to launch the signal plus an easier first level with the smallest grid possible and some little tips on what each action does. If you ever make an expanded version - hit me up somewhere alright? ; ) |
| Apr 23 16:55:09 | 7h 41m | Last One Alive Leave The Light On | ♥ 2 | Your game's got a killer vibe - straight up reminded me of VOTV! Yep a tutorial for the signal detection thing would be nice. Right now it's kinda impossible to figure out how to mess with the devices without any hints. Gotta be honest - when I saw letters and numbers (like A1, B2, etc.), I didn't think of map coordinates like Battleship. I was thinking musical notes and octaves. Like, you'd hear a signal and have to match the pitches by ear or something. Also, it'd probably be nicer if the devices were a bit closer together, but it's probably just the FOV being way too tight. People already mentioned FOV and mouse sensitivity. Another thing I'd suggest - throw a tiny crosshair in the middle of the screen (even just a little dot would work). It'd make aiming at the buttons so much easier. Low-poly models, downgraded graphics, and color palette - all solid choices cause the PSX style adds to the creepiness. Nice work! |
| Apr 24 05:37:40 | 12h 42m | Holy Light | ♥ 4 | Whoa, while playing your game I couldn't help but think of Akira Kurosawa's movies. Yeah the gameplay is minimalistic, but honestly, it fits the whole picture perfectly. The graphics and music create this really immersive vortex, and the character animations are top-notch - everything is finely tuned, great camera angles, awesome story. The ending is a totally unexpected contrast and such a timely statement. Hats off to you! Flawless work guys, congrats! |
| Apr 24 06:43:25 | 1h 05m | Ray of Hope | ♥ 1 | That final cutscene is awesome, really liked the camera moves and the angles you picked, good job! |
| Apr 24 06:54:29 | 11m 04s | High Rollers | ♥ 1 | Definitely getting those good old Quake vibes! The controls are solid - simple and easy to understand. Clear goal. Best part for me is how movement and camera turning feel super punchy but not nauseating. Downgrade graphics and especially the explosions combined with the music are just pure bliss. Awesome job, cheers from Siberia ; ) |
| May 6 08:21:24 | 289h 26m | Radio of the Last Day | ♥ 1 | Ништяк атмосфера, еще бы музыку или хотя бы эмбиент шумы на задний план |
| May 6 08:52:44 | 31m 20s | Bash and Gash | ♥ 1 | I liked the concept and the execution. For a solo game made in a 48‑hour jam, that's an excellent result — congratulations! |
| May 6 09:04:58 | 12m 14s | MISSION 404 | ♥ 2 | Damn good concept and a brilliant ending, congratulations guys! |
| May 6 14:15:50 | 5h 10m | V.P.N. | ♥ 0 | Классная игра и саундтрек огонь! result.png |
| May 6 16:23:13 | 2h 07m | Signal Rush | ♥ 1 | Nice concept |
| May 6 16:28:31 | 5m 18s | Soul Beat | ♥ 0 | Nice graphic and atmosphere |
| May 6 16:45:22 | 16m 51s | packet_loss | ♥ 2 | The cat should've had 9 lives, not 3! : ) |
| May 6 17:06:57 | 21m 35s | Follow the signal | ♥ 1 | Залипательно получилось! |
| May 8 06:39:42 | 37h 32m | SIGNUM | ♥ 1 | Top! |