Foon → Ludum Dare Explorer → LD59 → Feedback comment stats → JoeShanahan
Feedback comments for LD59
JoeShanahan's games and stats for all events →
| Timestamp | Since previous | Game | JoeShanahan's comment | |
|---|---|---|---|---|
| Apr 21 13:35:39 | DO THE THING! | ♥ 1 | Finally a game that captures that moment where Ryan Gosling is having fun tapping on the glass while on the other side is getting increasingly frustrated with him not understanding the instructions 🚀 | |
| Apr 21 13:51:10 | 15m 31s | Drop da Myc | ♥ 1 | Really well polished game! I got stuck very quickly, I wonder if there could be a few more easier levels to let people feel smart before they hit a wall? Also I skipped all the levels to try to get back to the start, but it seems like there was no way to go back, so I had to start again in a fresh browser 😆 |
| Apr 21 16:51:36 | 3h 00m | Too Many Goblins! | ♥ 2 | This was fun! I would've loved a chance to push a bit further and have EVEN MORE turrets, just complete power fantasy of 10 turrets all turning on one group of goblins, but what is here is a really good length for a jam game. It's a good time, and doesn't outstay its welcome. |
| Apr 21 17:04:39 | 13m 03s | Metric Relay | ♥ 1 | Well I can't say I really understood how to solve these other than just guessing and bruteforcing, but I got through 30 levels that way and had a good time. Really nice sound effects and visuals! |
| Apr 24 21:15:41 | 76h 11m | A long ride | ♥ 1 | Neat idea! I'm not sure if YOU SHOULD BE ABLE TO FIND AN EXIT IN YOUR PROGRAM was the end of the game or not, but I pressed Ok and nothing happened after that. |
| Apr 25 10:30:59 | 13h 15m | Saving GAFAM City! | ♥ 2 | So much about this to love - the graphics, the music, the writing, and the UX is really good too. The game loop is a great start too, but needs a bit more depth. It'd be good to have decisions over which areas to respond to, maybe some take longer but have bigger consequences if not dealt with. Right now it seemed like I just always send the team member with the right colour to the spot with the smallest timer. But all that said, this is still a super polished entry, very impressed by it. |
| Apr 25 10:35:49 | 4m 50s | ROGER-ROGER, LOGGER! | ♥ 2 | my first playthrough I thought I was controlling the aliens, but couldn't work out the controls. My second playthrough, after I realised I was the cars - I did MUCH worse 😂 Me controlling the cars just made it easier for the aliens than random chance. |
| Apr 25 12:03:34 | 1h 27m | Signal Manager | ♥ 0 | This is a super original idea, it's a bit too much memorization for my ADHD brain. Needing to remember the numbers, and the order of those numbers, its less fun than the shape matching bit. I think it'd be cool to start off easier, maybe only one or two patterns, and phase 1 is just viewing the shapes (no slider), and phase 2 is trying to match those shapes by memory (slider for each shape). That way, you're remembering the shapes, rather than remembering the decimal numbers, which personally I think works better for such a unique central game mechanic. |
| Apr 26 13:13:15 | 25h 09m | Ultra Jammed | ♥ 1 | Unfortunately I am not able to play, it crashes as soon as I hit play... Screenshot 2026-04-26 141244.png |
| Apr 27 16:11:10 | 26h 57m | Tiny Signal Lost | ♥ 2 | I had to rebind the controls because I kept pressing space to jump instead of up, but once I did, managed to complete the game after a few attempts. Thanks for putting that in! Amazing jam entry. |
| Apr 27 16:47:20 | 36m 10s | New London 3D Turbo 2000 | ♥ 2 | Okay so there are so many incredible subtle jokes here, but the very obvious train one made me laugh out loud. I also love that the fail condition is optional if you can just outrun it. 5/5. No notes. |
| Apr 28 16:26:25 | 23h 39m | Look, I Made A Thing | ♥ 2 | "Mood" is one of those ratings that for many games its unclear what it even means. Not here. 5/5. Great job! 😄 |
| Apr 28 20:16:07 | 3h 49m | Signal Defender | ♥ 1 | Completed it, very satisfying! It's fairly simple, but it's a great jam entry because it ramps up in both difficulty and excitement, and then ends before it gets boring. One quick thing for future jams (in case you weren't aware): On your Unity Canvas, set the scaling mode to "Scale with Screen Size" and then the match mode to 1 (Height). Right now it seems to be exactly fit for 1080p, and anything smaller cuts off parts of the UI. |
| Apr 29 13:57:46 | 17h 41m | Desktop Jar | ♥ 1 | I didn't fully understand the way the keys collected, so the first time I played, it felt like a painfully slow clicker game. Realizing that you could use any button, and it worked even without focus, then I went back, played a bit more, and safjhedsfjfjsksdfhsdjkfhdsjkfhdsjkfhdsjkhfdjksdfhsjkfhksjhfdjskhfdsjkfhsdjkfshdfjkdshkjsdhfdjksfsdhohhh okay this is pretty goosjkdfhsjkdfhdjskhfjdkshfjsdhfjksdhfjkdshjkds |